forked from Dniel97/segatools
divaio: Break out Project Diva IO DLL
This commit is contained in:
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46ab6c3d96
commit
2405526f35
@ -8,6 +8,8 @@
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#include "board/io3.h"
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#include "divaio/divaio.h"
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#include "jvs/jvs-bus.h"
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#include "util/dprintf.h"
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@ -21,8 +23,6 @@ static const struct io3_ops diva_jvs_io3_ops = {
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};
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static struct io3 diva_jvs_io3;
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static bool diva_jvs_coin;
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static uint16_t diva_jvs_coins;
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void diva_jvs_init(void)
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{
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@ -32,42 +32,44 @@ void diva_jvs_init(void)
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static void diva_jvs_read_switches(void *ctx, struct io3_switch_state *out)
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{
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uint8_t opbtn;
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uint8_t gamebtn;
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assert(out != NULL);
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/* Update gameplay buttons (P2 JVS input is not even polled) */
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opbtn = 0;
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gamebtn = 0;
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if (GetAsyncKeyState('S')) {
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out->p1 |= 1 << 9;
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}
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diva_io_jvs_poll(&opbtn, &gamebtn);
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if (GetAsyncKeyState('F')) {
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out->p1 |= 1 << 8;
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}
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if (GetAsyncKeyState('J')) {
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out->p1 |= 1 << 7;
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}
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if (GetAsyncKeyState('L')) {
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if (gamebtn & 0x01) {
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out->p1 |= 1 << 6;
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}
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/* Update start button */
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if (gamebtn & 0x02) {
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out->p1 |= 1 << 7;
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}
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if (GetAsyncKeyState(VK_SPACE)) {
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if (gamebtn & 0x04) {
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out->p1 |= 1 << 8;
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}
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if (gamebtn & 0x08) {
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out->p1 |= 1 << 9;
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}
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if (gamebtn & 0x10) {
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out->p1 |= 1 << 15;
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}
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/* Update test/service buttons */
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if (GetAsyncKeyState('1')) {
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if (opbtn & 0x01) {
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out->system = 0x80;
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} else {
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out->system = 0;
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}
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if (GetAsyncKeyState('2')) {
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out->p1 |= 0x4000;
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if (opbtn & 0x02) {
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out->p1 |= 1 << 14;
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}
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}
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@ -77,15 +79,5 @@ static uint16_t diva_jvs_read_coin_counter(void *ctx, uint8_t slot_no)
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return 0;
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}
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if (GetAsyncKeyState('3')) {
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if (!diva_jvs_coin) {
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dprintf("Diva JVS: Coin drop\n");
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diva_jvs_coin = true;
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diva_jvs_coins++;
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}
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} else {
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diva_jvs_coin = false;
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}
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return diva_jvs_coins;
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return diva_io_jvs_read_coin_counter();
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}
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@ -13,6 +13,7 @@ shared_library(
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aimeio_dll,
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amex_lib,
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board_lib,
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divaio_dll,
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jvs_lib,
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platform_lib,
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util_lib,
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@ -1,7 +1,6 @@
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#include <windows.h>
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#include <assert.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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@ -11,6 +10,8 @@
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#include "divahook/slider-hook.h"
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#include "divaio/divaio.h"
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#include "hook/iobuf.h"
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#include "hook/iohook.h"
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@ -29,16 +30,13 @@ static HRESULT slider_req_auto_scan_start(void);
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static HRESULT slider_req_auto_scan_stop(void);
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static HRESULT slider_req_set_led(const struct slider_req_set_led *req);
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static unsigned int __stdcall slider_thread_proc(void *ctx);
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static void slider_res_auto_scan(const uint8_t *pressure);
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static CRITICAL_SECTION slider_lock;
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static struct uart slider_uart;
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static uint8_t slider_written_bytes[520];
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static uint8_t slider_readable_bytes[520];
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static HANDLE slider_thread;
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static bool slider_stop;
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void slider_hook_init(void)
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{
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InitializeCriticalSection(&slider_lock);
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@ -175,24 +173,7 @@ static HRESULT slider_req_get_board_info(void)
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static HRESULT slider_req_auto_scan_start(void)
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{
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dprintf("Diva slider: Start slider thread\n");
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if (slider_thread != NULL) {
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dprintf("Thread is already running\n");
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return S_OK;
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}
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slider_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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slider_thread_proc,
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NULL,
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0,
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NULL);
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if (slider_thread == NULL) {
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dprintf("Thread launch failed\n");
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}
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diva_io_slider_start(slider_res_auto_scan);
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/* This message is not acknowledged */
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@ -205,19 +186,14 @@ static HRESULT slider_req_auto_scan_stop(void)
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dprintf("Diva slider: Stop slider thread\n");
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if (slider_thread != NULL) {
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slider_stop = true;
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/* IO DLL worker thread might attempt to invoke the callback (which needs
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to take slider_lock, which we are currently holding) before noticing that
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it needs to shut down. Unlock here so that we don't deadlock in that
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situation. */
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LeaveCriticalSection(&slider_lock);
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WaitForSingleObject(slider_thread, INFINITE);
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CloseHandle(slider_thread);
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slider_thread = NULL;
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slider_stop = false;
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dprintf("Diva slider: Thread has terminated\n");
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diva_io_slider_stop();
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EnterCriticalSection(&slider_lock);
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}
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resp.sync = SLIDER_FRAME_SYNC;
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resp.cmd = SLIDER_CMD_AUTO_SCAN_STOP;
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@ -229,44 +205,21 @@ static HRESULT slider_req_auto_scan_stop(void)
