100 lines
3.4 KiB
Python
100 lines
3.4 KiB
Python
import struct
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from core.utils import Utils
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from .base import IDZHandlerBase
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from core.config import CoreConfig
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from ..config import IDZConfig
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from ..const import IDZConstants
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class IDZHandlerLoadServerInfo(IDZHandlerBase):
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cmd_codes = [0x0006] * IDZConstants.NUM_VERS
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rsp_codes = [0x0007] * IDZConstants.NUM_VERS
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name = "load_server_info1"
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def __init__(self, core_cfg: CoreConfig, game_cfg: IDZConfig, version: int) -> None:
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super().__init__(core_cfg, game_cfg, version)
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self.size = 0x04B0
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def handle(self, data: bytes) -> bytearray:
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ret = super().handle(data)
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offset = 0
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if self.version >= IDZConstants.VER_IDZ_210:
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offset = 2
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t_port = Utils.get_title_port(self.core_config)
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news_str = f"http://{self.core_config.server.hostname}:{t_port}/idz/news/news80**.txt"
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err_str = f"http://{self.core_config.server.hostname}:{t_port}/idz/error"
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len_hostname = len(self.core_config.server.hostname)
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len_news = len(news_str)
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len_error = len(err_str)
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struct.pack_into("<I", ret, 0x2 + offset, 1) # Status
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x4 + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into("<I", ret, 0x84 + offset, self.game_cfg.ports.userdb)
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struct.pack_into("<I", ret, 0x86 + offset, self.game_cfg.ports.userdb + 1)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x88 + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into("<I", ret, 0x108 + offset, self.game_cfg.ports.match - 1)
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struct.pack_into("<I", ret, 0x10A + offset, self.game_cfg.ports.match - 3)
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struct.pack_into("<I", ret, 0x10C + offset, self.game_cfg.ports.match - 2)
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struct.pack_into("<I", ret, 0x10E + offset, self.game_cfg.ports.match + 2)
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struct.pack_into("<I", ret, 0x110 + offset, self.game_cfg.ports.match + 3)
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struct.pack_into("<I", ret, 0x112 + offset, self.game_cfg.ports.match + 1)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x114 + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into("<I", ret, 0x194 + offset, self.game_cfg.ports.echo + 2)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x0199 + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into("<I", ret, 0x0219 + offset, self.game_cfg.ports.echo + 3)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x021C + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x029C + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into(
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f"{len_hostname}s",
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ret,
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0x031C + offset,
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self.core_config.server.hostname.encode(),
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)
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struct.pack_into("<I", ret, 0x39C + offset, self.game_cfg.ports.echo)
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struct.pack_into("<I", ret, 0x39E + offset, self.game_cfg.ports.echo) # TODO: Test
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struct.pack_into(f"{len_news}s", ret, 0x03A0 + offset, news_str.encode())
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struct.pack_into(f"{len_error}s", ret, 0x0424 + offset, err_str.encode())
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return ret
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