#include #include #include "amex/amex.h" #include "board/sg-reader.h" #include "cxbhook/config.h" #include "cxbhook/revio.h" #include "cxbhook/led.h" #include "cxbhook/network.h" #include "cxbio/cxbio.h" #include "gfxhook/gfx.h" #include "gfxhook/d3d9.h" #include "hook/process.h" #include "hooklib/serial.h" #include "hooklib/spike.h" #include "platform/platform.h" #include "util/dprintf.h" static HMODULE cxb_hook_mod; static process_entry_t cxb_startup; static struct cxb_hook_config cxb_hook_cfg; static DWORD CALLBACK cxb_pre_startup(void) { HMODULE d3dc; HMODULE dbghelp; HRESULT hr; dprintf("--- Begin cxb_pre_startup ---\n"); /* Pin the D3D shader compiler. This makes startup much faster. */ d3dc = LoadLibraryW(L"D3DCompiler_43.dll"); if (d3dc != NULL) { dprintf("Pinned shader compiler, hMod=%p\n", d3dc); } else { dprintf("Failed to load shader compiler!\n"); } /* Pin dbghelp so the path hooks apply to it. */ dbghelp = LoadLibraryW(L"dbghelp.dll"); if (dbghelp != NULL) { dprintf("Pinned debug helper library, hMod=%p\n", dbghelp); } else { dprintf("Failed to load debug helper library!\n"); } /* Config load */ cxb_hook_config_load(&cxb_hook_cfg, L".\\segatools.ini"); /* Hook Win32 APIs */ gfx_hook_init(&cxb_hook_cfg.gfx); gfx_d3d9_hook_init(&cxb_hook_cfg.gfx, cxb_hook_mod); serial_hook_init(); /* Initialize emulation hooks */ hr = platform_hook_init( &cxb_hook_cfg.platform, "SDCA", "AAV1", cxb_hook_mod); if (FAILED(hr)) { goto fail; } hr = cxb_dll_init(&cxb_hook_cfg.dll, cxb_hook_mod); if (FAILED(hr)) { goto fail; } hr = amex_hook_init(&cxb_hook_cfg.amex, NULL); if (FAILED(hr)) { goto fail; } hr = sg_reader_hook_init(&cxb_hook_cfg.aime, 12, cxb_hook_mod); if (FAILED(hr)) { goto fail; } hr = revio_hook_init(&cxb_hook_cfg.revio); if (FAILED(hr)) { goto fail; } hr = network_hook_init(&cxb_hook_cfg.network); if (FAILED(hr)) { goto fail; } hr = led_hook_init(&cxb_hook_cfg.led); if (FAILED(hr)) { goto fail; } /* Initialize debug helpers */ spike_hook_init(L".\\segatools.ini"); dprintf("--- End cxb_pre_startup ---\n"); /* Jump to EXE start address */ return cxb_startup(); fail: ExitProcess(EXIT_FAILURE); } BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx) { HRESULT hr; if (cause != DLL_PROCESS_ATTACH) { return TRUE; } cxb_hook_mod = mod; hr = process_hijack_startup(cxb_pre_startup, &cxb_startup); if (!SUCCEEDED(hr)) { dprintf("Failed to hijack process startup: %x\n", (int) hr); } return SUCCEEDED(hr); }