forked from Dniel97/segatools
chusan, cm, mai2, mu3: Added dipSw support and highBaudrate AiMe
This commit is contained in:
parent
3dc2ec6e69
commit
608c9ac1a6
@ -30,6 +30,7 @@ void aime_config_load(struct aime_config *cfg, const wchar_t *filename)
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aime_dll_config_load(&cfg->dll, filename);
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cfg->enable = GetPrivateProfileIntW(L"aime", L"enable", 1, filename);
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cfg->high_baudrate = GetPrivateProfileIntW(L"aime", L"highbaud", 1, filename);
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}
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void io4_config_load(struct io4_config *cfg, const wchar_t *filename)
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@ -70,6 +70,10 @@ HRESULT sg_reader_hook_init(
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InitializeCriticalSection(&sg_reader_lock);
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if (!cfg->high_baudrate) {
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sg_reader_uart.baud.BaudRate = 38400;
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}
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uart_init(&sg_reader_uart, port_no);
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sg_reader_uart.written.bytes = sg_reader_written_bytes;
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sg_reader_uart.written.nbytes = sizeof(sg_reader_written_bytes);
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@ -9,6 +9,7 @@
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struct aime_config {
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struct aime_dll_config dll;
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bool enable;
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bool high_baudrate;
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};
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HRESULT sg_reader_hook_init(
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12
dist/chusan/segatools.ini
vendored
12
dist/chusan/segatools.ini
vendored
@ -36,6 +36,18 @@ enable=1
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; that subnet must start with 192.168.
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subnet=192.168.100.0
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[gpio]
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; ALLS DIP switches.
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enable=1
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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; Monitor type: 0 = 120FPS, 1 = 60FPS
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dipsw2=1
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; Aime reader hardware type: 0 = SP, 1 = CVT
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dipsw3=1
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[gfx]
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; Force the game to run windowed.
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windowed=1
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4
dist/chusan/start.bat
vendored
4
dist/chusan/start.bat
vendored
@ -2,8 +2,8 @@
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pushd %~dp0
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start /min inject_x64.exe -d -k chusanhook_x64.dll amdaemon.exe -f -c config_common.json config_server.json config_sp.json
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inject_x86.exe -d -k chusanhook_x86.dll chusanApp.exe
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start /min inject_x64 -d -k chusanhook_x64.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json config_cvt.json config_sp.json
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inject_x86 -d -k chusanhook_x86.dll chusanApp.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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15
dist/cm/segatools.ini
vendored
15
dist/cm/segatools.ini
vendored
@ -8,11 +8,10 @@ option=
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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[aime]
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; Enable aime reader emulation.
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enable=1
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aimePath=C:\SEGA\DEVICE\aime.txt
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aimePath=DEVICE\aime.txt
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felicaGen=0
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[dns]
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@ -32,6 +31,18 @@ enable=1
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; that subnet must start with 192.168.
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subnet=192.168.100.0
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[gpio]
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; ALLS DIP switches.
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enable=1
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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[touch]
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; Enable/Disable WinTouch emulation
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enable=0
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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4
dist/cm/start.bat
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4
dist/cm/start.bat
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@ -2,8 +2,8 @@
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pushd %~dp0
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start /min inject -d -k cmhook.dll amdaemon.exe -f -c config_server.json config_common.json
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inject.exe -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
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start /min inject -d -k cmhook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
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inject -d -k cmhook.dll CardMaker.exe -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
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taskkill /f /im amdaemon.exe > nul 2>&1
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10
dist/mai2/segatools.ini
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10
dist/mai2/segatools.ini
vendored
@ -15,7 +15,7 @@ enable=1
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=
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default=127.0.0.1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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@ -29,6 +29,14 @@ enable=1
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; that subnet must start with 192.168.
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subnet=192.168.100.0
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[gpio]
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; ALLS DIP switches.
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enable=1
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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74
dist/mu3/segatools.ini
vendored
74
dist/mu3/segatools.ini
vendored
@ -1,25 +1,24 @@
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[vfs]
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; Insert the path to the game AMFS directory here (contains ICF1 and ICF2)
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amfs=
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; Insert the path to the game Option directory here (contains Axxx directories)
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option=
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; Create an empty directory somewhere and insert the path here.
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; This directory may be shared between multiple SEGA games.
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; NOTE: This has nothing to do with Windows %APPDATA%.
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appdata=
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option=
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[aime]
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; Controls emulation of the Aime card reader assembly.
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enable=1
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aimePath=DEVICE\aime.txt
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felicaGen=0
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[dns]
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; Insert the hostname or IP address of the server you wish to use here.
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; Note that 127.0.0.1, localhost etc are specifically rejected.
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default=127.0.0.1
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[ds]
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; Region code on the emulated AMEX board DS EEPROM.
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; 1: Japan
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; 4: Export (some UI elements in English)
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;
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; NOTE: Changing this setting causes a factory reset.
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region=1
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[netenv]
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; Simulate an ideal LAN environment. This may interfere with head-to-head play.
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; SEGA games are somewhat picky about their LAN environment, so leaving this
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@ -30,16 +29,33 @@ enable=1
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; The /24 LAN subnet that the emulated keychip will tell the game to expect.
