Files
artemis/tui.py
2025-09-21 00:33:35 -04:00

1140 lines
39 KiB
Python

#!/usr/bin/env
from typing import Optional, List
import asyncio
import argparse
from os import path, mkdir, W_OK, access
import yaml
import bcrypt
import secrets
import string
from sqlalchemy.engine import Row
import inflection
from core.data import Data
from core.config import CoreConfig
from core.const import AllnetCountryCode
try:
from asciimatics.widgets import Frame, Layout, Text, Button, RadioButtons, CheckBox, Divider, Label
from asciimatics.scene import Scene
from asciimatics.screen import Screen
from asciimatics.exceptions import ResizeScreenError, NextScene, StopApplication
except:
print("Artemis TUI requires asciimatics, please install it using pip")
exit(1)
class State:
class SelectedUser:
def __init__(self, id: Optional[int] = None, name: Optional[str] = None):
self.id = id
self.name = name
def __str__(self):
if self.id is not None:
return f"{self.name} ({self.id})" if self.name else f"User{self.id:04d}"
return "None"
def __int__(self):
return self.id if self.id else 0
class SelectedCard:
def __init__(self, id: Optional[int] = None, access_code: Optional[str] = None):
self.id = id
self.access_code = access_code
def __str__(self):
if self.id is not None and self.access_code:
return f"{self.access_code} ({self.id})"
return "None"
def __int__(self):
return self.id if self.id else 0
class SelectedArcade:
def __init__(self, id: Optional[int] = None, country: Optional[str] = None, name: Optional[str] = None):
self.id = id
self.country = country
self.name = name
def __str__(self):
if self.id is not None:
return f"{self.name} ({self.country}{self.id:05d})" if self.name else f"{self.country}{self.id:05d}"
return "None"
def __int__(self):
return self.id if self.id else 0
class SelectedMachine:
def __init__(self, id: Optional[int] = None, serial: Optional[str] = None):
self.id = id
self.serial = serial
def __str__(self):
if self.id is not None:
return f"{self.serial} ({self.id})"
return "None"
def __int__(self):
return self.id if self.id else 0
def __init__(self):
self.selected_user = self.SelectedUser()
self.selected_card = self.SelectedCard()
self.selected_arcade = self.SelectedArcade()
self.selected_machine = self.SelectedMachine()
self.last_err: str = ""
self.search_results: List[Row] = []
self.search_type: str = ""
def set_user(self, id: int, username: Optional[str]) -> None:
self.selected_user = self.SelectedUser(id, username)
def clear_user(self) -> None:
print(self.selected_user)
self.selected_user = self.SelectedUser()
def set_card(self, id: int, access_code: Optional[str]) -> None:
self.selected_card = self.SelectedCard(id, access_code)
def clear_card(self) -> None:
self.selected_card = self.SelectedCard()
def set_arcade(self, id: int, country: str = "JPN", name: Optional[str] = None) -> None:
self.selected_arcade = self.SelectedArcade(id, country, name)
def clear_arcade(self) -> None:
self.selected_arcade = self.SelectedArcade()
def set_machine(self, id: int, serial: Optional[str]) -> None:
self.selected_machine = self.SelectedMachine(id, serial)
def clear_machine(self) -> None:
self.selected_machine = self.SelectedMachine()
def set_last_err(self, err: str) -> None:
self.last_err = err
def clear_last_err(self) -> None:
self.last_err = ""
def clear_search_results(self) -> None:
self.search_results = []
state = State()
data: Data = None
loop: asyncio.AbstractEventLoop = asyncio.new_event_loop()
class MainView(Frame):
def __init__(self, screen: Screen):
super(MainView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="ARTEMiS TUI"
)
layout = Layout([100], True)
self.add_layout(layout)
layout.add_widget(Button("User Management", self._user_mgmt))
layout.add_widget(Button("Card Management", self._card_mgmt))
layout.add_widget(Button("Arcade Management", self._arcade_mgmt))
layout.add_widget(Button("Machine Management", self._machine_mgmt))
layout.add_widget(Button("Quit", self._quit))
self.fix()
def _user_mgmt(self):
self.save()
raise NextScene("User Management")
def _card_mgmt(self):
self.save()
raise NextScene("Card Management")
def _arcade_mgmt(self):
self.save()
