idzhook: Steer with both sticks

This commit is contained in:
Tau 2019-04-18 16:55:00 -04:00
parent 821e7f0704
commit 706262ce37
1 changed files with 24 additions and 7 deletions

View File

@ -1,6 +1,7 @@
#include <windows.h>
#include <xinput.h>
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
@ -96,8 +97,8 @@ static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
/* Update simulated six-speed shifter */
shift_inc = xb & XINPUT_GAMEPAD_X;
shift_dec = xb & XINPUT_GAMEPAD_Y;
shift_inc = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER);
shift_dec = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER);
if (!idz_jvs_shifting) {
if (shift_inc && idz_jvs_gear < 6) {
@ -128,7 +129,8 @@ static void idz_jvs_read_switches(void *ctx, struct io3_switch_state *out)
static uint16_t idz_jvs_read_analog(void *ctx, uint8_t analog_no)
{
XINPUT_STATE xi;
int tmp;
int left;
int right;
if (analog_no > 2) {
return 0;
@ -140,14 +142,29 @@ static uint16_t idz_jvs_read_analog(void *ctx, uint8_t analog_no)
switch (analog_no) {
case 0:
/* Wheel */
tmp = xi.Gamepad.sThumbLX;
if (abs(tmp) > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
return tmp + 0x8000;
left = xi.Gamepad.sThumbLX;
if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
} else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) {
left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
} else {
return 0x8000;
left = 0;
}
right = xi.Gamepad.sThumbRX;
if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
} else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
} else {
right = 0;
}
return 0x8000 + (left + right) / 2;
case 1:
/* Accel */
return xi.Gamepad.bRightTrigger << 8;