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; If you disable netenv then you must set this to your LAN's IP subnet, and
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; that subnet must start with 192.168.
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subnet=192.168.250.0
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subnet=192.168.100.0
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[gpio]
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; ALLS DIP switches.
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enable=1
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; LAN Install: If multiple machines are present on the same LAN then set
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; this to 1 on exactly one machine and set this to 0 on all others.
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dipsw1=1
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[gfx]
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enable=1
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; -----------------------------------------------------------------------------
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; Input settings
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; -----------------------------------------------------------------------------
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; Keyboard bindings are specified as hexadecimal (prefixed with 0x) or decimal
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; (not prefixed with 0x) virtual-key codes, a list of which can be found here:
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;
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; https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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;
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; This is, admittedly, not the most user-friendly configuration method in the
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; world. An improved solution will be provided later.
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[io4]
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; Input API selection for JVS input emulator.
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; Set "1" to use a xinput gamepad and set "2" to use keyboard.
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mode=2
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; Test button virtual-key code. Default is the 1 key.
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test=0x31
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; Service button virtual-key code. Default is the 2 key.
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@ -47,18 +63,20 @@ service=0x32
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; Keyboard button to increment coin counter. Default is the 3 key.
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coin=0x33
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[dinput]
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LEFT_A=0x53
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LEFT_B=0x44
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LEFT_C=0x46
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LEFT_MENU=0x51
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LEFT_SIDE=0x52
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RIGHT_A=0x4A
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RIGHT_B=0x4B
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RIGHT_C=0x4C
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RIGHT_MENU=0x50
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RIGHT_SIDE=0x55
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SLIDER_LEFT=0x54
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SLIDER_RIGHT=0x59
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;Change move speed of slider when use dinput
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SLIDER_SPEED=1000
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; Set "1" to enable mouse lever emulation, "0" to use XInput
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mouse=1
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; Keyboard input bindings
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left1=0x41 ; A
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left2=0x53 ; S
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left3=0x44 ; D
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leftSide=0x01 ; Mouse Left
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rightSide=0x02 ; Mouse Right
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right1=0x4A ; J
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right1=0x4B ; K
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right3=0x4C ; L
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leftMenu=0x55 ; U
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rightMenu=0x4F ; O
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14
dist/mu3/start.bat
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14
dist/mu3/start.bat
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@ -1,15 +1,11 @@
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@echo off
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pushd %~dp0
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start /min inject -d -k mu3hook.dll amdaemon.exe -f -c config_common.json config_server.json config_client.json
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inject -d -k mu3hook.dll mu3 -screen-fullscreen 0 -popupwindow -screen-width 1080 -screen-height 1920
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taskkill /f /im amdaemon.exe > nul 2>&1
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REM USA
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REM start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_usa.json
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REM JP
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start inject -d -k mercuryhook.dll amdaemon.exe -f -c config.json config_lan_install_client.json config_lan_install_server.json config_video_clone.json config_video_dual.json config_video_clone_flip.json config_video_dual_flip.json config_region_exp.json config_region_chn.json config_region_jpn.json
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inject -d -k mercuryhook.dll ../WindowsNoEditor/Mercury/Binaries/Win64/Mercury-Win64-Shipping.exe
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taskkill /f /im amdaemon.exe > nul 2>&1
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echo.
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echo Game processes have terminated
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pause
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@ -31,6 +31,13 @@ Default: `1`
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Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime
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reader (COM port number varies by game).
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### `highbaud`
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Default: `1`
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Enables the high baudrate of the Aime card reader to be 115200 (instead of 38400).
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This is required for some games (e.g. Chunithm) but not others (e.g. WACCA).
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### `aimePath`
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Default: `DEVICE\aime.txt`
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@ -270,6 +277,33 @@ Default `1`
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Enable JVS port emulation. Disable to use the JVS port on a real AMEX.
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## `[io4]`
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Configure emulation of the IO4 board. Same settings also apply to `[io3]`.
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### `enable`
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Default `1`
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Enable IO4 port emulation. Disable to use the IO4 port on a real ALLS.
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### `test`
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Default `0x31`
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Test button virtual-key code. Default is the 1 key.
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### `service`
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Default `0x32`
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Service button virtual-key code. Default is the 2 key.
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### `coin`
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Default `0x33`
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Keyboard button to increment coin counter. Default is the 3 key.
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## `[keychip]`
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Configure keychip emulation.
