2019-05-04 00:36:23 +00:00
|
|
|
#pragma once
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* INITIAL D ZERO CUSTOM IO API
|
|
|
|
|
|
|
|
This API definition allows custom driver DLLs to be defined for the
|
|
|
|
emulation of Initial D Zero cabinets. To be honest, there is very
|
|
|
|
little reason to want to do this, since driving game controllers are a
|
|
|
|
mostly-standardized PC peripheral which can be adequately controlled by the
|
|
|
|
built-in DirectInput and XInput support in idzhook. However, previous
|
|
|
|
versions of Segatools broke this functionality out into a separate DLL just
|
|
|
|
like all of the other supported games, so in the interests of maintaining
|
|
|
|
backwards compatibility we provide the option to load custom IDZIO
|
|
|
|
implementations as well. */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
#include <stdint.h>
|
|
|
|
|
|
|
|
enum {
|
|
|
|
IDZ_IO_OPBTN_TEST = 0x01,
|
|
|
|
IDZ_IO_OPBTN_SERVICE = 0x02,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
IDZ_IO_GAMEBTN_UP = 0x01,
|
|
|
|
IDZ_IO_GAMEBTN_DOWN = 0x02,
|
|
|
|
IDZ_IO_GAMEBTN_LEFT = 0x04,
|
|
|
|
IDZ_IO_GAMEBTN_RIGHT = 0x08,
|
|
|
|
IDZ_IO_GAMEBTN_START = 0x10,
|
|
|
|
IDZ_IO_GAMEBTN_VIEW_CHANGE = 0x20,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct idz_io_analog_state {
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Current steering wheel position, where zero is the centered position.
|
|
|
|
|
|
|
|
The game will accept any signed 16-bit position value, however a real
|
|
|
|
cabinet will report a value of approximately +/- 25230 when the wheel
|
|
|
|
is at full lock. Steering wheel positions of a magnitude greater than
|
|
|
|
this value are not possible on a real cabinet. */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
int16_t wheel;
|
2021-06-12 16:44:24 +00:00
|
|
|
|
|
|
|
/* Current position of the accelerator pedal, where 0 is released. */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
uint16_t accel;
|
2021-06-12 16:44:24 +00:00
|
|
|
|
|
|
|
/* Current position of the brake pedal, where 0 is released. */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
uint16_t brake;
|
|
|
|
};
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Get the version of the IDZ IO API that this DLL supports. This
|
|
|
|
function should return a positive 16-bit integer, where the high byte is
|
|
|
|
the major version and the low byte is the minor version (as defined by the
|
|
|
|
Semantic Versioning standard).
|
|
|
|
|
|
|
|
The latest API version as of this writing is 0x0100. */
|
|
|
|
|
2021-06-12 16:43:42 +00:00
|
|
|
uint16_t idz_io_get_api_version(void);
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Initialize JVS-based input. This function will be called before any other
|
|
|
|
idz_io_jvs_*() function calls. Errors returned from this function will
|
|
|
|
manifest as a disconnected JVS bus.
|
|
|
|
|
|
|
|
All subsequent calls may originate from arbitrary threads and some may
|
|
|
|
overlap with each other. Ensuring synchronization inside your IO DLL is
|
|
|
|
your responsibility.
|
|
|
|
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
|
2019-11-03 18:01:03 +00:00
|
|
|
HRESULT idz_io_jvs_init(void);
|
2019-05-04 00:36:23 +00:00
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Poll the current state of the cabinet's JVS analog inputs. See structure
|
|
|
|
definition above for details.
|
|
|
|
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
void idz_io_jvs_read_analogs(struct idz_io_analog_state *out);
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Poll the current state of the cabinet's JVS input buttons and return them
|
|
|
|
through the opbtn and gamebtn out parameters. See enum definitions at the
|
|
|
|
top of this file for a list of bit masks to be used with these out
|
|
|
|
parameters.
|
|
|
|
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
void idz_io_jvs_read_buttons(uint8_t *opbtn, uint8_t *gamebtn);
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Poll the current position of the six-speed shifter and return it via the
|
|
|
|
gear out parameter. Valid values are 0 for neutral and 1-6 for gears 1-6.
|
|
|
|
|
|
|
|
idzhook internally translates this gear position value into the correct
|
|
|
|
combination of Gear Left, Gear Right, Gear Up, Gear Down buttons that the
|
|
|
|
game will then interpret as the current position of the gear lever.
|
|
|
|
|
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
|
2019-05-04 00:36:23 +00:00
|
|
|
void idz_io_jvs_read_shifter(uint8_t *gear);
|
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
/* Read the current state of the coin counter. This value should be incremented
|
|
|
|
for every coin detected by the coin acceptor mechanism. This count does not
|
|
|
|
need to persist beyond the lifetime of the process.
|
2019-05-04 00:36:23 +00:00
|
|
|
|
2021-06-12 16:44:24 +00:00
|
|
|
Minimum API version: 0x0100 */
|
|
|
|
|
|
|
|
void idz_io_jvs_read_coin_counter(uint16_t *total);
|