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static HRESULT slider_req_set_led(const struct slider_req_set_led *req)
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{
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/* This message is not acknowledged */
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diva_io_slider_set_leds(req->payload.rgb);
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return S_OK;
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}
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static unsigned int WINAPI slider_thread_proc(void *ctx)
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static void slider_res_auto_scan(const uint8_t *pressure)
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{
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static const int keys[] = {
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'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P',
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};
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struct slider_resp_auto_scan resp;
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uint8_t pressure;
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bool stop;
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size_t i;
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for (;;) {
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resp.hdr.sync = SLIDER_FRAME_SYNC;
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resp.hdr.cmd = SLIDER_CMD_AUTO_SCAN;
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resp.hdr.nbytes = sizeof(resp.pressure);
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for (i = 0 ; i < 8 ; i++) {
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pressure = GetAsyncKeyState(keys[i]) ? 20 : 0;
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memset(&resp.pressure[28 - 4 * i], pressure, 4);
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}
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memcpy(resp.pressure, pressure, sizeof(resp.pressure));
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EnterCriticalSection(&slider_lock);
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stop = slider_stop;
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if (!stop) {
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slider_frame_encode(&slider_uart.readable, &resp, sizeof(resp));
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}
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LeaveCriticalSection(&slider_lock);
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if (stop) {
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return 0;
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}
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Sleep(1);
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}
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}
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124
divaio/divaio.c
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124
divaio/divaio.c
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@ -0,0 +1,124 @@
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#include <windows.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "divaio/divaio.h"
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx);
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static bool diva_io_coin;
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static uint16_t diva_io_coins;
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static HANDLE diva_io_slider_thread;
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static bool diva_io_slider_stop_flag;
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HRESULT diva_io_init(void)
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{
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return S_OK;
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}
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void diva_io_jvs_poll(uint8_t *opbtn_out, uint8_t *gamebtn_out)
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{
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static const int opbtn_vk[] = { '1', '2' };
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static const int gamebtn_vk[] = { 'L', 'J', 'F', 'S', ' ' };
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uint8_t opbtn;
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uint8_t gamebtn;
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size_t i;
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opbtn = 0;
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gamebtn = 0;
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for (i = 0 ; i < _countof(opbtn_vk) ; i++) {
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if (GetAsyncKeyState(opbtn_vk[i]) & 0x8000) {
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opbtn |= 1 << i;
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}
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}
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for (i = 0 ; i < _countof(gamebtn_vk) ; i++) {
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if (GetAsyncKeyState(gamebtn_vk[i]) & 0x8000) {
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gamebtn |= 1 << i;
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}
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}
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*opbtn_out = opbtn;
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*gamebtn_out = gamebtn;
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}
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uint16_t diva_io_jvs_read_coin_counter(void)
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{
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if (GetAsyncKeyState('3')) {
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if (!diva_io_coin) {
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diva_io_coin = true;
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diva_io_coins++;
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}
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} else {
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diva_io_coin = false;
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}
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return diva_io_coins;
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}
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void diva_io_jvs_set_coin_blocker(bool open)
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{}
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void diva_io_slider_start(diva_io_slider_callback_t callback)
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{
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if (diva_io_slider_thread != NULL) {
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return;
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}
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diva_io_slider_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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diva_io_slider_thread_proc,
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callback,
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0,
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NULL);
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}
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void diva_io_slider_stop(void)
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{
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diva_io_slider_stop_flag = true;
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WaitForSingleObject(diva_io_slider_thread, INFINITE);
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CloseHandle(diva_io_slider_thread);
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diva_io_slider_thread = NULL;
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diva_io_slider_stop_flag = false;
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}
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void diva_io_slider_set_leds(const uint8_t *rgb)
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{}
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static unsigned int __stdcall diva_io_slider_thread_proc(void *ctx)
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{
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static const int keys[] = {
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'Q', 'W', 'E', 'R', 'U', 'I', 'O', 'P',
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};
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diva_io_slider_callback_t callback;
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uint8_t pressure_val;
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uint8_t pressure[32];
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size_t i;
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callback = ctx;
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while (!diva_io_slider_stop_flag) {
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for (i = 0 ; i < 8 ; i++) {
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if(GetAsyncKeyState(keys[i]) & 0x8000) {
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pressure_val = 20;
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} else {
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pressure_val = 0;
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}
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memset(&pressure[28 - 4 * i], pressure_val, 4);
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}
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callback(pressure);
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Sleep(1);
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}
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return 0;
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}
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10
divaio/divaio.def
Normal file
10
divaio/divaio.def
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@ -0,0 +1,10 @@
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LIBRARY divaio
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EXPORTS
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diva_io_init
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diva_io_jvs_poll
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diva_io_jvs_read_coin_counter
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diva_io_jvs_set_coin_blocker
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diva_io_slider_set_leds
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diva_io_slider_start
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diva_io_slider_stop
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81
divaio/divaio.h
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81
divaio/divaio.h
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@ -0,0 +1,81 @@
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#pragma once
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#include <windows.h>
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#include <stdbool.h>
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#include <stdint.h>
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/* Initialize the Project Diva IO provider DLL. This is the first function to be
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called on this DLL. Returning failure from this function will cause the main
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application to immediately exit.
