forked from Dniel97/segatools
mu3: coin input added
This commit is contained in:
parent
ec072667b3
commit
90a6f1be7c
10
dist/mu3/segatools.ini
vendored
10
dist/mu3/segatools.ini
vendored
@ -1,11 +1,11 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=amfs
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amfs=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=appdata
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option=option
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appdata=
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option=
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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@ -40,8 +40,12 @@ enable=1
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; Set "1" to use a xinput gamepad and set "2" to use keyboard.
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mode=2
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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[dinput]
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LEFT_A=0x53
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@ -11,6 +11,7 @@
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#include "util/dprintf.h"
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static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state);
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static uint16_t coins;
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static const struct io4_ops mu3_io4_ops = {
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.poll = mu3_io4_poll,
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@ -69,6 +70,11 @@ static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state)
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state->buttons[0] |= IO4_BUTTON_SERVICE;
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}
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if (opbtn & MU3_IO_OPBTN_COIN) {
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coins++;
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}
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state->chutes[0] = coins << 8;
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if (left & MU3_IO_GAMEBTN_1) {
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state->buttons[0] |= 1 << 0;
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}
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22
mu3io/config.c
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22
mu3io/config.c
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@ -0,0 +1,22 @@
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#include <windows.h>
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#include <assert.h>
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#include <stddef.h>
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#include <stdio.h>
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#include "mu3io/config.h"
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void mu3_io_config_load(
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struct mu3_io_config *cfg,
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const wchar_t *filename)
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{
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wchar_t key[16];
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int i;
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assert(cfg != NULL);
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assert(filename != NULL);
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cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename);
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cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename);
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cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename);
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}
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16
mu3io/config.h
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16
mu3io/config.h
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@ -0,0 +1,16 @@
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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struct mu3_io_config {
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uint8_t vk_test;
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uint8_t vk_service;
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uint8_t vk_coin;
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};
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void mu3_io_config_load(
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struct mu3_io_config *cfg,
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const wchar_t *filename);
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@ -10,5 +10,7 @@ mu3io_lib = static_library(
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sources : [
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'mu3io.c',
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'mu3io.h',
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'config.c',
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'config.h',
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],
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)
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@ -5,12 +5,15 @@
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#include <stdint.h>
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#include "mu3io/mu3io.h"
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#include "mu3io/config.h"
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static uint8_t mu3_opbtn;
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static uint8_t mu3_left_btn;
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static uint8_t mu3_right_btn;
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static int16_t mu3_lever_pos;
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static int16_t mu3_lever_xpos;
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static struct mu3_io_config mu3_io_cfg;
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static bool mu3_io_coin;
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uint16_t mu3_io_get_api_version(void)
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{
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@ -19,6 +22,7 @@ uint16_t mu3_io_get_api_version(void)
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HRESULT mu3_io_init(void)
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{
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mu3_io_config_load(&mu3_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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@ -33,14 +37,23 @@ HRESULT mu3_io_poll(void)
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mu3_left_btn = 0;
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mu3_right_btn = 0;
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if (GetAsyncKeyState('1') & 0x8000) {
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if (GetAsyncKeyState(mu3_io_cfg.vk_test) & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState('2') & 0x8000) {
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if (GetAsyncKeyState(mu3_io_cfg.vk_service) & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_SERVICE;
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}
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if (GetAsyncKeyState(mu3_io_cfg.vk_coin) & 0x8000) {
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if (!mu3_io_coin) {
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mu3_io_coin = true;
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mu3_opbtn |= MU3_IO_OPBTN_COIN;
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}
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} else {
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mu3_io_coin = false;
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}
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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@ -7,6 +7,7 @@
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enum {
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MU3_IO_OPBTN_TEST = 0x01,
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MU3_IO_OPBTN_SERVICE = 0x02,
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MU3_IO_OPBTN_COIN = 0x04,
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};
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enum {
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