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@ -19,6 +19,12 @@ This means there can be some license issues if you do use this code in some othe
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/* API hooks */
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static LRESULT hook_wndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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static ATOM WINAPI hook_RegisterClassExA(
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WNDCLASSEXA* wndClass
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);
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static int WINAPI hook_GetSystemMetrics(
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int nIndex
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);
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@ -35,8 +41,14 @@ static BOOL WINAPI hook_GetTouchInputInfo(
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int cbSize
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);
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static HCURSOR WINAPI hook_SetCursor(HCURSOR cursor);
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/* Link pointers */
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static ATOM (WINAPI *next_RegisterClassExA)(
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const WNDCLASSEXA* wndClass
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);
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static int (WINAPI *next_GetSystemMetrics)(
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int nIndex
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);
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@ -53,10 +65,20 @@ static BOOL (WINAPI *next_GetTouchInputInfo)(
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int cbSize
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);
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static HCURSOR(WINAPI *next_SetCursor)(HCURSOR cursor);
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static bool touch_hook_initted;
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static bool touch_held;
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static HWND registered_hWnd;
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static struct touch_screen_config touch_config;
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static WNDPROC orig_wndProc;
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static const struct hook_symbol touch_hooks[] = {
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{
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.name = "RegisterClassExA",
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.patch = hook_RegisterClassExA,
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.link = (void**)&next_RegisterClassExA
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},
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{
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.name = "GetSystemMetrics",
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.patch = hook_GetSystemMetrics,
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@ -72,6 +94,11 @@ static const struct hook_symbol touch_hooks[] = {
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.patch = hook_GetTouchInputInfo,
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.link = (void **) &next_GetTouchInputInfo
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},
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{
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.name = "SetCursor",
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.patch = hook_SetCursor,
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.link = (void **) &next_SetCursor
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},
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};
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void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE self)
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@ -93,6 +120,34 @@ void touch_screen_hook_init(const struct touch_screen_config *cfg, HINSTANCE sel
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dprintf("TOUCH: hook enabled.\n");
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}
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static HCURSOR WINAPI hook_SetCursor(HCURSOR cursor) {
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if (cursor == 0 && touch_config.cursor)
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return 0;
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return next_SetCursor(cursor);
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}
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// remap mouse events to touch events
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static LRESULT hook_wndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam) {
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if (hWnd == registered_hWnd && (Msg == WM_LBUTTONDOWN || Msg == WM_LBUTTONUP || (touch_held && Msg == WM_MOUSEMOVE))) {
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orig_wndProc(hWnd, WM_TOUCH, 1, 1);
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}
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return orig_wndProc(hWnd, Msg, wParam, lParam);
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}
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static ATOM WINAPI hook_RegisterClassExA(
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WNDCLASSEXA* wndClass
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) {
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if (wndClass->lpfnWndProc) {
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orig_wndProc = wndClass->lpfnWndProc;
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wndClass->lpfnWndProc = (WNDPROC) hook_wndProc;
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}
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return next_RegisterClassExA(wndClass);
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}
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// Spicetools misc/wintouchemu.cpp
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static int WINAPI hook_GetSystemMetrics(
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@ -111,11 +166,11 @@ static BOOL WINAPI hook_RegisterTouchWindow(
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ULONG ulFlags
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)
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{
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registered_hWnd = hwnd;
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return true;
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}
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// Converting mouse event to touch event
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// Does not work at current stage
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static BOOL WINAPI hook_GetTouchInputInfo(
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HANDLE hTouchInput,
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UINT cInputs,
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@ -124,7 +179,15 @@ static BOOL WINAPI hook_GetTouchInputInfo(
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)
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{
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bool result = false;
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int sw, sh, cw, ch;
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RECT cRect;
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sw = GetSystemMetrics(SM_CXSCREEN);
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sh = GetSystemMetrics(SM_CYSCREEN);
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GetClientRect(registered_hWnd, &cRect);
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cw = cRect.right - cRect.left;
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ch = cRect.bottom - cRect.top;
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static bool mouse_state_old = false;
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for (UINT input = 0; input < cInputs; input++) {
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TOUCHINPUT *touch_input = &pInputs[input];
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@ -143,8 +206,15 @@ static BOOL WINAPI hook_GetTouchInputInfo(
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if (mouse_state || mouse_state_old) {
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POINT cursorPos;
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GetCursorPos(&cursorPos);
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if (touch_config.remap) {
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ScreenToClient(registered_hWnd, &cursorPos);
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cursorPos.x = (long)(cursorPos.x * ((double)sw / cw));
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cursorPos.y = (long)(cursorPos.y * ((double)sh / ch));
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}
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result = true;
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touch_input->x = cursorPos.x * 100;
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touch_input->y = cursorPos.y * 100;
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@ -153,10 +223,12 @@ static BOOL WINAPI hook_GetTouchInputInfo(
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touch_input->dwFlags = 0;
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if (mouse_state && !mouse_state_old) {
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touch_input->dwFlags |= TOUCHEVENTF_DOWN;
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touch_held = true;
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} else if (mouse_state && mouse_state_old) {
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touch_input->dwFlags |= TOUCHEVENTF_MOVE;
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} else if (!mouse_state && mouse_state_old) {
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touch_input->dwFlags |= TOUCHEVENTF_UP;
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touch_held = false;
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}
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touch_input->dwMask = 0;
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touch_input->dwTime = 0;
|
||||
|
@ -6,6 +6,8 @@
|
||||
|
||||
struct touch_screen_config {
|
||||
bool enable;
|
||||
bool remap;
|
||||
bool cursor;
|
||||
};
|
||||
|
||||
/* Init is not thread safe because API hook init is not thread safe blah
|
||||
|
Loading…
Reference in New Issue
Block a user