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All subsequent calls may originate from arbitrary threads and some may
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overlap with each other. Ensuring synchronization inside your IO DLL is
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your responsibility. */
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HRESULT diva_io_init(void);
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/* Poll JVS input.
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opbtn returns the cabinet test/service state, where bit 0 is Test and Bit 1
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is Service.
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gamebtn bits, from least significant to most significant, are:
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Circle Cross Square Triangle Start UNUSED UNUSED UNUSED */
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void diva_io_jvs_poll(uint8_t *opbtn, uint8_t *gamebtn);
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/* Read the current state of the coin counter. This value should be incremented
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for every coin detected by the coin acceptor mechanism. This count does not
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need to persist beyond the lifetime of the process. */
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uint16_t diva_io_jvs_read_coin_counter(void);
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/* Set the state of the coin blocker. Parameter is true if the blocker is
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disengaged (i.e. coins can be inserted) and false if the blocker is engaged
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(i.e. the coin slot should be physically blocked). */
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void diva_io_jvs_set_coin_blocker(bool open);
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/* Project Diva touch sliders consist of 32 pressure sensitive cells, where
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cell 1 (array index 0) is the rightmost cell and cell 32 (array index 31) is
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the leftmost cell. */
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/* Callback function supplied to your IO DLL. This must be called with a
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pointer to a 32-byte array of pressure values, one byte per slider cell.
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Cells reporting a pressure value of at least 20 are considered to be pressed.
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This threshold is not configurable.
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The callback will copy the pressure state data out of your buffer before
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returning. The pointer will not be retained. */
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typedef void (*diva_io_slider_callback_t)(const uint8_t *state);
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/* Start polling the slider. Your DLL must start a polling thread and call the
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supplied function periodically from that thread with new input state. The
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update interval is up to you, but if your input device doesn't have any
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preferred interval then 1 kHz is a reasonable maximum frequency.
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Note that you do have to have to call the callback "occasionally" even if
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nothing is changing, otherwise the game will raise a comm timeout error. */
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void diva_io_slider_start(diva_io_slider_callback_t callback);
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/* Stop polling the slider. You must cease to invoke the input callback before
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returning from this function.
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This *will* be called in the course of regular operation. For example,
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every time you go into the operator menu the slider and all of the other I/O
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on the cabinet gets restarted.
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Following on from the above, the slider polling loop *will* be restarted
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after being stopped in the course of regular operation. Do not permanently
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tear down your input driver in response to this function call. */
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void diva_io_slider_stop(void);
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/* Update the RGB lighting on the slider. A pointer to an array of 32 * 3 = 96
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bytes is supplied. Layout is probably strictly linear but still TBD. */
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void diva_io_slider_set_leds(const uint8_t *rgb);
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12
divaio/meson.build
Normal file
12
divaio/meson.build
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@ -0,0 +1,12 @@
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divaio_dll = shared_library(
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'divaio',
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name_prefix : '',
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include_directories : inc,
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implicit_include_directories : false,
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vs_module_defs : 'divaio.def',
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c_pch : '../precompiled.h',
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sources : [
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'divaio.c',
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'divaio.h',
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],
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)
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@ -38,6 +38,7 @@ subdir('util')
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subdir('aimeio')
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subdir('chuniio')
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subdir('divaio')
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subdir('cardhook')
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subdir('chunihook')
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