#include #include #include #include #include #include #include "hook/iobuf.h" #include "hook/iohook.h" #include "hooklib/uart.h" #include "hooklib/fdshark.h" #include "util/dprintf.h" #include "util/dump.h" #include "board/najv4.h" #include "exvs2hook/jvs.h" #include "exvs2hook/exvs2-dll.h" static void exvs2_jvs_read_switches(void *ctx, struct najv4_switch_state *out); static void exvs2_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out); static const struct najv4_ops exvs2_jvs_najv4_ops = { .read_switches = exvs2_jvs_read_switches, .read_coin_counter = exvs2_jvs_read_coin_counter, }; static struct najv4 exvs2_jvs_najv4; HRESULT exvs2_jvs_init(struct jvs_node **out) { HRESULT hr; assert(out != NULL); assert(exvs2_dll.jvs_init != NULL); dprintf("exvs2 JVS: Starting IO backend\n"); hr = exvs2_dll.jvs_init(); if (FAILED(hr)) { dprintf("exvs2 JVS: Backend error, I/O disconnected: %x\n", (int) hr); return hr; } najv4_init(&exvs2_jvs_najv4, NULL, &exvs2_jvs_najv4_ops, NULL); *out = najv4_to_jvs_node(&exvs2_jvs_najv4); return S_OK; } static void exvs2_jvs_read_switches(void *ctx, struct najv4_switch_state *out) { uint8_t opbtn = 0; uint16_t gamebtn = 0; assert(out != NULL); assert(exvs2_dll.jvs_poll != NULL); exvs2_dll.jvs_poll(&opbtn, &gamebtn); out->system = 0; out->p1 = 0; out->p2 = 0; if (opbtn & EXVS2_IO_OPBTN_TEST) { // Test out->system = 0x80; } if (gamebtn & EXVS2_IO_GAMEBTN_4) { // Btn4 out->p1 |= 0x40; } if (gamebtn & EXVS2_IO_GAMEBTN_3) { // Btn3 out->p1 |= 0x80; } if (gamebtn & EXVS2_IO_GAMEBTN_2) { // Btn2 out->p1 |= 0x100; } if (gamebtn & EXVS2_IO_GAMEBTN_1) { // Btn1 out->p1 |= 0x200; } if (gamebtn & EXVS2_IO_GAMEBTN_RIGHT) { // Right out->p1 |= 0x400; } if (gamebtn & EXVS2_IO_GAMEBTN_LEFT) { // Left out->p1 |= 0x800; } if (gamebtn & EXVS2_IO_GAMEBTN_DOWN) { // Down out->p1 |= 0x1000; } if (gamebtn & EXVS2_IO_GAMEBTN_UP) { // Up out->p1 |= 0x2000; } if (opbtn & EXVS2_IO_OPBTN_SERVICE) { // Service out->p1 |= 0x4000; } if (gamebtn & EXVS2_IO_GAMEBTN_START) { // Start out->p1 = 0x8000; } } static void exvs2_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out) { assert(out != NULL); assert(exvs2_dll.jvs_read_coin_counter != NULL); if (slot_no > 0) { return; } exvs2_dll.jvs_read_coin_counter(out); }