forked from Dniel97/segatools
mu3: hotfix for calling mu3_io_led_set_colors
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3bfb046afc
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d8b3d41809
@ -170,7 +170,7 @@ HRESULT chuni_dll_init(const struct chuni_dll_config *cfg, HINSTANCE self)
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"\"%s\". Please contact your IO DLL's developer for "
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"further assistance.\n",
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sym->sym);
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dprintf("imported %d symbols\n",bind_count);
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dprintf("imported %d symbols\n", bind_count);
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goto end;
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}
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} else {
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@ -166,7 +166,7 @@ static HRESULT mu3_io4_write_gpio(uint8_t* payload, size_t len)
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lights_data & MU3_IO_LED_R3_B ? 0xFF : 0x00,
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};
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mu3_io_led_set_colors(1, rgb_out);
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mu3_dll.led_set_leds(1, rgb_out);
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return S_OK;
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}
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@ -117,7 +117,6 @@ void mu3_io_get_gamebtns(uint8_t *left, uint8_t *right);
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void mu3_io_get_lever(int16_t *pos);
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/* Initialize LED emulation. This function will be called before any
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other mu3_io_led_*() function calls.
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@ -148,7 +147,11 @@ HRESULT mu3_io_led_init(void);
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Board 1 has 6 LEDs:
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[0]-[5]: 3 left and 3 right controller buttons
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Each rgb value is comprised of 3 bytes in R,G,B order
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Each rgb value is comprised of 3 bytes in R,G,B order. The tricky part is
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that the board 0 is called from mu3 and the board 1 is called from amdaemon.
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So the library must be able to handle both calls, using shared memory f.e.
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This is up to the developer to decide how to handle this, recommended way is
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to use the amdaemon process as the main one and the mu3 call as a sub one.
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Minimum API version: 0x0101 */
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