forked from TeamTofuShop/segatools
refactor all common parts and games
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38
common/platform/config.h
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38
common/platform/config.h
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "platform/amvideo.h"
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#include "platform/clock.h"
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#include "platform/dns.h"
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#include "platform/epay.h"
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#include "platform/hwmon.h"
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#include "platform/hwreset.h"
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#include "platform/misc.h"
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#include "platform/netenv.h"
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#include "platform/nusec.h"
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#include "platform/pcbid.h"
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#include "platform/platform.h"
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#include "platform/vfs.h"
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#include "platform/system.h"
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void platform_config_load(
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struct platform_config *cfg,
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const wchar_t *filename);
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void amvideo_config_load(struct amvideo_config *cfg, const wchar_t *filename);
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void clock_config_load(struct clock_config *cfg, const wchar_t *filename);
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void dns_config_load(struct dns_config *cfg, const wchar_t *filename);
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void epay_config_load(struct epay_config *cfg, const wchar_t *filename);
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void hwmon_config_load(struct hwmon_config *cfg, const wchar_t *filename);
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void hwreset_config_load(struct hwreset_config *cfg, const wchar_t *filename);
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void misc_config_load(struct misc_config *cfg, const wchar_t *filename);
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void netenv_config_load(struct netenv_config *cfg, const wchar_t *filename);
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void nusec_config_load(struct nusec_config *cfg, const wchar_t *filename);
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void pcbid_config_load(struct pcbid_config *cfg, const wchar_t *filename);
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void vfs_config_load(struct vfs_config *cfg, const wchar_t *filename);
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void system_config_load(struct system_config *cfg, const wchar_t *filename);
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