144 lines
2.7 KiB
C
144 lines
2.7 KiB
C
#include <windows.h>
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#include <xinput.h>
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#include <limits.h>
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#include <stdint.h>
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#include "mu3io/mu3io.h"
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static uint8_t mu3_opbtn;
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static uint8_t mu3_left_btn;
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static uint8_t mu3_right_btn;
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static int16_t mu3_lever_pos;
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static int16_t mu3_lever_xpos;
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HRESULT mu3_io_init(void)
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{
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return S_OK;
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}
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HRESULT mu3_io_poll(void)
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{
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int lever;
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int xlever;
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XINPUT_STATE xi;
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WORD xb;
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mu3_opbtn = 0;
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mu3_left_btn = 0;
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mu3_right_btn = 0;
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if (GetAsyncKeyState(VK_F1) & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_TEST;
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}
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if (GetAsyncKeyState(VK_F2) & 0x8000) {
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mu3_opbtn |= MU3_IO_OPBTN_SERVICE;
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}
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memset(&xi, 0, sizeof(xi));
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XInputGetState(0, &xi);
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xb = xi.Gamepad.wButtons;
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if (xb & XINPUT_GAMEPAD_DPAD_LEFT) {
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mu3_left_btn |= MU3_IO_GAMEBTN_1;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_UP) {
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mu3_left_btn |= MU3_IO_GAMEBTN_2;
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}
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if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) {
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mu3_left_btn |= MU3_IO_GAMEBTN_3;
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}
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if (xb & XINPUT_GAMEPAD_X) {
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mu3_right_btn |= MU3_IO_GAMEBTN_1;
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}
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if (xb & XINPUT_GAMEPAD_Y) {
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mu3_right_btn |= MU3_IO_GAMEBTN_2;
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}
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if (xb & XINPUT_GAMEPAD_B) {
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mu3_right_btn |= MU3_IO_GAMEBTN_3;
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}
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if (xb & XINPUT_GAMEPAD_BACK) {
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mu3_left_btn |= MU3_IO_GAMEBTN_MENU;
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}
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if (xb & XINPUT_GAMEPAD_START) {
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mu3_right_btn |= MU3_IO_GAMEBTN_MENU;
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}
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if (xb & XINPUT_GAMEPAD_LEFT_SHOULDER) {
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mu3_left_btn |= MU3_IO_GAMEBTN_SIDE;
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}
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if (xb & XINPUT_GAMEPAD_RIGHT_SHOULDER) {
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mu3_right_btn |= MU3_IO_GAMEBTN_SIDE;
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}
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lever = mu3_lever_pos;
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if (abs(xi.Gamepad.sThumbLX) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
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lever += xi.Gamepad.sThumbLX / 24;
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}
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if (abs(xi.Gamepad.sThumbRX) > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
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lever += xi.Gamepad.sThumbRX / 24;
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}
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if (lever < INT16_MIN) {
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lever = INT16_MIN;
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}
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if (lever > INT16_MAX) {
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lever = INT16_MAX;
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}
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mu3_lever_pos = lever;
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xlever = mu3_lever_pos
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+ xi.Gamepad.bLeftTrigger * 64
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- xi.Gamepad.bRightTrigger * 64;
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if (xlever < INT16_MIN) {
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xlever = INT16_MIN;
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}
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if (xlever > INT16_MAX) {
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xlever = INT16_MAX;
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}
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mu3_lever_xpos = xlever;
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return S_OK;
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}
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void mu3_io_get_opbtns(uint8_t *opbtn)
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{
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if (opbtn != NULL) {
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*opbtn = mu3_opbtn;
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}
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}
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void mu3_io_get_gamebtns(uint8_t *left, uint8_t *right)
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{
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if (left != NULL) {
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*left = mu3_left_btn;
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}
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if (right != NULL ){
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*right = mu3_right_btn;
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}
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}
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void mu3_io_get_lever(int16_t *pos)
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{
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if (pos != NULL) {
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*pos = mu3_lever_xpos;
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}
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}
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