raise NextScene("Arcade Management")
def _machine_mgmt(self):
self.save()
raise NextScene("Machine Management")
@staticmethod
def _quit():
raise StopApplication("User pressed quit")
class ManageUserView(Frame):
def __init__(self, screen: Screen):
super(ManageUserView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="User Management",
on_load=self._redraw
)
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Create User", self._create_user))
layout.add_widget(Button("Lookup User", self._lookup))
def _redraw(self):
self._layouts = [self._layouts[0]]
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Edit User", self._edit_user, disabled=state.selected_user.id == 0 or state.selected_user.id is None))
layout.add_widget(Button("Delete User", self._del_user, disabled=state.selected_user.id == 0 or state.selected_user.id is None))
layout.add_widget((Divider()))
usr_cards = []
if state.selected_user.id != 0:
cards = loop.run_until_complete(data.card.get_user_cards(state.selected_user.id))
for card in cards or []:
usr_cards.append(card._asdict())
if len(usr_cards) > 0:
layout3 = Layout([100], True)
self.add_layout(layout3)
card_status = "Available"
if card['is_locked'] and card['is_banned']:
card_status = "Locked and Banned"
if card['is_locked']:
card_status = "Locked"
if card['is_banned']:
card_status = "Banned"
layout3.add_widget(RadioButtons(
[(f"{card['id']} | {card['access_code']} | {card_status} | {card['memo'] if card['memo'] else '-'}", state.SelectedCard(card['id'], card['access_code'])) for card in usr_cards],
"Cards:",
"usr_cards"
))
layout3.add_widget(Button('Select Card', self._sel_card))
layout3.add_widget(Divider())
layout2 = Layout([1, 1, 1])
self.add_layout(layout2)
a = Text("", f"status", readonly=True, disabled=True)
a.value = f"Selected User: {state.selected_user}"
layout2.add_widget(a)
layout2.add_widget(Button("Back", self._back), 2)
self.fix()
def _sel_card(self):
self.save()
a = self.data.get('usr_cards')
state.set_card(a.id, a.access_code)
raise NextScene("Card Management")
def _create_user(self):
self.save()
raise NextScene("Create User")
def _lookup(self):
self.save()
raise NextScene("Lookup User")
def _edit_user(self):
self.save()
raise NextScene("Edit User")
def _del_user(self):
self.save()
raise NextScene("Delete User")
def _back(self):
self.save()
raise NextScene("Main")
class ManageCardView(Frame):
def __init__(self, screen: Screen):
super(ManageCardView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Card Management",
on_load=self._redraw
)
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Create Card", self._create_card))
layout.add_widget(Button("Lookup Card", self._lookup))
def _redraw(self):
self._layouts = [self._layouts[0]]
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Edit Card", self._edit_card, disabled=state.selected_card.id == 0 or state.selected_card.id is None))
layout.add_widget(Button("Reassign Card", self._edit_card, disabled=state.selected_card.id == 0 or state.selected_card.id is None))
layout.add_widget(Button("Delete Card", self._del_card, disabled=state.selected_card.id == 0 or state.selected_card.id is None))
layout.add_widget((Divider()))
layout2 = Layout([1, 1, 1])
self.add_layout(layout2)
a = Text("", f"status", readonly=True, disabled=True)
a.value = f"Selected Card: {state.selected_card}"
layout2.add_widget(a)
layout2.add_widget(Button("Back", self._back), 2)
self.fix()
def _create_card(self):
self.save()
raise NextScene("Create Card")
def _lookup(self):
self.save()
raise NextScene("Lookup Card")
def _edit_card(self):
self.save()
raise NextScene("Edit Card")
def _del_card(self):
self.save()
raise NextScene("Delete Card")
def _back(self):
self.save()
raise NextScene("Main")
class CreateUserView(Frame):
def __init__(self, screen: Screen):
super(CreateUserView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Create User"
)
layout = Layout([100], fill_frame=True)
self.add_layout(layout)
layout.add_widget(Text("Username:", "username"))
layout.add_widget(Text("Email:", "email"))
layout.add_widget(Text("Password:", "passwd"))
layout.add_widget(CheckBox("", "Add Card:", "is_add_card", ))
