forked from Dniel97/segatools
idac: added left and right button mapping
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parent
9bef9e49f8
commit
eb2eef927a
5
dist/idac/segatools.ini
vendored
5
dist/idac/segatools.ini
vendored
@ -144,6 +144,11 @@ accelAxis=Y
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; numbered from 1; some software numbers buttons from 0.
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start=1
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viewChg=2
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; DPad is already emulated, but in order to trigger "Time Up" and exit the
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; course you need to press both left and right on the DPad at the same time.
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; This is not possible on most devices, so we set the left and right button again.
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left=7
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right=8
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; Button mappings for the simulated six-speed shifter.
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shiftDn=5
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shiftUp=6
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@ -50,6 +50,8 @@ void idac_di_config_load(struct idac_di_config *cfg, const wchar_t *filename)
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cfg->start = GetPrivateProfileIntW(L"dinput", L"start", 0, filename);
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cfg->view_chg = GetPrivateProfileIntW(L"dinput", L"viewChg", 0, filename);
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cfg->left = GetPrivateProfileIntW(L"dinput", L"left", 0, filename);
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cfg->right = GetPrivateProfileIntW(L"dinput", L"right", 0, filename);
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cfg->shift_dn = GetPrivateProfileIntW(L"dinput", L"shiftDn", 0, filename);
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cfg->shift_up = GetPrivateProfileIntW(L"dinput", L"shiftUp", 0, filename);
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@ -15,6 +15,8 @@ struct idac_di_config {
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wchar_t accel_axis[16];
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uint8_t start;
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uint8_t view_chg;
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uint8_t left;
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uint8_t right;
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uint8_t shift_dn;
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uint8_t shift_up;
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uint8_t gear[6];
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26
idacio/di.c
26
idacio/di.c
@ -65,6 +65,8 @@ static uint8_t idac_di_shift_dn;
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static uint8_t idac_di_shift_up;
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static uint8_t idac_di_view_chg;
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static uint8_t idac_di_start;
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static uint8_t idac_di_left;
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static uint8_t idac_di_right;
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static uint8_t idac_di_gear[6];
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static bool idac_di_reverse_brake_axis;
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static bool idac_di_reverse_accel_axis;
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@ -235,6 +237,18 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
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return E_INVALIDARG;
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}
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if (cfg->left > 32) {
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dprintf("Wheel: Invalid left button: %i\n", cfg->left);
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return E_INVALIDARG;
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}
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if (cfg->right > 32) {
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dprintf("Wheel: Invalid right button: %i\n", cfg->right);
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return E_INVALIDARG;
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}
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if (cfg->shift_dn > 32) {
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dprintf("Wheel: Invalid shift down button: %i\n", cfg->shift_dn);
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@ -266,6 +280,8 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
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dprintf("Wheel: Accel axis . . . . : %S\n", accel_axis->name);
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dprintf("Wheel: Start button . . . : %i\n", cfg->start);
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dprintf("Wheel: View Change button : %i\n", cfg->view_chg);
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dprintf("Wheel: Left button . . . . : %i\n", cfg->left);
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dprintf("Wheel: Right button . . . : %i\n", cfg->right);
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dprintf("Wheel: Shift Down button . : %i\n", cfg->shift_dn);
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dprintf("Wheel: Shift Up button . . : %i\n", cfg->shift_up);
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dprintf("Wheel: Reverse Brake Axis : %i\n", cfg->reverse_brake_axis);
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@ -290,6 +306,8 @@ static HRESULT idac_di_config_apply(const struct idac_di_config *cfg)
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idac_di_off_accel = accel_axis->off;
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idac_di_start = cfg->start;
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idac_di_view_chg = cfg->view_chg;
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idac_di_left = cfg->left;
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idac_di_right = cfg->right;
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idac_di_shift_dn = cfg->shift_dn;
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idac_di_shift_up = cfg->shift_up;
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idac_di_reverse_brake_axis = cfg->reverse_brake_axis;
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@ -398,6 +416,14 @@ static void idac_di_get_buttons(uint8_t *gamebtn_out)
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gamebtn |= IDAC_IO_GAMEBTN_VIEW_CHANGE;
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}
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if (idac_di_left && state.st.rgbButtons[idac_di_left - 1]) {
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gamebtn |= IDAC_IO_GAMEBTN_LEFT;
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}
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if (idac_di_right && state.st.rgbButtons[idac_di_right - 1]) {
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gamebtn |= IDAC_IO_GAMEBTN_RIGHT;
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}
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*gamebtn_out = gamebtn;
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}
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