forked from TeamTofuShop/segatools
refactor all common parts and games
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12
common/unityhook/config.h
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12
common/unityhook/config.h
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#pragma once
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#include <stdbool.h>
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#include <windows.h>
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struct unity_config {
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bool enable;
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wchar_t target_assembly[MAX_PATH];
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};
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void unity_config_load(struct unity_config *cfg, const wchar_t *filename);
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