layout.add_widget(RadioButtons([
("User", "1"),
("User Manager", "2"),
("Arcde Manager", "4"),
("Sysadmin", "8"),
("Owner", "255"),
], "Role:", "role"))
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("OK", self._ok), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _ok(self):
self.save()
if not self.data.get("username"):
state.set_last_err("Username cannot be blank")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.clear_last_err()
self.find_widget('status').value = state.last_err
if not self.data.get("passwd"):
pw = "".join(
secrets.choice(string.ascii_letters + string.digits) for i in range(20)
)
else:
pw = self.data.get("passwd")
hash = bcrypt.hashpw(pw.encode(), bcrypt.gensalt())
loop.run_until_complete(self._create_user_async(self.data.get("username"), hash.decode(), self.data.get("email"), self.data.get('role')))
raise NextScene("User Management")
async def _create_user_async(self, username: str, password: str, email: Optional[str], role: str):
usr_id = await data.user.create_user(
username=username,
email=email if email else None,
password=password,
permission=int(role)
)
state.set_user(usr_id, username)
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("User Management")
class SearchResultsView(Frame):
def __init__(self, screen: Screen):
super(SearchResultsView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Search Results",
on_load=self._redraw
)
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("Select", self._select_current), 2)
layout2.add_widget(Button("Cancel", self._cancel), 2)
def _redraw(self):
self._layouts = [self._layouts[0]]
layout = Layout([100], fill_frame=True)
self.add_layout(layout)
opts = []
if state.search_type == "user":
layout.add_widget(Label(" ID | Username | Role | Email"))
layout.add_widget(Divider())
for usr in state.search_results:
name = str(usr['username'])
if len(name) < 8:
name = str(usr['username']) + ' ' * (8 - len(name))
elif len(name) > 8:
name = usr['username'][:5] + "..."
opts.append((f"{usr['id']:05d} | {name} | {usr['permissions']:08b} | {usr['email']}", state.SelectedUser(usr["id"], str(usr['username']))))
elif state.search_type == "arcade":
layout.add_widget(Label(" ID | Name | Country | # Machines "))
layout.add_widget(Divider())
for ac in state.search_results:
name = str(ac['name'])
if len(name) < 8:
name = str(ac['name']) + ' ' * (8 - len(name))
elif len(name) > 8:
name = ac['name'][:5] + "..."
opts.append((f"{ac['id']:04X} | {name} | {ac['country']} | {usr['mech_ct']}", state.SelectedArcade(ac["id"], ac['country'], str(ac['name']))))
layout.add_widget(RadioButtons(opts, "", "selopt"))
self.fix()
def _select_current(self):
self.save()
a = self.data.get('selopt')
if state.search_type == "user":
state.set_user(a.id, a.name)
raise NextScene("User Management")
elif state.search_type == "arcade":
state.set_arcade(a.id, a.country, a.name)
raise NextScene("Arcade Management")
def _cancel(self):
state.clear_last_err()
if state.search_type == "user":
raise NextScene("User Management")
elif state.search_type == "arcade":
raise NextScene("Arcade Management")
def _back(self):
self.save()
raise NextScene("Main")
class LookupUserView(Frame):
def __init__(self, screen):
super(LookupUserView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Lookup User"
)
layout = Layout([1, 1], fill_frame=True)
self.add_layout(layout)
layout.add_widget(RadioButtons([
("Username", "1"),
("Email", "2"),
("Access Code", "3"),
("User ID", "4"),
], "Search By:", "search_type"))
layout.add_widget(Text("Search:", "search_str"), 1)
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("Search", self._lookup), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _lookup(self):
self.save()
if not self.data.get("search_str"):
state.set_last_err("Search cannot be blank")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.clear_last_err()
self.find_widget('status').value = state.last_err
search_type = self.data.get("search_type")
if search_type == "1":
loop.run_until_complete(self._lookup_user_by_username(self.data.get("search_str")))
elif search_type == "2":
loop.run_until_complete(self._lookup_user_by_email(self.data.get("search_str")))
