diff --git a/README.md b/README.md index 6f8211c..532e16a 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Segatools -Version: `2024-09-30` +Version: `2025-07-20` Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platforms. @@ -32,6 +32,8 @@ Loaders and hardware emulators for SEGA games that run on the Nu and ALLS platfo * starting from WACCA * Kemono Friends * Kemono Friends 3: Planet Tours +* ALL.Net P-ras MULTI Version 3 + * starting from ALL.Net P-ras MULTI Version 3 1.01 ## End-users diff --git a/dist/apm3/segatools.ini b/dist/apm3/segatools.ini index 98d2c66..258eedc 100644 --- a/dist/apm3/segatools.ini +++ b/dist/apm3/segatools.ini @@ -10,7 +10,7 @@ option= ; Create an empty directory somewhere and insert the path here. ; This directory may be shared between multiple SEGA games. ; NOTE: This has nothing to do with Windows %APPDATA%. -appdata=appdata +appdata= ; ----------------------------------------------------------------------------- ; Device settings @@ -22,6 +22,12 @@ appdata=appdata enable=1 aimePath=DEVICE\aime.txt +; Virtual-key code. If this button is **held** then the emulated IC card reader +; emulates an IC card in its proximity. A variety of different IC cards can be +; emulated; the exact choice of card that is emulated depends on the presence or +; absence of the configured card ID files. Default is the Return key. +scan=0x0D + [vfd] ; Enable VFD emulation. Disable to use a real VFD ; GP1232A02A FUTABA assembly. @@ -57,11 +63,20 @@ addrSuffix=11 ; ----------------------------------------------------------------------------- [keychip] +; Keychip serial number. Keychip serials observed in the wild follow this +; pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`. +id=A69E-01A88888888 + ; The /24 LAN subnet that the emulated keychip will tell the game to expect. ; If you disable netenv then you must set this to your LAN's IP subnet, and ; that subnet must start with 192.168. subnet=192.168.168.0 +[pcbid] +; Set the Windows host name. This should be an ALLS MAIN ID, without the +; hyphen (which is not a valid character in a Windows host name). +serialNo=ACAE01A99999999 + [system] ; Enable ALLS system settings. enable=1 @@ -108,8 +123,8 @@ enable=0 ; Leave empty if you want to use Segatools built-in keyboard input. path= -[apmio] -; To use a custom APM IO DLL enter its path here. +[apm3io] +; To use a custom APM3 IO DLL enter its path here. ; Leave empty if you want to use Segatools built-in gamepad input. path= @@ -126,13 +141,45 @@ path= ; world. An improved solution will be provided later. [io4] -; Test button virtual-key code. Default is the 1 key. -test=0x31 -; Service button virtual-key code. Default is the 2 key. -service=0x32 -; Keyboard button to increment coin counter. Default is the 3 key. -coin=0x33 +; Test button virtual-key code. Default is the F1 key. +test=0x70 +; Service button virtual-key code. Default is the F2 key. +service=0x71 +; Keyboard button to increment coin counter. Default is the F3 key. +coin=0x72 +; Input API selection for IO4 input emulator. +; Set "keyboard" to use keyboard input, "xinput" to use a gamepad, "dinput" to +; use an arcade stick. +mode=keyboard + +; Button mappings for the 8 vewlix arcade stick buttons. +; +; :=**#*+-. :+#@@@@#*- -*#@@@@#+: +; =%@@@@@@@@@#: -%@@@@@@@@@@%- -%@@@@@@@@@@%- +; #@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@+ +@@@@@@@@@@@@@@= +; :::: *@@@@@ @@@@@- .@@@@@ @@@@@@. .@@@@@ @@@@@@ +; :+%@@@@@@%*: %@@@@@ [2] @@@@@+ :@@@@@ [3] @@@@@@: :@@@@@ [4] @@@@@@ +; #@@@@@@@@@@@@# +@@@@@ @@@@@: #@@@@ @@@@@# #@@@@ @@@@@* +; #@@@@ @@@@@# *@@@@@@@@@@@@@= *@@@@@@@@@@@@* *@@@@@@@@@@@@* +; @@@@@ [1] @@@@@@: -#@@@@@@@@@*. .+%@@@@@@%+. :*%@@@@@@%+. +; @@@@@ @@@@@@. :=++=-: .::. .::. +; =@@@@@@@@@@@@@@+ +; -%@@@@@@@@@@%- =*%@@@%#=. :+#%@@@%*- .=#@@@@@%*- +; :+#%@@%#+- *@@@@@@@@@@@#. :#@@@@@@@@@@@+ +@@@@@@@@@@@%- +; %@@@@@@@@@@@@@@. -@@@@@@@@@@@@@@% #@@@@@@@@@@@@@@- +; .:::. +@@@@@ @@@@@# %@@@@@ @@@@@- -@@@@@@ @@@@% +; =#@@@@@@@#- +@@@@@ [6] @@@@@# @@@@@@ [7] @@@@@= -@@@@@@ [8] @@@@@ +; =@@@@@@@@@@@@%. .@@@@@ @@@@@- =@@@@@ @@@@@. %@@@@@ @@@@= +; +@@@@@ @@@@@. :%@@@@@@@@@@@@- =@@@@@@@@@@@@#. *@@@@@@@@@@@@= +; @@@@@@ [5] @@@@@+ -*@@@@@@@#= =#@@@@@@%*: :+#@@@@@@*= +; %@@@@@ @@@@@= .:. ..:. .. +; :@@@@@@@@@@@@@@# +; .