swdc: add ffb and led emulation

This commit is contained in:
2024-09-30 20:23:28 +02:00
parent c06bb408e7
commit 2251585ef0
24 changed files with 872 additions and 146 deletions

View File

@ -1,134 +1,39 @@
#include <windows.h>
#include <dinput.h>
#include <stdbool.h>
#include <assert.h>
#include "swdcio/di-dev.h"
#include "util/dprintf.h"
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd)
const struct swdc_di_config *swdc_di_cfg;
static HWND swdc_di_wnd;
static IDirectInputDevice8W *swdc_di_dev;
/* Individual DI Effects */
static IDirectInputEffect *swdc_di_fx;
static IDirectInputEffect *swdc_di_fx_rumble;
static IDirectInputEffect *swdc_di_fx_damper;
/* Max FFB Board value is 127 */
static const double swdc_di_ffb_scale = 127.0;
HRESULT swdc_di_dev_init(
const struct swdc_di_config *cfg,
IDirectInputDevice8W *dev,
HWND wnd)
{
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
swdc_di_cfg = cfg;
swdc_di_dev = dev;
swdc_di_wnd = wnd;
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
void swdc_di_dev_start_fx(
IDirectInputDevice8W *dev, IDirectInputEffect **out, uint16_t strength)
{
/* Set up force-feedback on devices that support it. This is just a stub
for the time being, since we don't yet know how the serial port force
feedback protocol works.
I'm currently developing with an Xbox One Thrustmaster TMX wheel, if
we don't perform at least some perfunctory FFB initialization of this
nature (or indeed if no DirectInput application is running) then the
wheel exhibits considerable resistance, similar to that of a stationary
car. Changing cf.lMagnitude to a nonzero value does cause the wheel to
continuously turn in the given direction with the given force as one
would expect (max magnitude per DirectInput docs is +/- 10000).
Failure here is non-fatal, we log any errors and move on.
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416353(v=vs.85)
*/
IDirectInputEffect *obj;
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
assert(dev != NULL);
assert(out != NULL);
*out = NULL;
dprintf("DirectInput: Starting force feedback (may take a sec)\n");
// Auto-centering effect
axis = DIJOFS_X;
direction = 0;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = strength;
cond.lNegativeCoefficient = strength;
cond.dwPositiveSaturation = strength; // For FG920?
cond.dwNegativeSaturation = strength; // For FG920?
cond.lDeadBand = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
hr = IDirectInputDevice8_CreateEffect(
dev,
&GUID_Spring,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Centering spring force feedback unavailable: %08x\n",
(int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
IDirectInputEffect_Release(obj);
dprintf("DirectInput: Centering spring force feedback start failed: %08x\n",
(int) hr);
return;
}
*out = obj;
dprintf("DirectInput: Centering spring effects initialized with strength %d%%\n",
strength / 100);
return S_OK;
}
HRESULT swdc_di_dev_poll(
@ -167,3 +72,312 @@ HRESULT swdc_di_dev_poll(
return hr;
}
HRESULT swdc_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) {
HRESULT hr;
assert(dev != NULL);
assert(wnd != NULL);
hr = IDirectInputDevice8_SetCooperativeLevel(
dev,
wnd,
DISCL_BACKGROUND | DISCL_EXCLUSIVE);
if (FAILED(hr)) {
dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick);
if (FAILED(hr)) {
dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr);
return hr;
}
hr = IDirectInputDevice8_Acquire(dev);
if (FAILED(hr)) {
dprintf("DirectInput: Acquire failed: %08x\n", (int) hr);
return hr;
}
return hr;
}
HRESULT swdc_di_ffb_init(void)
{
HRESULT hr;
hr = swdc_di_dev_start(swdc_di_dev, swdc_di_wnd);
if (FAILED(hr)) {
return hr;
}
return S_OK;
}
void swdc_di_ffb_toggle(bool active)
{
if (active) {
return;
}
/* Stop and release all effects */
/* I never programmed DirectInput Effects, so this might be bad practice. */
if (swdc_di_fx != NULL) {
IDirectInputEffect_Stop(swdc_di_fx);
IDirectInputEffect_Release(swdc_di_fx);
swdc_di_fx = NULL;
}
if (swdc_di_fx_rumble != NULL) {
IDirectInputEffect_Stop(swdc_di_fx_rumble);
IDirectInputEffect_Release(swdc_di_fx_rumble);
swdc_di_fx_rumble = NULL;
}
if (swdc_di_fx_damper != NULL) {
IDirectInputEffect_Stop(swdc_di_fx_damper);
IDirectInputEffect_Release(swdc_di_fx_damper);
swdc_di_fx_damper = NULL;
}
}
void swdc_di_ffb_constant_force(uint8_t direction_ffb, uint8_t force)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = swdc_di_cfg->ffb_constant_force_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONSTANTFORCE cf;
