refactor all common parts and games

This commit is contained in:
2025-04-17 19:31:37 +02:00
parent a6126bf290
commit ae3dd666f4
496 changed files with 236 additions and 344 deletions

51
common/jvs/jvs-cmd.h Normal file
View File

@ -0,0 +1,51 @@
#pragma once
enum {
JVS_CMD_READ_ID = 0x10,
JVS_CMD_GET_CMD_VERSION = 0x11,
JVS_CMD_GET_JVS_VERSION = 0x12,
JVS_CMD_GET_COMM_VERSION = 0x13,
JVS_CMD_GET_FEATURES = 0x14,
JVS_CMD_READ_SWITCHES = 0x20,
JVS_CMD_READ_COIN = 0x21,
JVS_CMD_READ_ANALOGS = 0x22,
JVS_CMD_READ_ROTARYS = 0x23,
JVS_CMD_WRITE_GPIO = 0x32,
JVS_CMD_RESET = 0xF0,
JVS_CMD_ASSIGN_ADDR = 0xF1,
};
#pragma pack(push, 1)
struct jvs_req_read_switches {
uint8_t cmd;
uint8_t num_players;
uint8_t bytes_per_player;
};
struct jvs_req_read_coin {
uint8_t cmd;
uint8_t nslots;
};
struct jvs_req_read_analogs {
uint8_t cmd;
uint8_t nanalogs;
};
struct jvs_req_read_rotarys {
uint8_t cmd;
uint8_t nrotarys;
};
struct jvs_req_reset {
uint8_t cmd;
uint8_t unknown;
};
struct jvs_req_assign_addr {
uint8_t cmd;
uint8_t addr;
};
#pragma pack(pop)