elif search_type == "3":
loop.run_until_complete(self._lookup_user_by_access_code(self.data.get("search_str")))
elif search_type == "4":
loop.run_until_complete(self._lookup_user_by_id(self.data.get("search_str")))
else:
state.set_last_err("Unknown search type")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
if len(state.search_results) < 1:
state.set_last_err("Search returned no results")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.search_type = "user"
raise NextScene("Search Results")
async def _lookup_user_by_id(self, user_id: str):
usr = await data.user.get_user(user_id)
if usr is not None:
state.search_results = [usr]
async def _lookup_user_by_username(self, username: str):
usr = await data.user.find_user_by_username(username)
if usr is not None:
state.search_results = usr
async def _lookup_user_by_email(self, email: str):
usr = await data.user.find_user_by_email(email)
if usr is not None:
state.search_results = usr
async def _lookup_user_by_access_code(self, access_code: str):
card = await data.card.get_card_by_access_code(access_code)
if card is not None:
usr = await data.user.get_user(card['user'])
if usr is not None:
state.search_results = [usr]
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("User Management")
class EditUserView(Frame):
def __init__(self, screen):
super(EditUserView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Edit User",
on_load=self._redraw
)
layout = Layout([100], fill_frame=True)
self.add_layout(layout)
layout.add_widget(Text("Username:", "username"))
layout.add_widget(Text("Email:", "email"))
layout.add_widget(Text("Password:", "passwd"))
layout.add_widget(RadioButtons([
("User", "1"),
("User Manager", "2"),
("Arcde Manager", "4"),
("Sysadmin", "8"),
("Owner", "255"),
], "Role:", "role"))
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("Save", self._ok), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _redraw(self):
uinfo = loop.run_until_complete(data.user.get_user(state.selected_user.id))
self.find_widget('username').value = uinfo['username']
self.find_widget('email').value = uinfo['email']
self.find_widget('role').value = str(uinfo['permissions'])
def _ok(self):
self.save()
if not self.data.get("username"):
state.set_last_err("Username cannot be blank")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.clear_last_err()
self.find_widget('status').value = state.last_err
pw = self.data.get("passwd")
hash = bcrypt.hashpw(pw.encode(), bcrypt.gensalt())
is_good = loop.run_until_complete(self._update_user_async(self.data.get("username"), hash.decode(), self.data.get("email"), self.data.get('role')))
self.find_widget('status').value = "User Updated" if is_good else "User update failed"
raise NextScene("User Management")
async def _update_user_async(self, username: Optional[str], password: Optional[str], email: Optional[str], role: Optional[str]) -> bool:
if username: namechange_ok = await data.user.change_username(state.selected_user.id, username)
else: namechange_ok = True
if password: pw_ok = await data.user.change_password(state.selected_user.id, password)
else: pw_ok = True
if role: role_ok = await data.user.change_permission(state.selected_user.id, role)
else: role_ok = True
if email: email_ok = await data.user.change_email(state.selected_user.id, email)
else: email_ok = True
state.set_user(state.selected_user.id, username if username and namechange_ok else state.selected_user.name)
return namechange_ok and pw_ok and role_ok and email_ok
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("User Management")
class ManageArcadeView(Frame):
def __init__(self, screen: Screen):
super(ManageArcadeView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Arcade Management",
on_load=self._redraw
)
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Create Arcade", self._create_arcade))
layout.add_widget(Button("Lookup Arcade", self._lookup))
def _redraw(self):
self._layouts = [self._layouts[0]]
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Edit Arcade", self._edit_arcade, disabled=state.selected_arcade.id == 0 or state.selected_arcade.id is None))
