#pragma once #include #include enum { MAI2_IO_OPBTN_TEST = 0x01, MAI2_IO_OPBTN_SERVICE = 0x02, MAI2_IO_OPBTN_COIN = 0x04, MAI2_IO_P1_START = 0x08, MAI2_IO_P2_START = 0x10, }; enum { MAI2_IO_GAMEBTN_1 = 0x01, MAI2_IO_GAMEBTN_2 = 0x02, MAI2_IO_GAMEBTN_3 = 0x04, MAI2_IO_GAMEBTN_4 = 0x08, MAI2_IO_GAMEBTN_5 = 0x10, MAI2_IO_GAMEBTN_6 = 0x20, MAI2_IO_GAMEBTN_7 = 0x40, MAI2_IO_GAMEBTN_8 = 0x80, }; /* Get the version of the Mai2 IO API that this DLL supports. This function should return a positive 16-bit integer, where the high byte is the major version and the low byte is the minor version (as defined by the Semantic Versioning standard). The latest API version as of this writing is 0x0100. */ uint16_t mai2_io_get_api_version(void); /* Initialize the IO DLL. This is the second function that will be called on your DLL, after mai2_io_get_api_version. All subsequent calls to this API may originate from arbitrary threads. Minimum API version: 0x0100 */ HRESULT mai2_io_init(void); /* Send any queued outputs (of which there are currently none, though this may change in subsequent API versions) and retrieve any new inputs. Minimum API version: 0x0100 */ HRESULT mai2_io_poll(uint8_t *opbtn, uint8_t *player1, uint8_t *player2);