from typing import Tuple, List import struct import logging BIGINT_OFF = 16 LONG_OFF = 8 INT_OFF = 4 SHORT_OFF = 2 BYTE_OFF = 1 def decode_num(data: bytes, offset: int, size: int) -> int: try: return int.from_bytes(data[offset:offset + size], 'big') except: logging.getLogger('sao').error(f"Failed to parse {data[offset:offset + size]} as BE number of width {size}") return 0 def decode_byte(data: bytes, offset: int) -> int: return decode_num(data, offset, BYTE_OFF) def decode_short(data: bytes, offset: int) -> int: return decode_num(data, offset, SHORT_OFF) def decode_int(data: bytes, offset: int) -> int: return decode_num(data, offset, INT_OFF) def decode_long(data: bytes, offset: int) -> int: return decode_num(data, offset, LONG_OFF) def decode_bigint(data: bytes, offset: int) -> int: return decode_num(data, offset, BIGINT_OFF) def decode_str(data: bytes, offset: int) -> Tuple[str, int]: try: str_len = decode_int(data, offset) num_bytes_decoded = INT_OFF + str_len str_out = data[offset + INT_OFF:offset + num_bytes_decoded].decode("utf-16-le", errors="replace") return (str_out, num_bytes_decoded) except: logging.getLogger('sao').error(f"Failed to parse {data[offset:]} as string!") return ("", 0) def encode_byte(data: int) -> bytes: return struct.pack("!B", data) def encode_short(data: int) -> bytes: return struct.pack("!H", data) def encode_int(data: int) -> bytes: return struct.pack("!I", data) def encode_long(data: int) -> bytes: return struct.pack("!L", data) def encode_bigint(data: int) -> bytes: return struct.pack("!Q", data) def encode_str(s: str) -> bytes: try: str_bytes = s.encode("utf-16-le", errors="replace") str_len_bytes = struct.pack("!I", len(str_bytes)) return str_len_bytes + str_bytes except: logging.getLogger('sao').error(f"Failed to encode {s} as bytes!") return b"" class BaseHelper: def __init__(self, data: bytes, offset: int) -> None: self._sz = 0 def get_size(self) -> int: return self._sz class MaterialCommonRewardUserData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.common_reward_type = decode_short(data, offset) offset += SHORT_OFF self.user_common_reward_id = decode_short(data, offset) self._sz = SHORT_OFF + SHORT_OFF class PartyTeamData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: sz = 0 user_party_team_id = decode_str(data, offset + sz) self.user_party_team_id = user_party_team_id[0] sz += user_party_team_id[1] self.arrangement_num = decode_byte(data, offset + sz) sz += BYTE_OFF user_hero_log_id = decode_str(data, offset + sz) self.user_hero_log_id = user_hero_log_id[0] sz += user_hero_log_id[1] main_weapon_user_equipment_id = decode_str(data, offset + sz) self.main_weapon_user_equipment_id = main_weapon_user_equipment_id[0] sz += main_weapon_user_equipment_id[1] sub_equipment_user_equipment_id = decode_str(data, offset + sz) self.sub_equipment_user_equipment_id = sub_equipment_user_equipment_id[0] sz += sub_equipment_user_equipment_id[1] self.skill_slot1_skill_id = decode_int(data, offset + sz) sz += INT_OFF self.skill_slot2_skill_id = decode_int(data, offset + sz) sz += INT_OFF self.skill_slot3_skill_id = decode_int(data, offset + sz) sz += INT_OFF self.skill_slot4_skill_id = decode_int(data, offset + sz) sz += INT_OFF self.skill_slot5_skill_id = decode_int(data, offset + sz) sz += INT_OFF self._sz = sz class PartyData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: sz = 0 user_party_id = decode_str(data, offset + sz) self.user_party_id = user_party_id[0] sz += user_party_id[1] self.team_no = decode_byte(data, offset + sz) sz += BYTE_OFF self.party_team_data_count = decode_int(data, offset + sz) sz += INT_OFF self.party_team_data_list: List[PartyTeamData] = [] for _ in range(self.party_team_data_count): tmp = PartyTeamData(data, offset + sz) self.party_team_data_list.append(tmp) sz += tmp.get_size() self._sz = sz class PlayStartRequestData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: sz = 0 user_party_id = decode_str(data, offset + sz) self.user_party_id = user_party_id[0] sz += user_party_id[1] appoint_leader_resource_card_code = decode_str(data, offset + sz) self.appoint_leader_resource_card_code = appoint_leader_resource_card_code[0] sz += appoint_leader_resource_card_code[1] use_profile_card_code = decode_str(data, offset + sz) self.use_profile_card_code = use_profile_card_code[0] sz += use_profile_card_code[1] self.quest_drop_boost_apply_flag = decode_byte(data, offset + sz) sz += BYTE_OFF self._sz = sz class GetPlayerTraceData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: user_quest_scene_player_trace_id = decode_str(data, offset) self.user_quest_scene_player_trace_id = user_quest_scene_player_trace_id[0] self._sz = user_quest_scene_player_trace_id[1] class BaseGetData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.get_hero_log_exp = decode_int(data, offset) offset += INT_OFF self.get_col = decode_int(data, offset) self._sz = INT_OFF + INT_OFF class RareDropData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.quest_rare_drop_id = decode_int(data, offset) self._sz = INT_OFF class UnanalyzedLogTmpRewardData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.unanalyzed_log_grade_id = decode_int(data, offset) self._sz = INT_OFF class SpecialRareDropData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.quest_special_rare_drop_id = decode_int(data, offset) self._sz = INT_OFF class EventItemData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.event_item_id = decode_int(data, offset) offset += INT_OFF self.get_num = decode_short(data, offset) self._sz = INT_OFF + SHORT_OFF class DiscoveryEnemyData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.enemy_kind_id = decode_int(data, offset) offset += INT_OFF self.destroy_num = decode_short(data, offset) self._sz = INT_OFF + SHORT_OFF class DestroyBossData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.boss_type = decode_byte(data, offset) offset += BYTE_OFF self.enemy_kind_id = decode_int(data, offset) offset += INT_OFF self.mission_difficulty_id = decode_short(data, offset) self._sz = INT_OFF + SHORT_OFF + BYTE_OFF class MissionData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: self.mission_id = decode_int(data, offset) offset += INT_OFF self.clear_flag = decode_byte(data, offset) offset += BYTE_OFF self.destroy_num = decode_short(data, offset) self._sz = INT_OFF + SHORT_OFF + BYTE_OFF class ScoreData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: super().__init__(data, offset) self.clear_time = decode_int(data, offset + self._sz) self._sz += INT_OFF self.combo_num = decode_int(data, offset + self._sz) self._sz += INT_OFF total_damage = decode_str(data, offset + self._sz) self.total_damage = total_damage[0] self._sz += total_damage[1] self.concurrent_destroying_num = decode_short(data, offset + self._sz) self._sz += SHORT_OFF self.reaching_skill_level = decode_short(data, offset + self._sz) self._sz += SHORT_OFF self.ko_chara_num = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.acceleration_invocation_num = decode_short(data, offset + self._sz) self._sz += SHORT_OFF self.boss_destroying_num = decode_short(data, offset + self._sz) self._sz += SHORT_OFF self.synchro_skill_used_flag = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.used_friend_skill_id = decode_int(data, offset + self._sz) self._sz += INT_OFF self.friend_skill_used_flag = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.continue_cnt = decode_short(data, offset + self._sz) self._sz += SHORT_OFF self.total_loss_num = decode_short(data, offset + self._sz) self._sz += SHORT_OFF class PlayEndRequestData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: sz = 0 self.play_result_flag = decode_byte(data, offset + sz) sz += BYTE_OFF self.base_get_data_count = decode_int(data, offset + sz) sz += INT_OFF self.base_get_data_list: List[BaseGetData] = [] for _ in range(self.base_get_data_count): tmp = BaseGetData(data, offset + sz) sz += tmp.get_size() self.base_get_data_list.append(tmp) self.get_player_trace_data_count = decode_int(data, offset + sz) sz += INT_OFF self.get_player_trace_data: List[GetPlayerTraceData] = [] for _ in range(self.get_player_trace_data_count): tmp = GetPlayerTraceData(data, offset + sz) sz += tmp.get_size() self.get_player_trace_data.append(tmp) self.get_rare_drop_data_count = decode_int(data, offset + sz) sz += INT_OFF self.get_rare_drop_data_list: List[RareDropData] = [] for _ in range(self.get_rare_drop_data_count): tmp = RareDropData(data, offset + sz) sz += tmp.get_size() self.get_rare_drop_data_list.append(tmp) self.get_special_rare_drop_data_count = decode_int(data, offset + sz) sz += INT_OFF self.get_special_rare_drop_data_list: List[SpecialRareDropData] = [] for _ in range(self.get_special_rare_drop_data_count): tmp = SpecialRareDropData(data, offset + sz) sz += tmp.get_size() self.get_special_rare_drop_data_list.append(tmp) self.get_unanalyzed_log_tmp_reward_data_count = decode_int(data, offset + sz) sz += INT_OFF self.get_unanalyzed_log_tmp_reward_data_list: List[UnanalyzedLogTmpRewardData] = [] for _ in range(self.get_unanalyzed_log_tmp_reward_data_count): tmp = UnanalyzedLogTmpRewardData(data, offset + sz) sz += tmp.get_size() self.get_unanalyzed_log_tmp_reward_data_list.append(tmp) self.get_event_item_data_count = decode_int(data, offset + sz) sz += INT_OFF self.get_event_item_data_list: List[EventItemData] = [] for _ in range(self.get_event_item_data_count): tmp = EventItemData(data, offset + sz) sz += tmp.get_size() self.get_event_item_data_list.append(tmp) self.discovery_enemy_data_count = decode_int(data, offset + sz) sz += INT_OFF self.discovery_enemy_data_list: List[DiscoveryEnemyData] = [] for _ in range(self.discovery_enemy_data_count): tmp = DiscoveryEnemyData(data, offset + sz) sz += tmp.get_size() self.discovery_enemy_data_list.append(tmp) self.destroy_boss_data_count = decode_int(data, offset + sz) sz += INT_OFF self.destroy_boss_data_list: List[DestroyBossData] = [] for _ in range(self.destroy_boss_data_count): tmp = DestroyBossData(data, offset + sz) sz += tmp.get_size() self.destroy_boss_data_list.append(tmp) self.mission_data_count = decode_int(data, offset + sz) sz += INT_OFF self.mission_data_list: List[MissionData] = [] for _ in range(self.mission_data_count): tmp = MissionData(data, offset + sz) sz += tmp.get_size() self.mission_data_list.append(tmp) self.score_data_count = decode_int(data, offset + sz) sz += INT_OFF self.score_data_list: List[ScoreData] = [] for _ in range(self.score_data_count): tmp = ScoreData(data, offset + sz) sz += tmp.get_size() self.score_data_list.append(tmp) self._sz = sz class EntryUserData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: super().__init__(data, offset) store_id = decode_str(data, offset + self._sz) self.store_id = store_id[0] self._sz += store_id[1] user_id = decode_str(data, offset + self._sz) self.user_id = user_id[0] self._sz += user_id[1] self.host_flag = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF class MultiPlayStartRequestData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: super().__init__(data, offset) room_id = decode_str(data, offset + self._sz) self.room_id = room_id[0] self._sz += room_id[1] self.matching_mode = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.entry_user_data_count = decode_int(data, offset + self._sz) self._sz += INT_OFF self.entry_user_data_list: List[EntryUserData] = [] for _ in range(self.entry_user_data_count): tmp = EntryUserData(data, offset + self._sz) self._sz += tmp.get_size() self.entry_user_data_list.append(tmp) class MultiPlayEndRequestData(BaseHelper): def __init__(self, data: bytes, offset: int) -> None: super().__init__(data, offset) self.dummy_1 = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.dummy_2 = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF self.dummy_3 = decode_byte(data, offset + self._sz) self._sz += BYTE_OFF