taitools/platform/platform.c

76 lines
1.3 KiB
C

#include <windows.h>
#include <assert.h>
#include "platform/cert.h"
#include "platform/clock.h"
#include "platform/dns.h"
#include "platform/misc.h"
#include "platform/netenv.h"
#include "platform/ttxsec.h"
#include "platform/platform.h"
#include "platform/vfs.h"
#include "platform/syscfg.h"
HRESULT platform_hook_init(
const struct platform_config *cfg,
const uint32_t game_id,
HMODULE redir_mod)
{
HRESULT hr;
assert(cfg != NULL);
assert(game_id != 0);
assert(redir_mod != NULL);
hr = cert_hook_init(&cfg->cert);
if (FAILED(hr)) {
return hr;
}
hr = clock_hook_init(&cfg->clock);
if (FAILED(hr)) {
return hr;
}
hr = dns_platform_hook_init(&cfg->dns);
if (FAILED(hr)) {
return hr;
}
hr = misc_hook_init(&cfg->misc);
if (FAILED(hr)) {
return hr;
}
hr = netenv_hook_init(&cfg->netenv, &cfg->ttxsec);
if (FAILED(hr)) {
return hr;
}
hr = ttxsec_hook_init(&cfg->ttxsec, game_id);
if (FAILED(hr)) {
return hr;
}
hr = vfs_hook_init(&cfg->vfs);
if (FAILED(hr)) {
return hr;
}
hr = syscfg_hook_init(&cfg->syscfg, game_id);
if (FAILED(hr)) {
return hr;
}
return S_OK;
}