#@@@@@@@@@@@+ +; .::. + + +[keyboard] ; START button (default: P) start=0x50 ; HOME button (default: O) @@ -144,10 +191,6 @@ right=0x27 down=0x28 left=0x25 -; Main buttons -; The arrangement is as following: -; 1 2 3 4 -; 5 6 7 8 ; Defaults: ; Q W E R ; A S D F @@ -159,3 +202,31 @@ button5=0x41 button6=0x53 button7=0x44 button8=0x46 + +[xinput] +; Defaults: +; A B LB RB +; X Y LT RT + +; Use the left thumbstick for directional controls on XInput controllers. +analogStickEnabled=1 + +[dinput] +; Name of the DirectInput stick to use (or any text that occurs in its name) +; Example: TE2+ +; +; If this is left blank then the first DirectInput device will be used. +deviceName= +; DirectInput button numbers to map to menu inputs. Note that buttons are +; numbered from 1; some software numbers buttons from 0. +start=9 +home=10 + +button1=1 +button2=4 +button3=6 +button4=5 +button5=2 +button6=3 +button7=8 +button8=7 diff --git a/games/apm3hook/config.c b/games/apm3hook/config.c index af6bd89..06ab9ff 100644 --- a/games/apm3hook/config.c +++ b/games/apm3hook/config.c @@ -19,7 +19,7 @@ void apm3_dll_config_load( assert(filename != NULL); GetPrivateProfileStringW( - L"apmio", + L"apm3io", L"path", L"", cfg->path, diff --git a/games/apm3hook/dllmain.c b/games/apm3hook/dllmain.c index 4c232e8..203bd62 100644 --- a/games/apm3hook/dllmain.c +++ b/games/apm3hook/dllmain.c @@ -1,5 +1,5 @@ /* -"ALL.Net P-ras multi Ver.3" (apm) hook + "ALL.Net P-ras MULTI Version 3" (apm3) hook Devices @@ -17,17 +17,16 @@ #include "io4.h" #include "mount.h" -#include "amex/ds.h" - #include "hook/process.h" -#include "hooklib/serial.h" +#include "hooklib/serial.h" #include "hooklib/spike.h" #include "platform/clock.h" #include "platform/config.h" #include "platform/nusec.h" #include "platform/security.h" + #include "unityhook/hook.h" #include "util/dprintf.h" @@ -43,7 +42,7 @@ void unity_hook_callback(HMODULE hmodule, const wchar_t* p) { serial_hook_apply_hooks(hmodule); security_hook_insert_hooks(hmodule); touch_hook_insert_hooks(hmodule); - //mount_hook_apply_hooks(&apm3_hook_cfg.mount, hmodule); + // mount_hook_apply_hooks(&apm3_hook_cfg.mount, hmodule); } void apm3_extra_hooks_init(void) { diff --git a/games/apm3io/apm3io.c b/games/apm3io/apm3io.c deleted file mode 100644 index bfa4ed9..0000000 --- a/games/apm3io/apm3io.c +++ /dev/null @@ -1,128 +0,0 @@ -#include -#include -#include - -#include -#include - -#include "apm3io/apm3io.h" -#include "apm3io/config.h" -#include "util/dprintf.h" -#include "util/env.h" - -static uint8_t apm3_opbtn; -static uint32_t apm3_gamebtn; -static int16_t apm3_stick_x; -static int16_t apm3_stick_y; -static struct apm3_io_config apm3_io_cfg; -static bool apm3_io_coin; - -uint16_t apm3_io_get_api_version(void) { - return 0x0100; -} - -HRESULT apm3_io_init(void) { - apm3_io_config_load(&apm3_io_cfg, get_config_path()); - - return S_OK; -} - -HRESULT apm3_io_poll(void) { - apm3_opbtn = 0; - apm3_gamebtn = 0; - - if (GetAsyncKeyState(apm3_io_cfg.vk_test) & 0x8000) { - apm3_opbtn |= APM3_IO_OPBTN_TEST; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_service) & 0x8000) { - apm3_opbtn |= APM3_IO_OPBTN_SERVICE; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_coin) & 0x8000) { - if (!apm3_io_coin) { - apm3_io_coin = true; - apm3_opbtn |= APM3_IO_OPBTN_COIN; - } - } else { - apm3_io_coin = false; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_home) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_HOME; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_start) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_START; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_up) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_UP; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_right) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_RIGHT; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_down) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_DOWN; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_left) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_LEFT; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[0]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B1; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[1]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B2; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[2]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B3; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[3]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B4; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[4]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B5; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[5]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B6; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[6]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B7; - } - - if (GetAsyncKeyState(apm3_io_cfg.vk_buttons[7]) & 0x8000) { - apm3_gamebtn |= APM3_IO_GAMEBTN_B8; - } - - return S_OK; -} - -void apm3_io_get_opbtns(uint8_t* opbtn) { - if (opbtn != NULL) { - *opbtn = apm3_opbtn; - } -} - -void apm3_io_get_gamebtns(uint32_t* btn) { - if (btn != NULL) { - *btn = apm3_gamebtn; - } -} - -HRESULT apm3_io_led_init(void) { - return