125 lines
2.6 KiB
C
125 lines
2.6 KiB
C
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#include <windows.h>
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#include <assert.h>
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#include <process.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "hook/iobuf.h"
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#include "hook/iohook.h"
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#include "hooklib/uart.h"
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#include "hooklib/fdshark.h"
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#include "util/dprintf.h"
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#include "util/dump.h"
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#include "board/najv4.h"
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#include "exvs2hook/jvs.h"
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#include "exvs2hook/exvs2-dll.h"
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static void exvs2_jvs_read_switches(void *ctx, struct najv4_switch_state *out);
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static void exvs2_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out);
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static const struct najv4_ops exvs2_jvs_najv4_ops = {
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.read_switches = exvs2_jvs_read_switches,
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.read_coin_counter = exvs2_jvs_read_coin_counter,
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};
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static struct najv4 exvs2_jvs_najv4;
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HRESULT exvs2_jvs_init(struct jvs_node **out)
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{
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HRESULT hr;
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assert(out != NULL);
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assert(exvs2_dll.jvs_init != NULL);
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dprintf("exvs2 JVS: Starting IO backend\n");
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hr = exvs2_dll.jvs_init();
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if (FAILED(hr)) {
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dprintf("exvs2 JVS: Backend error, I/O disconnected: %x\n", (int) hr);
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return hr;
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}
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najv4_init(&exvs2_jvs_najv4, NULL, &exvs2_jvs_najv4_ops, NULL);
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*out = najv4_to_jvs_node(&exvs2_jvs_najv4);
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return S_OK;
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}
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static void exvs2_jvs_read_switches(void *ctx, struct najv4_switch_state *out)
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{
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uint8_t opbtn = 0;
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uint16_t gamebtn = 0;
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assert(out != NULL);
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assert(exvs2_dll.jvs_poll != NULL);
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exvs2_dll.jvs_poll(&opbtn, &gamebtn);
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out->system = 0;
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out->p1 = 0;
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out->p2 = 0;
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if (opbtn & EXVS2_IO_OPBTN_TEST) { // Test
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out->system = 0x80;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_4) { // Btn4
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out->p1 |= 0x40;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_3) { // Btn3
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out->p1 |= 0x80;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_2) { // Btn2
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out->p1 |= 0x100;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_1) { // Btn1
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out->p1 |= 0x200;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_RIGHT) { // Right
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out->p1 |= 0x400;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_LEFT) { // Left
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out->p1 |= 0x800;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_DOWN) { // Down
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out->p1 |= 0x1000;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_UP) { // Up
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out->p1 |= 0x2000;
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}
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if (opbtn & EXVS2_IO_OPBTN_SERVICE) { // Service
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out->p1 |= 0x4000;
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}
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if (gamebtn & EXVS2_IO_GAMEBTN_START) { // Start
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out->p1 = 0x8000;
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}
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}
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static void exvs2_jvs_read_coin_counter(void *ctx, uint8_t slot_no, uint16_t *out)
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{
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assert(out != NULL);
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assert(exvs2_dll.jvs_read_coin_counter != NULL);
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if (slot_no > 0) {
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return;
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}
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exvs2_dll.jvs_read_coin_counter(out);
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}
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