layout.add_widget(Button("Delete Arcade", self._del_arcade, disabled=state.selected_arcade.id == 0 or state.selected_arcade.id is None))
layout.add_widget((Divider()))
layout2 = Layout([1, 1, 1])
self.add_layout(layout2)
a = Text("", f"status", readonly=True, disabled=True)
a.value = f"Selected Arcade: {state.selected_arcade}"
layout2.add_widget(a)
layout2.add_widget(Button("Back", self._back), 2)
self.fix()
def _create_arcade(self):
self.save()
raise NextScene("Create Arcade")
def _lookup(self):
self.save()
raise NextScene("Lookup Arcade")
def _edit_arcade(self):
self.save()
raise NextScene("Edit Arcade")
def _del_arcade(self):
self.save()
raise NextScene("Delete Arcade")
def _back(self):
self.save()
raise NextScene("Main")
class CreateArcadeView(Frame):
def __init__(self, screen: Screen):
super(CreateArcadeView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Create Arcade"
)
layout = Layout([100], fill_frame=True)
self.add_layout(layout)
layout.add_widget(Text("Name:", "name"))
layout.add_widget(Text("Nickname:", "nickname"))
layout.add_widget(Text("Timezone:", "timezone"))
layout.add_widget(Text("VPN IP:", "ip"))
layout.add_widget(CheckBox("", "Add Machine:", "is_add_machine", ))
layout.add_widget(RadioButtons([
(inflection.titleize(x.name), x.value) for x in AllnetCountryCode
], "Country:", "country"))
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("OK", self._ok), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _ok(self):
self.save()
state.clear_last_err()
self.find_widget('status').value = state.last_err
loop.run_until_complete(self._create_arcade_async(self.data.get("name"), self.data.get("nickname"), self.data.get("country"), self.data.get('timezone'), self.data.get('ip')))
raise NextScene("Create Machine" if self.data.get("is_add_machine") else "Arcade Management")
async def _create_arcade_async(self, name: str, nickname: Optional[str], country: str, timezone: Optional[str], ip: Optional[str]):
arcade_id = await data.arcade.create_arcade(name, nickname if nickname != "" else None, country)
if timezone:
data.arcade.set_arcade_timezone(arcade_id, timezone)
if ip:
data.arcade.set_arcade_vpn_ip(arcade_id, ip)
if arcade_id:
state.set_arcade(arcade_id, country, name)
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("Arcade Management")
class LookupArcadeView(Frame):
def __init__(self, screen):
super(LookupArcadeView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Lookup Arcade"
)
layout = Layout([1, 1], fill_frame=True)
self.add_layout(layout)
layout.add_widget(RadioButtons([
("Name", "1"),
("Serial", "2"),
("Place ID", "3"),
("Arcade ID", "4"),
], "Search By:", "search_type"))
layout.add_widget(Text("Search:", "search_str"), 1)
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("Search", self._lookup), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _lookup(self):
self.save()
if not self.data.get("search_str"):
state.set_last_err("Search cannot be blank")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.clear_last_err()
self.find_widget('status').value = state.last_err
search_type = self.data.get("search_type")
if search_type == "1":
loop.run_until_complete(self._lookup_arcade_by_name(self.data.get("search_str")))
elif search_type == "2":
loop.run_until_complete(self._lookup_arcade_by_serial(self.data.get("search_str")))
elif search_type == "3":
real_id = int(self.data.get("search_str"), 16)
loop.run_until_complete(self._lookup_arcade_by_id(real_id))
elif search_type == "4":
loop.run_until_complete(self._lookup_arcade_by_id(self.data.get("search_str")))
else:
state.set_last_err("Unknown search type")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
if len(state.search_results) < 1:
state.set_last_err("Search returned no results")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.search_type = "user"
raise NextScene("Search Results")
async def _lookup_arcade_by_id(self, ac_id: str):
ac = await data.arcade.get_arcade(ac_id)
if ac is not None:
res = ac._asdict()
num_cabs = await data.arcade.get_arcade_machines(ac_id)
res['mech_ct'] = len(num_cabs) if num_cabs else 0
state.search_results = [res]
async def _lookup_arcade_by_name(self, name: str):
