pokken: Game Server and LAN doesn't work when communicating with ARTEMiS ALL.NET server, no sign of communication #4
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Currently this only support Single Player mode. Game Server and LAN network doesn't work when communicating with ARTEMiS server, despite ARTEMiS server support it. I didn't see any logs from the server either so it is confirm the loader inject.exe didn't attempt to ping the ARTEMiS server.
Both All.NET and Card Reader icon indicator doesn't light up in game.
However, the physical card reader does works, just that the card icon didn't lit up probably because it can't communicate with ALL.NET server like ARTEMiS. ! Hope the author will release another update to this tool that allow communicating with ARTEMiS server.
Following is the
bananatools.ini
I used::192.168.1.29
is my server IP address. Using version25.03
as suggested.Game Server and LAN doesn't work when communicating with ARTEMiS ALL.NET server, no sign of communicationto pokken: Game Server and LAN doesn't work when communicating with ARTEMiS ALL.NET server, no sign of communicationThis is due to a misconfiguration. With amcus emulation enabled, the game will skip communicating with ALL.net and mucha, and the server uri and host are pulled from the config file. You must have the uri and host in the form below:
Pokken will only talk over https, so you must have something proxying https requests to artemis, such as nginx.
Thanks for the reply and this is very revealing! I’ve been fervently testing all supported games in ARTEMiS to see if physical card reader works. And this being one of the game I’ve tested.
Perhaps after setting this right I can finally get Pokken to work, and it can read my card reader and save progress. Will report back here as I haven’t seen any post of video showing Pokken with card save progress using ARTEMiS or any All.Net server.
Just a side topic, I realized I didn’t see any logs from ARTEMIiS as well from Sword Art Online, perhaps it’s also related to this, and I’ll need to proxy https to Artemis.
P/S: I’ve been following your work closely and will submit any bugs or findings I found during my arcade game testing. Thanks for releasing these that allow us to reproduce Arcade experience in home, especially getting the card reader and server support to make the time spent playing these games worthwhile.
Would also appreciate if you could update the readme file again for the known games that work with bananatools with Artemis, since it only mentioned Taiko and Pokken for now. I’m guessing there might be more games that are supported?
Hey there @Hay1tsme , I've tried setting up nginx reverse proxy, configured it to production mode, and modified artemis
core.yaml
to follow the production mode guideline, but I still fail to see any communication log to the server, and during game boot it showsLAN error
.Note:
192.168.1.29
is my server IP, which is the same as the PC where I start the Pokken Tournament game.apollo.local
is the hostname I added to point to my PC. Already added192.168.1.29 apollo.local
to my windows hosts file so it can resolve the domain.netenv
, but same result. I noticed once I disablenetenv
, it can then resolve the domain or IP.https://...
to the right upstream server, sohttps://192.168.1.26:443/pokken
works.nginx reverse proxy
nginx.conf
ARTEMiS Server
core.yaml
pokken.yaml
9000
and9001
is used.Client Side
bananatools.ini
ferrum_hook log
from the game folder
vfs/j/NWComponentLog.log
. Not sure why there is this server URLhttp://dummy:8888