#include #include #include #include #include #include #include "board/io4.h" #include "hkbhook/hkb-dll.h" #include "util/dprintf.h" bool hkb_io_coin = false; uint16_t hkb_io_coins = 0; static HRESULT hkb_io4_poll(void *ctx, struct io4_state *state); static const struct io4_ops hkb_io4_ops = { .poll = hkb_io4_poll, }; HRESULT hkb_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(hkb_dll.init != NULL); hr = io4_hook_init(cfg, &hkb_io4_ops, NULL); if (FAILED(hr)) { return hr; } return hkb_dll.init(); } static HRESULT hkb_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; uint8_t gamebtn; HRESULT hr; assert(hkb_dll.poll != NULL); memset(state, 0, sizeof(*state)); hr = hkb_dll.poll(&opbtn, &gamebtn); if (FAILED(hr)) { return hr; } if (opbtn & HKB_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & HKB_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } if (opbtn & HKB_IO_OPBTN_COIN) { if (!hkb_io_coin) { hkb_io_coin = true; hkb_io_coins++; state->buttons[0] |= 1 << 25; } } else { hkb_io_coin = false; } state->chutes[0] = 128 + 256 * hkb_io_coins; if (gamebtn & HKB_IO_GAMEBTN_RIGHT) { state->buttons[1] |= 1 << 1; } if (gamebtn & HKB_IO_GAMEBTN_LEFT) { state->buttons[1] |= 1 << 0; } if (gamebtn & HKB_IO_GAMEBTN_UP) { state->buttons[1] |= 1 << 15; } if (gamebtn & HKB_IO_GAMEBTN_DOWN) { state->buttons[1] |= 1 << 14; } if (gamebtn & HKB_IO_GAMEBTN_ENTER) { state->buttons[1] |= 1 << 13; } if (gamebtn & HKB_IO_GAMEBTN_CANCEL) { state->buttons[1] |= 1 << 12; } if (gamebtn & HKB_IO_GAMEBTN_ARR_RIGHT) { state->buttons[1] |= 1 << 2; } if (gamebtn & HKB_IO_GAMEBTN_ARR_LEFT) { state->buttons[1] |= 1 << 3; } return S_OK; }