ac = await data.arcade.get_arcade_by_name(name)
if ac is not None:
res = []
for ac_res in ac:
t = ac_res._asdict()
num_cabs = await data.arcade.get_arcade_machines(t['id'])
t['mech_ct'] = len(num_cabs) if num_cabs else 0
res.append(t)
state.search_results = res
async def _lookup_arcade_by_serial(self, serial: str):
mech = await data.arcade.get_machine(serial)
if mech is not None:
ac = await data.arcade.get_arcade(mech['arcade'])
if ac is not None:
res = ac._asdict()
num_cabs = await data.arcade.get_arcade_machines(mech['arcade'])
res['mech_ct'] = len(num_cabs) if num_cabs else 0
state.search_results = [res]
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("Arcade Management")
class ManageMachineView(Frame):
def __init__(self, screen: Screen):
super(ManageMachineView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Machine Management",
on_load=self._redraw
)
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Create Machine", self._create))
layout.add_widget(Button("Lookup Machine", self._lookup))
def _redraw(self):
self._layouts = [self._layouts[0]]
layout = Layout([3])
self.add_layout(layout)
layout.add_widget(Button("Reassign Machine", self._reassign, disabled=state.selected_machine.id == 0 or state.selected_machine.id is None))
layout.add_widget(Button("Edit Machine", self._edit, disabled=state.selected_machine.id == 0 or state.selected_machine.id is None))
layout.add_widget(Button("Delete Machine", self._del, disabled=state.selected_machine.id == 0 or state.selected_machine.id is None))
layout.add_widget((Divider()))
layout2 = Layout([1, 1, 1])
self.add_layout(layout2)
a = Text("", f"status", readonly=True, disabled=True)
a.value = f"Selected Machine: {state.selected_arcade}"
layout2.add_widget(a)
layout2.add_widget(Button("Back", self._back), 2)
self.fix()
def _create(self):
self.save()
raise NextScene("Create Machine")
def _lookup(self):
self.save()
raise NextScene("Lookup Machine")
def _reassign(self):
self.save()
raise NextScene("Reassign Machine")
def _edit(self):
self.save()
raise NextScene("Edit Machine")
def _del(self):
self.save()
raise NextScene("Delete Machine")
def _back(self):
self.save()
raise NextScene("Main")
class CreateMachineView(Frame):
def __init__(self, screen: Screen):
super(CreateMachineView, self).__init__(
screen,
screen.height - 10,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Create Machine"
)
layout = Layout([100], fill_frame=True)
self.add_layout(layout)
layout.add_widget(Text("Arcade:", "arcade_id"))
layout.add_widget(Text("Serial:", "serial"))
layout.add_widget(Text("Game:", "game_id"))
layout.add_widget(CheckBox("", "Real Cabinet:", "is_cab", ))
layout.add_widget(RadioButtons([("Not Set", None)] + [
(inflection.titleize(x.name), x.value) for x in AllnetCountryCode
], "Country Override:", "country"))
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("OK", self._ok), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _redraw(self):
self.find_widget("arcade_id").value = state.selected_arcade.id
def _ok(self):
self.save()
state.clear_last_err()
self.find_widget('status').value = state.last_err
loop.run_until_complete(self._create_arcade_async(self.data.get("name"), self.data.get("nickname"), self.data.get("country"), self.data.get('timezone'), self.data.get('ip')))
raise NextScene("Arcade Management")
async def _create_arcade_async(self, arcade_id: int, serial: str, game: Optional[str], is_cab: bool, country: Optional[str]):
machine_id = await data.arcade.create_machine(arcade_id, serial, None, game, is_cab)
if country:
data.arcade.set_machine_country(machine_id, country)
if machine_id:
state.set_machine(machine_id, serial)
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("Machine Management")
class LookupMachineView(Frame):
def __init__(self, screen):
super(LookupMachineView, self).__init__(
screen,
screen.height * 2 // 3,
screen.width * 2 // 3,
hover_focus=True,
can_scroll=False,
title="Lookup Machine"
)
layout = Layout([1, 1], fill_frame=True)
self.add_layout(layout)
layout.add_widget(RadioButtons([
("Name", "1"),
("Serial", "2"),
("Arcade ID", "3"),
("Machine ID", "4"),
], "Search By:", "search_type"))
