forked from Dniel97/segatools
Simplify configurable GetAsyncKeyState
Setting the VK code to zero effectively disables these anyway.
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beeebf3946
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b799f9f446
@ -196,11 +196,11 @@ static HRESULT gpio_ioctl_get_psw(struct irp *irp)
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/* Bit 0 == SW1 == Alt. Test */
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/* Bit 1 == SW2 == Alt. Service */
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if (gpio_config.vk_sw1 && (GetAsyncKeyState(gpio_config.vk_sw1) & 0x8000)) {
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if (GetAsyncKeyState(gpio_config.vk_sw1) & 0x8000) {
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result |= 1 << 0;
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}
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if (gpio_config.vk_sw2 && (GetAsyncKeyState(gpio_config.vk_sw2) & 0x8000)) {
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if (GetAsyncKeyState(gpio_config.vk_sw2) & 0x8000) {
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result |= 1 << 1;
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}
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@ -50,13 +50,11 @@ void idz_io_jvs_read_buttons(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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opbtn = 0;
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if ( idz_io_cfg.vk_test &&
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(GetAsyncKeyState(idz_io_cfg.vk_test) & 0x8000)) {
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if (GetAsyncKeyState(idz_io_cfg.vk_test) & 0x8000) {
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opbtn |= IDZ_IO_OPBTN_TEST;
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}
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if ( idz_io_cfg.vk_service &&
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(GetAsyncKeyState(idz_io_cfg.vk_service) & 0x8000)) {
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if (GetAsyncKeyState(idz_io_cfg.vk_service) & 0x8000) {
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opbtn |= IDZ_IO_OPBTN_SERVICE;
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}
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