#include #include #include "hook/table.h" #include "hook/iohook.h" #include "hooklib/dll.h" #include "hooklib/path.h" #include "hooklib/serial.h" #include "hooklib/reg.h" #include "hook/procaddr.h" #include "amcus/amcus.h" #include "board/usio.h" #include "platform/epay.h" #include "util/dprintf.h" static void dll_hook_insert_hooks(HMODULE target); static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name); static HMODULE (WINAPI *next_LoadLibraryW)(const wchar_t *name); static HMODULE WINAPI my_LoadLibraryExW(const wchar_t *name, HANDLE hFile, DWORD dwFlags); static HMODULE (WINAPI *next_LoadLibraryExW)(const wchar_t *name, HANDLE hFile, DWORD dwFlags); static const struct hook_symbol unity_kernel32_syms[] = { { .name = "LoadLibraryW", .patch = my_LoadLibraryW, .link = (void **) &next_LoadLibraryW, },{ .name = "LoadLibraryExW", .patch = my_LoadLibraryExW, .link = (void **) &next_LoadLibraryExW, } }; static const wchar_t *target_modules[] = { L"mono.dll", L"cri_ware_unity.dll", L"bnAMPF.dll", L"bnReader.dll", }; static const wchar_t *dep_hooks[] = { L"libamw.dll", }; static const size_t target_modules_len = _countof(target_modules); static const size_t dep_hooks_len = _countof(dep_hooks); void unity_hook_init(void) { dll_hook_insert_hooks(NULL); } static void dll_hook_insert_hooks(HMODULE target) { hook_table_apply( target, "kernel32.dll", unity_kernel32_syms, _countof(unity_kernel32_syms)); } static HMODULE WINAPI my_LoadLibraryExW(const wchar_t *name, HANDLE hFile, DWORD dwFlags) { //dprintf("Unity: LoadLibraryExW %ls\n", name); return my_LoadLibraryW(name); } static HMODULE WINAPI my_LoadLibraryW(const wchar_t *name) { const wchar_t *name_end; const wchar_t *target_module; const wchar_t *target_dep; bool already_loaded; HMODULE result; HMODULE dep_mod; size_t name_len; size_t target_module_len; size_t dep_len; if (name == NULL) { SetLastError(ERROR_INVALID_PARAMETER); return NULL; } // Check if the module is already loaded already_loaded = GetModuleHandleW(name) != NULL; // Must call the next handler so the DLL reference count is incremented result = next_LoadLibraryW(name); if (!already_loaded && result != NULL) { name_len = wcslen(name); for (size_t i = 0; i < target_modules_len; i++) { target_module = target_modules[i]; target_module_len = wcslen(target_module); // Check if the newly loaded library is at least the length of // the name of the target module if (name_len < target_module_len) { continue; } name_end = &name[name_len - target_module_len]; // Check if the name of the newly loaded library is one of the // modules the path hooks should be injected into if (_wcsicmp(name_end, target_module) != 0) { continue; } dprintf("Unity: Loaded %S\n", target_module); dll_hook_insert_hooks(result); path_hook_insert_hooks(result); amcus_insert_hooks(result); reg_hook_apply_hooks(result); usio_hook_proc_addr(result); proc_addr_insert_hooks(result); } for (size_t i = 0; i < dep_hooks_len; i++) { target_dep = dep_hooks[i]; dep_mod = GetModuleHandleW(target_dep); if (dep_mod != NULL) { dprintf("Unity: Hook dependency %ls\n", target_dep); iohook_apply_hooks(dep_mod); serial_hook_apply_hooks(dep_mod); reg_hook_apply_hooks(dep_mod); epay_insert_hook(dep_mod); } } } return result; }