2024-08-26 09:58:44 +00:00
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#include <windows.h>
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#include <limits.h>
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#include <stdint.h>
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#include <process.h>
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#include "mercuryio/mercuryio.h"
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#include "mercuryio/config.h"
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#include "mercuryhook/elisabeth.h"
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static unsigned int __stdcall mercury_io_touch_thread_proc(void *ctx);
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static uint8_t mercury_opbtn;
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static uint8_t mercury_gamebtn;
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static struct mercury_io_config mercury_io_cfg;
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static bool mercury_io_touch_stop_flag;
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static HANDLE mercury_io_touch_thread;
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uint16_t mercury_io_get_api_version(void)
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{
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return 0x0100;
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}
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HRESULT mercury_io_init(void)
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{
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mercury_io_config_load(&mercury_io_cfg, L".\\segatools.ini");
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return S_OK;
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}
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HRESULT mercury_io_poll(void)
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{
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mercury_opbtn = 0;
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mercury_gamebtn = 0;
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if (GetAsyncKeyState(mercury_io_cfg.vk_test)) {
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mercury_opbtn |= MERCURY_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_service)) {
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mercury_opbtn |= MERCURY_IO_OPBTN_SERVICE;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_coin)) {
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mercury_opbtn |= MERCURY_IO_OPBTN_COIN;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_vol_up)) {
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mercury_gamebtn |= MERCURY_IO_GAMEBTN_VOL_UP;
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}
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if (GetAsyncKeyState(mercury_io_cfg.vk_vol_down)) {
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mercury_gamebtn |= MERCURY_IO_GAMEBTN_VOL_DOWN;
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}
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return S_OK;
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}
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void mercury_io_get_opbtns(uint8_t *opbtn)
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{
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if (opbtn != NULL) {
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*opbtn = mercury_opbtn;
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}
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}
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void mercury_io_get_gamebtns(uint8_t *gamebtn)
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{
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if (gamebtn != NULL) {
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*gamebtn = mercury_gamebtn;
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}
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}
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HRESULT mercury_io_touch_init(void)
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{
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return S_OK;
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}
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void mercury_io_touch_start(mercury_io_touch_callback_t callback)
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{
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if (mercury_io_touch_thread != NULL) {
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return;
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}
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mercury_io_touch_thread = (HANDLE) _beginthreadex(
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NULL,
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0,
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mercury_io_touch_thread_proc,
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callback,
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0,
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NULL
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);
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}
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void mercury_io_touch_set_leds(struct led_data data)
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{
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}
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static unsigned int __stdcall mercury_io_touch_thread_proc(void *ctx)
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{
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mercury_io_touch_callback_t callback;
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bool cellPressed[240];
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size_t i;
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callback = ctx;
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while (!mercury_io_touch_stop_flag) {
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for (i = 0 ; i < _countof(cellPressed) ; i++) {
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if (GetAsyncKeyState(mercury_io_cfg.vk_cell[i])) {
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cellPressed[i] = true;
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} else {
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cellPressed[i] = false;
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}
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}
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callback(cellPressed);
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Sleep(1);
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}
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return 0;
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}
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