#include "config.h"
void unity_config_load(struct unity_config *cfg, const wchar_t *filename) {
cfg->enable = GetPrivateProfileIntW(L"unity", L"enable", 1, filename);
GetPrivateProfileStringW(
L"unity",
L"targetAssembly",
L"",
cfg->target_assembly,
_countof(cfg->target_assembly),
filename
);
}