2023-11-30 07:29:27 +00:00
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#include <windows.h>
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#include <stdlib.h>
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#include "board/io4.h"
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#include "board/sg-reader.h"
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#include "board/vfd.h"
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#include "gfxhook/d3d9.h"
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#include "gfxhook/d3d11.h"
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#include "gfxhook/dxgi.h"
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#include "gfxhook/gfx.h"
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#include "hook/process.h"
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#include "hook/table.h"
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#include "hooklib/dvd.h"
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#include "hooklib/spike.h"
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#include "hooklib/path.h"
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#include "hooklib/reg.h"
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2023-12-11 01:47:43 +00:00
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#include "hook/procaddr.h"
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2023-12-04 08:28:38 +00:00
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#include "hooklib/serial.h"
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2023-11-30 07:29:27 +00:00
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#include "mai2hook/config.h"
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#include "mai2hook/io4.h"
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#include "mai2hook/mai2-dll.h"
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#include "mai2hook/unity.h"
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#include "mai2hook/touch.h"
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#include "mai2hook/led.h"
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#include "platform/platform.h"
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#include "util/dprintf.h"
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static HMODULE mai2_hook_mod;
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static process_entry_t mai2_startup;
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static struct mai2_hook_config mai2_hook_cfg;
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static DWORD CALLBACK mai2_pre_startup(void)
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{
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HRESULT hr;
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dprintf("--- Begin mai2_pre_startup ---\n");
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/* Load config */
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mai2_hook_config_load(&mai2_hook_cfg, L".\\segatools.ini");
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/* Hook Win32 APIs */
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dvd_hook_init(&mai2_hook_cfg.dvd, mai2_hook_mod);
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gfx_hook_init(&mai2_hook_cfg.gfx);
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gfx_d3d9_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
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gfx_d3d11_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
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gfx_dxgi_hook_init(&mai2_hook_cfg.gfx, mai2_hook_mod);
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serial_hook_init();
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/* Initialize emulation hooks */
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hr = platform_hook_init(
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&mai2_hook_cfg.platform,
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"SDEZ",
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"ACA1",
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mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = sg_reader_hook_init(&mai2_hook_cfg.aime, 1, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = vfd_hook_init(2);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mai2_dll_init(&mai2_hook_cfg.dll, mai2_hook_mod);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = mai2_io4_hook_init(&mai2_hook_cfg.io4);
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if (FAILED(hr)) {
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goto fail;
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}
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// TODO: The handling of the fake registry COM values is extraordinarly lazy
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// and I need to make a better method for tacking fake values onto common keys
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// that multiple modules may try to use.
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hr = led_hook_init(&mai2_hook_cfg.led);
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if (FAILED(hr)) {
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goto fail;
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}
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hr = touch_hook_init(&mai2_hook_cfg.touch);
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if (FAILED(hr)) {
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goto fail;
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}
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/* Initialize Unity native plugin DLL hooks
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There seems to be an issue with other DLL hooks if `LoadLibraryW` is
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hooked earlier in the `mai2hook` initialization. */
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unity_hook_init();
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/* Initialize debug helpers */
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spike_hook_init(L".\\segatools.ini");
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dprintf("--- End mai2_pre_startup ---\n");
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/* Jump to EXE start address */
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return mai2_startup();
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fail:
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ExitProcess(EXIT_FAILURE);
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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mai2_hook_mod = mod;
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hr = process_hijack_startup(mai2_pre_startup, &mai2_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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