#include #include #include #include #include #include #include "hook/iobuf.h" #include "hook/iohook.h" #include "hooklib/uart.h" #include "hooklib/fdshark.h" #include "util/dprintf.h" #include "util/dump.h" #include "board/najv4.h" #include "tekkenhook/jvs.h" #include "tekkenhook/tekken-dll.h" static void tekken_jvs_read_switches(void *ctx, struct najv4_switch_state *out); static void tekken_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out); static const struct najv4_ops tekken_jvs_najv4_ops = { .read_switches = tekken_jvs_read_switches, .read_coin_counter = tekken_jvs_read_coin_counter, }; static struct najv4 tekken_jvs_najv4; HRESULT tekken_jvs_init(struct jvs_node **out) { HRESULT hr; assert(out != NULL); assert(tekken_dll.jvs_init != NULL); dprintf("Tekken JVS: Starting IO backend\n"); hr = tekken_dll.jvs_init(); if (FAILED(hr)) { dprintf("Tekken JVS: Backend error, I/O disconnected: %x\n", (int) hr); return hr; } najv4_init(&tekken_jvs_najv4, NULL, &tekken_jvs_najv4_ops, NULL); *out = najv4_to_jvs_node(&tekken_jvs_najv4); return S_OK; } static void tekken_jvs_read_switches(void *ctx, struct najv4_switch_state *out) { uint8_t opbtn = 0; uint16_t gamebtn = 0; //dprintf("Tekken JVS: Read Switches\n"); assert(out != NULL); assert(tekken_dll.jvs_poll != NULL); tekken_dll.jvs_poll(&opbtn, &gamebtn); out->system = 0; out->p1 = 0; out->p2 = 0; if (opbtn & 0x01) { // Test out->system = 0x80; } if (opbtn & 0x02) { // Service out->p1 |= 0x4000; } if (gamebtn & 0x01) { // Up out->p1 |= 0x2000; } if (gamebtn & 0x02) { // Down out->p1 |= 0x1000; } if (gamebtn & 0x04) { // Left out->p1 |= 0x0800; } if (gamebtn & 0x08) { // Right out->p1 |= 0x0400; } if (gamebtn & 0x10) { // Start out->p1 |= 0x8000; } if (gamebtn & 0x20) { // P1B1 out->p1 |= 0x0200; } if (gamebtn & 0x40) { // P1B2 out->p1 |= 0x0100; } if (gamebtn & 0x80) { // P1B3 out->p1 |= 0x0040; } if (gamebtn & 0x100) { // P1B4 out->p1 |= 0x0020; } } static void tekken_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out) { //dprintf("Tekken JVS: Read coin counter\n"); assert(out != NULL); assert(tekken_dll.jvs_read_coin_counter != NULL); if (slot_no > 0) { return; } tekken_dll.jvs_read_coin_counter(out); }