layout.add_widget(Text("Search:", "search_str"), 1)
layout3 = Layout([100])
self.add_layout(layout3)
layout3.add_widget(Text("", f"status", readonly=True, disabled=True))
layout2 = Layout([1, 1, 1, 1])
self.add_layout(layout2)
layout2.add_widget(Button("Search", self._lookup), 0)
layout2.add_widget(Button("Cancel", self._cancel), 3)
self.fix()
def _lookup(self):
self.save()
if not self.data.get("search_str"):
state.set_last_err("Search cannot be blank")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.clear_last_err()
self.find_widget('status').value = state.last_err
search_type = self.data.get("search_type")
if search_type == "1":
loop.run_until_complete(self._lookup_arcade_by_name(self.data.get("search_str")))
elif search_type == "2":
loop.run_until_complete(self._lookup_arcade_by_serial(self.data.get("search_str")))
elif search_type == "3":
real_id = int(self.data.get("search_str"), 16)
loop.run_until_complete(self._lookup_arcade_by_id(real_id))
elif search_type == "4":
loop.run_until_complete(self._lookup_arcade_by_id(self.data.get("search_str")))
else:
state.set_last_err("Unknown search type")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
if len(state.search_results) < 1:
state.set_last_err("Search returned no results")
self.find_widget('status').value = state.last_err
self.screen.reset()
return
state.search_type = "user"
raise NextScene("Search Results")
async def _lookup_arcade_by_id(self, ac_id: str):
ac = await data.arcade.get_arcade(ac_id)
if ac is not None:
res = ac._asdict()
num_cabs = await data.arcade.get_arcade_machines(ac_id)
res['mech_ct'] = len(num_cabs) if num_cabs else 0
state.search_results = [res]
async def _lookup_arcade_by_name(self, name: str):
ac = await data.arcade.get_arcade_by_name(name)
if ac is not None:
res = []
for ac_res in ac:
t = ac_res._asdict()
num_cabs = await data.arcade.get_arcade_machines(t['id'])
t['mech_ct'] = len(num_cabs) if num_cabs else 0
res.append(t)
state.search_results = res
async def _lookup_arcade_by_serial(self, serial: str):
mech = await data.arcade.get_machine(serial)
if mech is not None:
ac = await data.arcade.get_arcade(mech['arcade'])
if ac is not None:
res = ac._asdict()
num_cabs = await data.arcade.get_arcade_machines(mech['arcade'])
res['mech_ct'] = len(num_cabs) if num_cabs else 0
state.search_results = [res]
def _cancel(self):
state.clear_last_err()
self.find_widget('status').value = state.last_err
raise NextScene("Machine Management")
def demo(screen:Screen, scene: Scene):
scenes = [
Scene([MainView(screen)], -1, name="Main"),
Scene([ManageUserView(screen)], -1, name="User Management"),
Scene([CreateUserView(screen)], -1, name="Create User"),
Scene([LookupUserView(screen)], -1, name="Lookup User"),
Scene([SearchResultsView(screen)], -1, name="Search Results"),
Scene([ManageCardView(screen)], -1, name="Card Management"),
Scene([EditUserView(screen)], -1, name="Edit User"),
Scene([ManageArcadeView(screen)], -1, name="Arcade Management"),
Scene([CreateArcadeView(screen)], -1, name="Create Arcade"),
Scene([LookupArcadeView(screen)], -1, name="Lookup Arcade"),
Scene([ManageMachineView(screen)], -1, name="Machine Management"),
Scene([LookupMachineView(screen)], -1, name="Lookup Machine"),
Scene([CreateMachineView(screen)], -1, name="Create Machine"),
]
screen.play(scenes, stop_on_resize=False, start_scene=scene, allow_int=True)
last_scene = None
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Database utilities")
parser.add_argument(
"--config", "-c", type=str, help="Config folder to use", default="config"
)
args = parser.parse_args()
cfg = CoreConfig()
if path.exists(f"{args.config}/core.yaml"):
cfg_dict = yaml.safe_load(open(f"{args.config}/core.yaml"))
cfg_dict.get("database", {})["loglevel"] = "info"
cfg.update(cfg_dict)
if not path.exists(cfg.server.log_dir):
mkdir(cfg.server.log_dir)
if not access(cfg.server.log_dir, W_OK):
print(
f"Log directory {cfg.server.log_dir} NOT writable, please check permissions"
)
exit(1)
data = Data(cfg)
while True:
try:
Screen.wrapper(demo, catch_interrupt=True, arguments=[last_scene])
exit(0)
except ResizeScreenError as e:
last_scene = e.scene