HRESULT hr;
/* Direction 0: move to the right, 1: move to the left */
LONG magnitude = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
cf.lMagnitude = (direction_ffb == 0) ? -magnitude : magnitude;
axis = DIJOFS_X;
/* Irrelevant as magnitude descripbes the direction */
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cf);
fx.lpvTypeSpecificParams = &cf;
if (swdc_di_fx != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(swdc_di_fx, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update constant force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(swdc_di_fx);
IDirectInputEffect_Release(swdc_di_fx);
swdc_di_fx = NULL;
}
}
// Create a new constant force effect
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
swdc_di_dev,
&GUID_ConstantForce,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Constant force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
swdc_di_fx = obj;
}
void swdc_di_ffb_rumble(uint8_t force, uint8_t period)
{
/* DI expects a magnitude in the range of -10.000 to 10.000 */
uint16_t ffb_strength = swdc_di_cfg->ffb_rumble_strength * 100;
if (ffb_strength == 0) {
return;
}
uint32_t ffb_duration = swdc_di_cfg->ffb_rumble_duration;
DWORD axis;
LONG direction;
DIEFFECT fx;
DIPERIODIC pe;
HRESULT hr;
/* Duration in microseconds,
Might be totally wrong as especially on FANATEC wheels as this code will
crash the game. TODO: Figure out why this effect will crash on FANATEC! */
DWORD duration = (DWORD)((double)force * ffb_duration);
memset(&pe, 0, sizeof(pe));
pe.dwMagnitude = (DWORD)(((double)force / swdc_di_ffb_scale) * ffb_strength);
pe.lOffset = 0;
pe.dwPhase = 0;
pe.dwPeriod = duration;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = duration;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(pe);
fx.lpvTypeSpecificParams = &pe;
if (swdc_di_fx_rumble != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(swdc_di_fx_rumble, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update periodic force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(swdc_di_fx_rumble);
IDirectInputEffect_Release(swdc_di_fx_rumble);
swdc_di_fx_rumble = NULL;
}
}
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
swdc_di_dev,
&GUID_Sine,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Periodic force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Periodic force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
swdc_di_fx_rumble = obj;
}
void swdc_di_ffb_damper(uint8_t force)
{
/* DI expects a coefficient in the range of -10.000 to 10.000 */
uint16_t ffb_strength = swdc_di_cfg->ffb_damper_strength * 100;
if (ffb_strength == 0) {
return;
}
DWORD axis;
LONG direction;
DIEFFECT fx;
DICONDITION cond;
HRESULT hr;
memset(&cond, 0, sizeof(cond));
cond.lOffset = 0;
cond.lPositiveCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
cond.lNegativeCoefficient = (LONG)(((double)force / swdc_di_ffb_scale) * ffb_strength);
/* Not sure on this one */
cond.dwPositiveSaturation = DI_FFNOMINALMAX;
cond.dwNegativeSaturation = DI_FFNOMINALMAX;
cond.lDeadBand = 0;
axis = DIJOFS_X;
direction = 0;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
fx.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
fx.dwDuration = INFINITE;
fx.dwGain = DI_FFNOMINALMAX;
fx.dwTriggerButton = DIEB_NOTRIGGER;
fx.dwTriggerRepeatInterval = INFINITE;
fx.cAxes = 1;
fx.rgdwAxes = &axis;
fx.rglDirection = &direction;
fx.cbTypeSpecificParams = sizeof(cond);
fx.lpvTypeSpecificParams = &cond;
if (swdc_di_fx_damper != NULL) {
// Try to update the existing effect
hr = IDirectInputEffect_SetParameters(swdc_di_fx_damper, &fx, DIEP_TYPESPECIFICPARAMS);
if (SUCCEEDED(hr)) {
return;
} else {
dprintf("DirectInput: Failed to update damper force feedback, recreating effect: %08x\n", (int)hr);
// Stop and release the current effect if updating fails
IDirectInputEffect_Stop(swdc_di_fx_damper);
IDirectInputEffect_Release(swdc_di_fx_damper);
swdc_di_fx_damper = NULL;
}
}
// Create a new damper force effect
IDirectInputEffect *obj;
hr = IDirectInputDevice8_CreateEffect(
swdc_di_dev,
&GUID_Damper,
&fx,
&obj,
NULL);
if (FAILED(hr)) {
dprintf("DirectInput: Damper force feedback creation failed: %08x\n", (int) hr);
return;
}
hr = IDirectInputEffect_Start(obj, INFINITE, 0);
if (FAILED(hr)) {
dprintf("DirectInput: Damper force feedback start failed: %08x\n", (int) hr);
IDirectInputEffect_Release(obj);
return;
}
swdc_di_fx_damper = obj;
}