S_OK; -} - -void apm3_io_led_set_colors(uint8_t board, uint8_t* rgb) { - return; -} diff --git a/games/apm3io/apm3io.h b/games/apm3io/apm3io.h index 5970335..67d14df 100644 --- a/games/apm3io/apm3io.h +++ b/games/apm3io/apm3io.h @@ -17,6 +17,7 @@ enum { APM3_IO_GAMEBTN_RIGHT = 0x08, APM3_IO_GAMEBTN_DOWN = 0x10, APM3_IO_GAMEBTN_LEFT = 0x20, + APM3_IO_GAMEBTN_B1 = 0x40, APM3_IO_GAMEBTN_B2 = 0x80, APM3_IO_GAMEBTN_B3 = 0x100, @@ -66,7 +67,7 @@ void apm3_io_get_opbtns(uint8_t *opbtn); Minimum API version: 0x0100 */ -void apm3_io_get_gamebtns(uint32_t *gamebtn); +void apm3_io_get_gamebtns(uint16_t *gamebtn); /* Initialize LED emulation. This function will be called before any other apm3_io_led_*() function calls. diff --git a/games/apm3io/backend.h b/games/apm3io/backend.h new file mode 100644 index 0000000..748445c --- /dev/null +++ b/games/apm3io/backend.h @@ -0,0 +1,10 @@ +#pragma once + +#include + +#include "apm3io/apm3io.h" + +struct apm3_io_backend { + void (*get_opbtns)(uint8_t *opbtn); + void (*get_gamebtns)(uint16_t *gamebtn); +}; diff --git a/games/apm3io/config.c b/games/apm3io/config.c index 37c5b20..c487dce 100644 --- a/games/apm3io/config.c +++ b/games/apm3io/config.c @@ -3,11 +3,72 @@ #include #include #include +#include #include "apm3io/config.h" const int BUTTON_DEFAULTS[] = {'Q','W','E','R','A','S','D','F'}; +void apm3_kb_config_load( + struct apm3_kb_config *cfg, + const wchar_t *filename) +{ + assert(cfg != NULL); + assert(filename != NULL); + + cfg->vk_start = GetPrivateProfileIntW(L"keyboard", L"start", 'P', filename); + cfg->vk_home = GetPrivateProfileIntW(L"keyboard", L"home", 'O', filename); + + cfg->vk_up = GetPrivateProfileIntW(L"keyboard", L"up", VK_UP, filename); + cfg->vk_right = GetPrivateProfileIntW(L"keyboard", L"right", VK_RIGHT, filename); + cfg->vk_down = GetPrivateProfileIntW(L"keyboard", L"down", VK_DOWN, filename); + cfg->vk_left = GetPrivateProfileIntW(L"keyboard", L"left", VK_LEFT, filename); + + wchar_t tmp[16]; + for (int i = 0; i < APM3_BUTTON_COUNT; i++) { + swprintf_s(tmp, 32, L"button%d", i + 1); + cfg->vk_buttons[i] = GetPrivateProfileIntW(L"keyboard", tmp, BUTTON_DEFAULTS[i], filename); + } +} + +void apm3_di_config_load(struct apm3_di_config *cfg, const wchar_t *filename) +{ + wchar_t key[8]; + int i; + + assert(cfg != NULL); + assert(filename != NULL); + + GetPrivateProfileStringW( + L"dinput", + L"deviceName", + L"", + cfg->device_name, + _countof(cfg->device_name), + filename); + + cfg->home = GetPrivateProfileIntW(L"dinput", L"home", 0, filename); + cfg->start = GetPrivateProfileIntW(L"dinput", L"start", 0, filename); + + for (i = 0 ; i < 8 ; i++) { + swprintf_s(key, _countof(key), L"button%i", i + 1); + cfg->button[i] = GetPrivateProfileIntW(L"dinput", key, i + 1, filename); + } + +} + +void apm3_xi_config_load(struct apm3_xi_config *cfg, const wchar_t *filename) +{ + assert(cfg != NULL); + assert(filename != NULL); + + cfg->analog_stick_enabled = GetPrivateProfileIntW( + L"xinput", + L"analogStickEnabled", + 1, + filename); +} + void apm3_io_config_load( struct apm3_io_config *cfg, const wchar_t *filename) @@ -15,22 +76,19 @@ void apm3_io_config_load( assert(cfg != NULL); assert(filename != NULL); - cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", '1', filename); - cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", '2', filename); - cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", '3', filename); - - cfg->vk_start = GetPrivateProfileIntW(L"io4", L"start", 'P', filename); - cfg->vk_home = GetPrivateProfileIntW(L"io4", L"home", 'O', filename); - - cfg->vk_up = GetPrivateProfileIntW(L"io4", L"up", VK_UP, filename); - cfg->vk_right = GetPrivateProfileIntW(L"io4", L"right", VK_RIGHT, filename); - cfg->vk_down = GetPrivateProfileIntW(L"io4", L"down", VK_DOWN, filename); - cfg->vk_left = GetPrivateProfileIntW(L"io4", L"left", VK_LEFT, filename); - - wchar_t tmp[16]; - for (int i = 0; i < APM3_BUTTON_COUNT; i++) { - swprintf_s(tmp, 32, L"button%d", i + 1); - cfg->vk_buttons[i] = GetPrivateProfileIntW(L"io4", tmp, BUTTON_DEFAULTS[i], filename); - } + cfg->vk_test = GetPrivateProfileIntW(L"io4", L"test", VK_F1, filename); + cfg->vk_service = GetPrivateProfileIntW(L"io4", L"service", VK_F2, filename); + cfg->vk_coin = GetPrivateProfileIntW(L"io4", L"coin", VK_F3, filename); + GetPrivateProfileStringW( + L"io4", + L"mode", + L"", + cfg->mode, + _countof(cfg->mode), + filename); + + apm3_kb_config_load(&cfg->kb, filename); + apm3_di_config_load(&cfg->di, filename); + apm3_xi_config_load(&cfg->xi, filename); } diff --git a/games/apm3io/config.h b/games/apm3io/config.h index cc51050..72b3a13 100644 --- a/games/apm3io/config.h +++ b/games/apm3io/config.h @@ -1,17 +1,23 @@ #pragma once +#include #include #include -#include - #define APM3_BUTTON_COUNT 8 -struct apm3_io_config { - uint8_t vk_test; - uint8_t vk_service; - uint8_t vk_coin; +struct apm3_di_config { + wchar_t device_name[64]; + uint8_t start; + uint8_t home; + uint8_t button[8]; +}; +struct apm3_xi_config { + bool analog_stick_enabled; +}; + +struct apm3_kb_config { uint8_t vk_start; uint8_t vk_home; @@ -23,6 +29,20 @@ struct apm3_io_config { uint8_t vk_buttons[APM3_BUTTON_COUNT]; }; -void apm3_io_config_load( - struct apm3_io_config *cfg, - const wchar_t *filename); +struct apm3_io_config { + uint8_t vk_test; + uint8_t vk_service; + uint8_t vk_coin; + + wchar_t mode[9]; + + struct apm3_kb_config kb; + struct apm3_di_config di; + struct apm3_xi_config xi; +}; + +void apm3_io_config_load(struct apm3_io_config *cfg, const wchar_t *filename); + +void apm3_kb_config_load(struct apm3_kb_config *cfg, const wchar_t *filename); +void apm3_di_config_load(struct apm3_di_config *cfg, const wchar_t *filename); +void apm3_xi_config_load(struct apm3_xi_config *cfg, const wchar_t *filename); diff --git a/games/apm3io/di-dev.c b/games/apm3io/di-dev.c new file mode 100644 index 0000000..ed16ddc --- /dev/null +++ b/games/apm3io/di-dev.c @@ -0,0 +1,83 @@ +#include +#include + +#include + +#include "apm3io/di-dev.h" + +#include "util/dprintf.h" + +HRESULT apm3_di_dev_start(IDirectInputDevice8W *dev, HWND wnd) +{ + HRESULT hr; + + assert(dev != NULL); + assert(wnd != NULL); + + hr = IDirectInputDevice8_SetCooperativeLevel( + dev, + wnd, + DISCL_BACKGROUND | DISCL_EXCLUSIVE); + + if (FAILED(hr)) { + dprintf("DirectInput: SetCooperativeLevel failed: %08x\n", (int) hr); + + return hr; + } + + hr = IDirectInputDevice8_SetDataFormat(dev, &c_dfDIJoystick); + + if (FAILED(hr)) { + dprintf("DirectInput: SetDataFormat failed: %08x\n", (int) hr); + + return hr; + } + + hr = IDirectInputDevice8_Acquire(dev); + + if (FAILED(hr)) { + dprintf("DirectInput: Acquire failed: %08x\n", (int) hr); + + return hr; + } + + return hr; +} + + +HRESULT apm3_di_dev_poll( + IDirectInputDevice8W *dev, + HWND wnd, + union apm3_di_state *out) +{ + HRESULT hr; + MSG msg; + + assert(dev != NULL); + assert(wnd != NULL); + assert(out != NULL); + + memset(out, 0, sizeof(*out)); + + /* Pump our dummy window's message queue just in case DirectInput or an + IHV DirectInput driver somehow relies on it */ + + while (PeekMessageW(&msg, wnd, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + + hr = IDirectInputDevice8_GetDeviceState( + dev, + sizeof(out->st), + &out->st); + + if (FAILED(hr)) { + dprintf("DirectInput: GetDeviceState error: %08x\n", (int) hr); + } + + /* JVS lacks a protocol for reporting hardware errors from poll command + responses, so this ends up returning zeroed input state instead. */ + + return hr; +} diff --git a/games/apm3io/di-dev.h b/games/apm3io/di-dev.h new file mode 100644 index 0000000..1737c93 --- /dev/null +++ b/games/apm3io/di-dev.h @@ -0,0 +1,18 @@ +#pragma once + +#include +#include + +#include + +union apm3_di_state { + DIJOYSTATE st; + uint8_t bytes[sizeof(DIJOYSTATE)]; +}; + +HRESULT apm3_di_dev_start(IDirectInputDevice8W *dev, HWND wnd); +HRESULT apm3_di_dev_poll( + IDirectInputDevice8W *dev, + HWND wnd, + union apm3_di_state *out); + diff --git a/games/apm3io/di.c b/games/apm3io/di.c new file mode 100644 index 0000000..9b6005f --- /dev/null +++ b/games/apm3io/di.c @@ -0,0 +1,257 @@ +#include +#include + +#include +#include +#include +#include + +#include "apm3io/backend.h" +#include "apm3io/config.h" +#include "apm3io/di.h" +#include "apm3io/di-dev.h" +#include "apm3io/apm3io.h" +#include "apm3io/wnd.h" + +#include "util/dprintf.h" +#include "util/str.h" + +struct apm3_di_axis { + wchar_t name[4]; + size_t off; +}; + +static HRESULT apm3_di_config_apply(const struct apm3_di_config *cfg); +static BOOL CALLBACK apm3_di_enum_callback( + const DIDEVICEINSTANCEW *dev, + void *ctx); +static BOOL CALLBACK apm3_di_enum_callback_shifter( + const DIDEVICEINSTANCEW *dev, + void *ctx); +static void apm3_di_get_gamebtns(uint16_t *gamebtn_out); +static uint8_t apm3_di_decode_pov(DWORD pov); + + +static const struct apm3_io_backend apm3_di_backend = { + .get_gamebtns = apm3_di_get_gamebtns, +}; + +static HWND apm3_di_wnd; +static IDirectInput8W *apm3_di_api; +static IDirectInputDevice8W *apm3_di_dev; +static IDirectInputEffect *apm3_di_fx; +static uint8_t apm3_di_home; +static uint8_t apm3_di_start; +static uint8_t apm3_di_button[8]; + +HRESULT apm3_di_init( + const struct apm3_di_config *cfg, + HINSTANCE inst, + const struct apm3_io_backend **backend) +{ + HRESULT hr; + HMODULE dinput8; + HRESULT (WINAPI *api_entry)(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); + wchar_t dll_path[MAX_PATH]; + UINT