Make HKB hook public, with unity option fixes
This commit is contained in:
154
hkbhook/dllmain.c
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154
hkbhook/dllmain.c
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#include <windows.h>
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#include <stdlib.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "gfxhook/d3d9.h"
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#include "gfxhook/d3d11.h"
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#include "gfxhook/dxgi.h"
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#include "gfxhook/gfx.h"
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#include "hook/process.h"
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#include "hooklib/dvd.h"
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#include "hooklib/serial.h"
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#include "hooklib/spike.h"
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#include "hooklib/cursor.h"
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#include "hkbhook/config.h"
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#include "hkbhook/io4.h"
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#include "hkbhook/led.h"
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#include "hkbhook/hkb-dll.h"
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#include "hkbhook/unity.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE hkb_hook_mod;
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static process_entry_t hkb_startup;
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static struct hkb_hook_config hkb_hook_cfg;
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static DWORD CALLBACK hkb_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin hkb_pre_startup ---\n");
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/* Load config */
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hkb_hook_config_load(&hkb_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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dvd_hook_init(&hkb_hook_cfg.dvd, hkb_hook_mod);
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gfx_hook_init(&hkb_hook_cfg.gfx);
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gfx_d3d9_hook_init(&hkb_hook_cfg.gfx, hkb_hook_mod);
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gfx_d3d11_hook_init(&hkb_hook_cfg.gfx, hkb_hook_mod);
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gfx_dxgi_hook_init(&hkb_hook_cfg.gfx, hkb_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&hkb_hook_cfg.platform,
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"SDEC",
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"ACA2",
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hkb_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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cursor_hook_init();
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// COM1: Touch
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// COM2: LED (Satalite)
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// COM3: Reader (Satalite)
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// COM3: LED (Terminal)
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if (FAILED(hr)) {
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goto fail;
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}
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if (hkb_hook_cfg.platform.nusec.platform_id[0] != '\0' && hkb_hook_cfg.platform.nusec.platform_id[3] == '4') {
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hr = led_hook_init(&hkb_hook_cfg.led, 3);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&hkb_hook_cfg.aime, 1, hkb_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(4);
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}
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else {
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hr = led_hook_init(&hkb_hook_cfg.led, 2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&hkb_hook_cfg.aime, 3, hkb_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(1);
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}
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if (FAILED(hr)) {
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goto fail;
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}
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hr = hkb_dll_init(&hkb_hook_cfg.dll, hkb_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = hkb_io4_hook_init(&hkb_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `hkbhook` initialization. */
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unity_hook_init();
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End hkb_pre_startup ---\n");
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/* Jump to EXE start address */
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return hkb_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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hkb_hook_mod = mod;
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hr = process_hijack_startup(hkb_pre_startup, &hkb_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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