#include #include #include #include #include #include "board/usio.h" #include "saohook/sao-dll.h" #include "util/dprintf.h" bool sao_io_coin = false; uint16_t sao_io_coins = 0; static HRESULT sao_usio_poll(void *ctx, struct usio_state *state); static const struct usio_ops sao_usio_ops = { .poll = sao_usio_poll, }; HRESULT sao_usio_hook_init(const struct usio_config *cfg) { HRESULT hr; assert(sao_dll.init != NULL); hr = usio_hook_init(cfg, &sao_usio_ops, NULL, NULL); if (FAILED(hr)) { return hr; } dprintf("Sao USIO: Init\n"); return sao_dll.init(); } static HRESULT sao_usio_poll(void *ctx, struct usio_state *state) { uint8_t opbtn_out = 0; uint8_t gamebtn_out = 0; uint8_t x = 128; uint8_t y = 128; uint16_t coin_ct = 0; uint16_t service_ct = 0; sao_dll.get_opbtns(&opbtn_out); sao_dll.get_analog(&x, &y); sao_dll.read_coin_counter(&coin_ct, &service_ct); sao_dll.get_gamebtns(&gamebtn_out); state->op_btns = 0; state->p1_btns = 0; state->p2_btns = 0; if (opbtn_out & 0x01) { state->op_btns |= 0x80; // Test } if (opbtn_out & 0x02) { state->p1_btns |= 0x40; // Service } if (opbtn_out & 0x04) { state->p1_btns |= 0x20; // Up } if (opbtn_out & 0x08) { state->p1_btns |= 0x10; // Down } if (opbtn_out & 0x10) { state->p1_btns |= 0x02; // Enter } if (gamebtn_out & 0x01) { state->p1_btns |= 0x2000; } if (gamebtn_out & 0x02) { state->p1_btns |= 0x1000; } if (gamebtn_out & 0x04) { state->p1_btns |= 0x0800; } if (gamebtn_out & 0x08) { state->p1_btns |= 0x4000; } if (gamebtn_out & 0x10) { state->p1_btns |= 0x01; } if (gamebtn_out & 0x20) { state->p1_btns |= 0x8000; } state->analog[0] = x << 8; state->analog[1] = y << 8; state->coins[0].current_coin_count = coin_ct; state->service.current_coin_count = service_ct; return S_OK; }