path_pos; + + assert(cfg != NULL); + assert(backend != NULL); + + *backend = NULL; + + hr = apm3_di_config_apply(cfg); + + if (FAILED(hr)) { + return hr; + } + + hr = apm3_io_wnd_create(inst, &apm3_di_wnd); + + if (FAILED(hr)) { + return hr; + } + + hr = IDirectInput8_EnumDevices( + apm3_di_api, + DI8DEVCLASS_GAMECTRL, + apm3_di_enum_callback, + (void *) cfg, + DIEDFL_ATTACHEDONLY); + + if (FAILED(hr)) { + dprintf("DirectInput: EnumDevices failed: %08x\n", (int) hr); + + return hr; + } + + if (apm3_di_dev == NULL) { + dprintf("Stick: Controller not found\n"); + + return HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND); + } + + hr = apm3_di_dev_start(apm3_di_dev, apm3_di_wnd); + + if (FAILED(hr)) { + return hr; + } + + dprintf("DirectInput: Controller initialized\n"); + + *backend = &apm3_di_backend; + + return S_OK; +} + +static HRESULT apm3_di_config_apply(const struct apm3_di_config *cfg) +{ + int i; + + if (cfg->start > 32) { + dprintf("Stick: Invalid start button: %i\n", cfg->start); + + return E_INVALIDARG; + } + + if (cfg->home > 32) { + dprintf("Stick: Invalid home button: %i\n", cfg->home); + + return E_INVALIDARG; + } + + /* Check all 8 defined buttons */ + for (i = 0; i < 8; i++) { + if (cfg->button[i] > 32) { + dprintf("Stick: Invalid button %i: %i\n", i, cfg->button[i]); + + return E_INVALIDARG; + } + } + + /* Print some debug output to make sure config works... */ + + dprintf("Stick: --- Begin configuration ---\n"); + dprintf("Stick: Device name . . . . : Contains \"%S\"\n", + cfg->device_name); + dprintf("Stick: Home button . . . : %i\n", cfg->home); + dprintf("Stick: Start button . . . : %i\n", cfg->start); + + /* Print the configuration for all 8 buttons */ + for (i = 0; i < 8; i++) { + dprintf("Stick: Button %i . . . . . : %i\n", i, cfg->button[i]); + } + + dprintf("Stick: --- End configuration ---\n"); + + apm3_di_start = cfg->start; + apm3_di_home = cfg->home; + + for (i = 0; i < 8; i++) { + apm3_di_button[i] = cfg->button[i]; + } + + return S_OK; +} + +static BOOL CALLBACK apm3_di_enum_callback( + const DIDEVICEINSTANCEW *dev, + void *ctx) +{ + const struct apm3_di_config *cfg; + HRESULT hr; + + cfg = ctx; + + if (wcsstr(dev->tszProductName, cfg->device_name) == NULL) { + return DIENUM_CONTINUE; + } + + dprintf("Stick: Using DirectInput device \"%S\"\n", dev->tszProductName); + + hr = IDirectInput8_CreateDevice( + apm3_di_api, + &dev->guidInstance, + &apm3_di_dev, + NULL); + + if (FAILED(hr)) { + dprintf("Stick: CreateDevice failed: %08x\n", (int) hr); + } + + return DIENUM_STOP; +} + +static void apm3_di_get_gamebtns(uint16_t *gamebtn_out) +{ + union apm3_di_state state; + uint16_t gamebtn; + HRESULT hr; + + assert(gamebtn_out != NULL); + + hr = apm3_di_dev_poll(apm3_di_dev, apm3_di_wnd, &state); + + if (FAILED(hr)) { + return; + } + + gamebtn = apm3_di_decode_pov(state.st.rgdwPOV[0]); + + if (apm3_di_start && state.st.rgbButtons[apm3_di_start - 1]) { + gamebtn |= APM3_IO_GAMEBTN_START; + } + + if (apm3_di_home && state.st.rgbButtons[apm3_di_home - 1]) { + gamebtn |= APM3_IO_GAMEBTN_HOME; + } + + if (apm3_di_button[0] && state.st.rgbButtons[apm3_di_button[0] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B1; + } + + if (apm3_di_button[1] && state.st.rgbButtons[apm3_di_button[1] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B2; + } + + if (apm3_di_button[2] && state.st.rgbButtons[apm3_di_button[2] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B3; + } + + if (apm3_di_button[3] && state.st.rgbButtons[apm3_di_button[3] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B4; + } + + if (apm3_di_button[4] && state.st.rgbButtons[apm3_di_button[4] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B5; + } + + if (apm3_di_button[5] && state.st.rgbButtons[apm3_di_button[5] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B6; + } + + if (apm3_di_button[6] && state.st.rgbButtons[apm3_di_button[6] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B7; + } + + if (apm3_di_button[7] && state.st.rgbButtons[apm3_di_button[7] - 1]) { + gamebtn |= APM3_IO_GAMEBTN_B8; + } + + *gamebtn_out = gamebtn; +} + +static uint8_t apm3_di_decode_pov(DWORD pov) +{ + switch (pov) { + case 0: return APM3_IO_GAMEBTN_UP; + case 4500: return APM3_IO_GAMEBTN_UP | APM3_IO_GAMEBTN_RIGHT; + case 9000: return APM3_IO_GAMEBTN_RIGHT; + case 13500: return APM3_IO_GAMEBTN_RIGHT | APM3_IO_GAMEBTN_DOWN; + case 18000: return APM3_IO_GAMEBTN_DOWN; + case 22500: return APM3_IO_GAMEBTN_DOWN | APM3_IO_GAMEBTN_LEFT; + case 27000: return APM3_IO_GAMEBTN_LEFT; + case 31500: return APM3_IO_GAMEBTN_LEFT | APM3_IO_GAMEBTN_UP; + default: return 0; + } +} diff --git a/games/apm3io/di.h b/games/apm3io/di.h new file mode 100644 index 0000000..5ad1824 --- /dev/null +++ b/games/apm3io/di.h @@ -0,0 +1,7 @@ +#pragma once + +#include "apm3io/backend.h" +#include "apm3io/config.h" + +HRESULT apm3_di_init(const struct apm3_di_config *cfg, HINSTANCE inst, + const struct apm3_io_backend **backend); diff --git a/games/apm3io/dllmain.c b/games/apm3io/dllmain.c new file mode 100644 index 0000000..ee14dd2 --- /dev/null +++ b/games/apm3io/dllmain.c @@ -0,0 +1,105 @@ +#include + +#include +#include +#include + +#include "apm3io/backend.h" +#include "apm3io/config.h" +#include "apm3io/apm3io.h" +#include "apm3io/kb.h" +#include "apm3io/di.h" +#include "apm3io/xi.h" + +#include "util/dprintf.h" +#include "util/str.h" + +static struct apm3_io_config apm3_io_cfg; +static const struct apm3_io_backend *apm3_io_backend; +static bool apm3_io_coin; + +uint16_t apm3_io_get_api_version(void) +{ + return 0x0100; +} + +HRESULT apm3_io_init(void) +{ + HINSTANCE inst; + HRESULT hr; + + assert(apm3_io_backend == NULL); + + inst = GetModuleHandleW(NULL); + + if (inst == NULL) { + hr = HRESULT_FROM_WIN32(GetLastError()); + dprintf("GetModuleHandleW failed: %lx\n", hr); + + return hr; + } + + apm3_io_config_load(&apm3_io_cfg, L".\\segatools.ini"); + + if (wstr_ieq(apm3_io_cfg.mode, L"keyboard")) { + hr = apm3_kb_init(&apm3_io_cfg.kb, &apm3_io_backend); + } else if (wstr_ieq(apm3_io_cfg.mode, L"dinput")) { + hr = apm3_di_init(&apm3_io_cfg.di, inst, &apm3_io_backend); + } else if (wstr_ieq(apm3_io_cfg.mode, L"xinput")) { + hr = apm3_xi_init(&apm3_io_cfg.xi, &apm3_io_backend); + } else { + hr = E_INVALIDARG; + dprintf("APM3 IO: Invalid IO mode \"%S\", use keyboard, dinput or xinput\n", + apm3_io_cfg.mode); + } + + return hr; +} + +void apm3_io_get_opbtns(uint8_t *opbtn_out) +{ + uint8_t opbtn; + + assert(apm3_io_backend != NULL); + assert(opbtn_out != NULL); + + opbtn = 0; + + if (GetAsyncKeyState(apm3_io_cfg.vk_test) & 0x8000) { + opbtn |= APM3_IO_OPBTN_TEST; + } + + if (GetAsyncKeyState(apm3_io_cfg.vk_service) & 0x8000) { + opbtn |= APM3_IO_OPBTN_SERVICE; + } + + if (GetAsyncKeyState(apm3_io_cfg.vk_coin) & 0x8000) { + if (!apm3_io_coin) { + apm3_io_coin = true; + opbtn |= APM3_IO_OPBTN_COIN; + } + } else { + apm3_io_coin = false; + } + + *opbtn_out = opbtn; +} + + +void apm3_io_get_gamebtns(uint16_t *gamebtn_out) +{ + assert(apm3_io_backend != NULL); + assert(gamebtn_out != NULL); + + apm3_io_backend->get_gamebtns(gamebtn_out); +} + +HRESULT apm3_io_led_init(void) +{ + return S_OK; +} + +void apm3_io_led_set_colors(uint8_t board, uint8_t *rgb) +{ + return; +} diff --git a/games/apm3io/kb.c b/games/apm3io/kb.c new file mode 100644 index 0000000..04bc58b --- /dev/null +++ b/games/apm3io/kb.c @@ -0,0 +1,184 @@ +#include +#include +#include + +#include +#include +#include + +#include "apm3io/apm3io.h" +#include "apm3io/config.h" +#include "apm3io/kb.h" + +#include "util/dprintf.h" +#include "util/env.h" + +static uint8_t apm3_kb_home; +static uint8_t apm3_kb_start; +static uint8_t apm3_kb_up; +static uint8_t apm3_kb_right; +static uint8_t apm3_kb_down; +static uint8_t apm3_kb_left; +static uint8_t apm3_kb_button[8]; + +static void apm3_kb_get_gamebtns(uint16_t *gamebtn_out); + +static HRESULT apm3_kb_config_apply(const struct apm3_kb_config *cfg); + +static const struct apm3_io_backend apm3_kb_backend = { + .get_gamebtns = apm3_kb_get_gamebtns, +}; + +HRESULT apm3_kb_init(const struct apm3_kb_config *cfg, + const struct apm3_io_backend **backend) { + HRESULT hr; + + assert(cfg != NULL); + assert(backend != NULL); + + *backend = NULL; + + hr = apm3_kb_config_apply(cfg); + + if (FAILED(hr)) { + return hr; + } + + dprintf("Keyboard: Using keyboard input\n"); + *backend = &apm3_kb_backend; + + return S_OK; +} + +static HRESULT apm3_kb_config_apply(const struct apm3_kb_config *cfg) { + int i; + + if (cfg->vk_start > 255) { + dprintf("Keyboard: Invalid start key configuration: %u\n", cfg->vk_start); + return E_INVALIDARG; + } + + if (cfg->vk_home > 255) { + dprintf("Keyboard: Invalid home key configuration: %u\n", cfg->vk_home); + return E_INVALIDARG; + } + + if (cfg->vk_up > 255) { + dprintf("Keyboard: Invalid up key configuration: %u\n", cfg->vk_up); + return E_INVALIDARG; + } + + if (cfg->vk_right > 255) { + dprintf("Keyboard: Invalid right key configuration: %u\n", cfg->vk_right); + return E_INVALIDARG; + } + + if (cfg->vk_down > 255) { + dprintf("Keyboard: Invalid down key configuration: %u\n", cfg->vk_down); + return E_INVALIDARG; + } + + if (cfg->vk_left > 255) { + dprintf("Keyboard: Invalid left key configuration: %u\n", cfg->vk_left); + return E_INVALIDARG; + } + + for (i = 0; i < APM3_BUTTON_COUNT; i++) { + if (cfg->vk_buttons[i] > 255) { + dprintf("Keyboard: Invalid button %i configuration\n", i); + return E_INVALIDARG; + } + apm3_kb_button[i] = cfg->vk_buttons[i]; + } + + /* Apply the configuration */ + apm3_kb_home = cfg->vk_home; + apm3_kb_start = cfg->vk_start; + apm3_kb_up = cfg->vk_up; + apm3_kb_right = cfg->vk_right; + apm3_kb_down = cfg->vk_down; + apm3_kb_left = cfg->vk_left; + + /* Print some debug output to make sure config works... */ + dprintf("Keyboard: --- Begin configuration ---\n"); + dprintf("Keyboard: Home key . . . . : %u\n", apm3_kb_home); + dprintf("Keyboard: Start key . . . : %u\n", apm3_kb_start); + + dprintf("Keyboard: Down key . . . . : %u\n", cfg->vk_down); + dprintf("Keyboard: Left key . . . . : %u\n", cfg->vk_left); + + /* Print the configuration for all 8 buttons */ + for (i = 0; i < APM3_BUTTON_COUNT; i++) { + dprintf("Keyboard: Button %i . . . . : %u\n", i + 1, apm3_kb_button[i]); + } + + dprintf("Keyboard: --- End configuration ---\n"); + + return S_OK; +} + +static void apm3_kb_get_gamebtns(uint16_t* gamebtn_out) { + uint16_t gamebtn; + + assert(gamebtn_out != NULL); + + gamebtn = 0; + + if (GetAsyncKeyState(apm3_kb_home) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_HOME; + } + + if (GetAsyncKeyState(apm3_kb_start) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_START; + } + + if (GetAsyncKeyState(apm3_kb_up) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_UP; + } + + if (GetAsyncKeyState(apm3_kb_right) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_RIGHT; + } + + if (GetAsyncKeyState(apm3_kb_down) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_DOWN; + } + + if (GetAsyncKeyState(apm3_kb_left) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_LEFT; + } + + if (GetAsyncKeyState(apm3_kb_button[0]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B1; + } + + if (GetAsyncKeyState(apm3_kb_button[1]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B2; + } + + if (GetAsyncKeyState(apm3_kb_button[2]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B3; + } + + if (GetAsyncKeyState(apm3_kb_button[3]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B4; + } + + if (GetAsyncKeyState(apm3_kb_button[4]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B5; + } + + if (GetAsyncKeyState(apm3_kb_button[5]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B6; + } + + if (GetAsyncKeyState(apm3_kb_button[6]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B7; + } + + if (GetAsyncKeyState(apm3_kb_button[7]) & 0x8000) { + gamebtn |= APM3_IO_GAMEBTN_B8; + } + + *gamebtn_out = gamebtn; +} diff --git a/games/apm3io/kb.h b/games/apm3io/kb.h new file mode 100644 index 0000000..8965e91 --- /dev/null +++ b/games/apm3io/kb.h @@ -0,0 +1,9 @@ +#pragma once + +#include + +#include "apm3io/backend.h" +#include "apm3io/config.h" + +HRESULT apm3_kb_init(const struct apm3_kb_config *cfg, + const struct apm3_io_backend **backend); diff --git a/games/apm3io/meson.build b/games/apm3io/meson.build index e742183..c6735a3 100644 --- a/games/apm3io/meson.build +++ b/games/apm3io/meson.build @@ -4,12 +4,28 @@ apm3io_lib = static_library( include_directories : inc, implicit_include_directories : false, dependencies : [ + dinput8_lib, + dxguid_lib, xinput_lib, ], + link_with : [ + util_lib, + ], sources : [ - 'apm3io.c', 'apm3io.h', + 'backend.h', 'config.c', 'config.h', + 'di.c', + 'di.h', + 'di-dev.c', + 'di-dev.h', + 'dllmain.c', + 'kb.c', + 'kb.h', + 'wnd.c', + 'wnd.h', + 'xi.c', + 'xi.h', ], ) diff --git a/games/apm3io/wnd.c b/games/apm3io/wnd.c new file mode 100644 index 0000000..05db65c --- /dev/null +++ b/games/apm3io/wnd.c @@ -0,0 +1,86 @@ +#include + +#include +#include + +#include "util/dprintf.h" + +/* DirectInput requires a window for correct initialization (and also force + feedback), so this source file provides some utilities for creating a + generic message-only window. */ + +static LRESULT WINAPI apm3_io_wnd_proc( + HWND hwnd, + UINT msg, + WPARAM wparam, + LPARAM lparam); + +HRESULT apm3_io_wnd_create(HINSTANCE inst, HWND *out) +{ + HRESULT hr; + WNDCLASSEXW wcx; + ATOM atom; + HWND hwnd; + + assert(inst != NULL); /* We are not an EXE */ + assert(out != NULL); + + *out = NULL; + + memset(&wcx, 0, sizeof(wcx)); + wcx.cbSize = sizeof(wcx); + wcx.lpfnWndProc = apm3_io_wnd_proc; + wcx.hInstance = inst; + wcx.lpszClassName = L"apm3IO"; + + atom = RegisterClassExW(&wcx); + + if (atom == 0) { + hr = HRESULT_FROM_WIN32(GetLastError()); + dprintf("apm3IO: RegisterClassExW failed: %08x\n", (int) hr); + + goto fail; + } + + hwnd = CreateWindowExW( + 0, + (wchar_t *) (intptr_t) atom, + L"", + 0, + CW_USEDEFAULT, + CW_USEDEFAULT, + CW_USEDEFAULT, + CW_USEDEFAULT, + HWND_MESSAGE, + NULL, + inst, + NULL); + + if (hwnd == NULL) { + hr = HRESULT_FROM_WIN32(GetLastError()); + dprintf("apm3IO: CreateWindowExW failed: %08x\n", (int) hr); + + goto fail; + } + + *out = hwnd; + + return S_OK; + +fail: + UnregisterClassW((wchar_t *) (intptr_t) atom, inst); + + return hr; +} + +static LRESULT WINAPI apm3_io_wnd_proc( + HWND hwnd, + UINT msg, + WPARAM wparam, + LPARAM lparam) +{ + switch (msg) { + default: + return DefWindowProcW(hwnd, msg, wparam, lparam); + } +} diff --git a/games/apm3io/wnd.h b/games/apm3io/wnd.h new file mode 100644 index 0000000..6e1fd53 --- /dev/null +++ b/games/apm3io/wnd.h @@ -0,0 +1,5 @@ +#pragma once + +#include + +HRESULT apm3_io_wnd_create(HINSTANCE inst, HWND *out); diff --git a/games/apm3io/xi.c b/games/apm3io/xi.c new file mode 100644 index 0000000..6062a9d --- /dev/null +++ b/games/apm3io/xi.c @@ -0,0 +1,167 @@ +#include +#include + +#include +#include +#include + +#include "apm3io/backend.h" +#include "apm3io/config.h" +#include "apm3io/apm3io.h" +#include "apm3io/xi.h" + +#include "util/dprintf.h" + +static void apm3_xi_get_gamebtns(uint16_t *gamebtn_out); + +static HRESULT apm3_xi_config_apply(const struct apm3_xi_config *cfg); + +static const struct apm3_io_backend apm3_xi_backend = { + .get_gamebtns = apm3_xi_get_gamebtns, +}; + +static bool apm3_xi_analog_stick_enabled; + +HRESULT apm3_xi_init(const struct apm3_xi_config *cfg, const struct apm3_io_backend **backend) +{ + HRESULT hr; + assert(cfg != NULL); + assert(backend != NULL); + + hr = apm3_xi_config_apply(cfg); + + if (FAILED(hr)) { + return hr; + } + + dprintf("XInput: Using XInput controller\n"); + *backend = &apm3_xi_backend; + + return S_OK; +} + +HRESULT apm3_io_poll(void) +{ + return S_OK; +} + +static HRESULT apm3_xi_config_apply(const struct apm3_xi_config *cfg) +{ + dprintf("XInput: --- Begin configuration ---\n"); + dprintf("XInput: Analog Stick : %i\n", cfg->analog_stick_enabled); + dprintf("XInput: --- End configuration ---\n"); + + apm3_xi_analog_stick_enabled = cfg->analog_stick_enabled; + + return S_OK; +} + +static void apm3_xi_get_gamebtns(uint16_t *gamebtn_out) +{ + uint16_t gamebtn; + XINPUT_STATE xi; + WORD xb; + int left_x, left_y; + + assert(gamebtn_out != NULL); + + gamebtn = 0; + + memset(&xi, 0, sizeof(xi)); + XInputGetState(0, &xi); + xb = xi.Gamepad.wButtons; + + /* Use the left analog stick as a D Pad if enabled */ + if (apm3_xi_analog_stick_enabled) { + left_x = xi.Gamepad.sThumbLX; + left_y = xi.Gamepad.sThumbLY; + + if (left_x < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2) { + left_x += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2; + } else if (left_x > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2) { + left_x -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2; + } else { + left_x = 0; + } + + if (left_y < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2) { + left_y += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2; + } else if (left_y > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2) { + left_y -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE * 2; + } else { + left_y = 0; + } + + if (left_y < 0) { + gamebtn |= APM3_IO_GAMEBTN_DOWN; + } else if (left_y > 0) { + gamebtn |= APM3_IO_GAMEBTN_UP; + } + + if (left_x < 0) { + gamebtn |= APM3_IO_GAMEBTN_LEFT; + } else if (left_x > 0) { + gamebtn |= APM3_IO_GAMEBTN_RIGHT; + } + } + + /* Normal game button controls */ + + if (xb & XINPUT_GAMEPAD_DPAD_UP) { + gamebtn |= APM3_IO_GAMEBTN_UP; + } + + if (xb & XINPUT_GAMEPAD_DPAD_DOWN) { + gamebtn |= APM3_IO_GAMEBTN_DOWN; + } + + if (xb & XINPUT_GAMEPAD_DPAD_LEFT) { + gamebtn |= APM3_IO_GAMEBTN_LEFT; + } + + if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) { + gamebtn |= APM3_IO_GAMEBTN_RIGHT; + } + + if (xb & XINPUT_GAMEPAD_START) { + gamebtn |= APM3_IO_GAMEBTN_START; + } + + if (xb & XINPUT_GAMEPAD_BACK) { + gamebtn |= APM3_IO_GAMEBTN_HOME; + } + + if (xb & XINPUT_GAMEPAD_A) { + gamebtn |= APM3_IO_GAMEBTN_B1; + } + + if (xb & XINPUT_GAMEPAD_B) { + gamebtn |= APM3_IO_GAMEBTN_B2; + } + + if (xb & XINPUT_GAMEPAD_X) { + gamebtn |= APM3_IO_GAMEBTN_B5; + } + + if (xb & XINPUT_GAMEPAD_Y) { + gamebtn |= APM3_IO_GAMEBTN_B6; + } + + if (xb & XINPUT_GAMEPAD_LEFT_SHOULDER) { + gamebtn |= APM3_IO_GAMEBTN_B3; + } + + if (xb & XINPUT_GAMEPAD_RIGHT_SHOULDER) { + gamebtn |= APM3_IO_GAMEBTN_B4; + } + + if (xi.Gamepad.bLeftTrigger > 64) { + gamebtn |= APM3_IO_GAMEBTN_B7; + } + + if (xi.Gamepad.bRightTrigger > 64) { + gamebtn |= APM3_IO_GAMEBTN_B8; + } + + *gamebtn_out = gamebtn; +} diff --git a/games/apm3io/xi.h b/games/apm3io/xi.h new file mode 100644 index 0000000..ab61b72 --- /dev/null +++ b/games/apm3io/xi.h @@ -0,0 +1,11 @@ +#pragma once + +/* Can't call this xinput.h or it will conflict with */ + +#include + +#include "apm3io/backend.h" +#include "apm3io/config.h" + +HRESULT apm3_xi_init(const struct apm3_xi_config *cfg, + const struct apm3_io_backend **backend);