import logging, coloredlogs from typing import Optional from sqlalchemy.orm import scoped_session, sessionmaker from sqlalchemy.exc import SQLAlchemyError from sqlalchemy import create_engine from logging.handlers import TimedRotatingFileHandler import importlib, os import secrets, string import bcrypt from hashlib import sha256 from core.config import CoreConfig from core.data.schema import * from core.utils import Utils class Data: def __init__(self, cfg: CoreConfig) -> None: self.config = cfg if self.config.database.sha2_password: passwd = sha256(self.config.database.password.encode()).digest() self.__url = f"{self.config.database.protocol}://{self.config.database.username}:{passwd.hex()}@{self.config.database.host}/{self.config.database.name}?charset=utf8mb4" else: self.__url = f"{self.config.database.protocol}://{self.config.database.username}:{self.config.database.password}@{self.config.database.host}/{self.config.database.name}?charset=utf8mb4" self.__engine = create_engine(self.__url, pool_recycle=3600) session = sessionmaker(bind=self.__engine, autoflush=True, autocommit=True) self.session = scoped_session(session) self.user = UserData(self.config, self.session) self.arcade = ArcadeData(self.config, self.session) self.card = CardData(self.config, self.session) self.base = BaseData(self.config, self.session) self.schema_ver_latest = 4 log_fmt_str = "[%(asctime)s] %(levelname)s | Database | %(message)s" log_fmt = logging.Formatter(log_fmt_str) self.logger = logging.getLogger("database") # Prevent the logger from adding handlers multiple times if not getattr(self.logger, "handler_set", None): fileHandler = TimedRotatingFileHandler( "{0}/{1}.log".format(self.config.server.log_dir, "db"), encoding="utf-8", when="d", backupCount=10, ) fileHandler.setFormatter(log_fmt) consoleHandler = logging.StreamHandler() consoleHandler.setFormatter(log_fmt) self.logger.addHandler(fileHandler) self.logger.addHandler(consoleHandler) self.logger.setLevel(self.config.database.loglevel) coloredlogs.install( cfg.database.loglevel, logger=self.logger, fmt=log_fmt_str ) self.logger.handler_set = True # type: ignore def create_database(self): self.logger.info("Creating databases...") try: metadata.create_all(self.__engine.connect()) except SQLAlchemyError as e: self.logger.error(f"Failed to create databases! {e}") return games = Utils.get_all_titles() for game_dir, game_mod in games.items(): try: if hasattr(game_mod, "database") and hasattr(game_mod, "current_schema_version"): game_mod.database(self.config) metadata.create_all(self.__engine.connect()) self.base.set_schema_ver( game_mod.current_schema_version, game_mod.game_codes[0] ) except Exception as e: self.logger.warning( f"Could not load database schema from {game_dir} - {e}" ) self.logger.info(f"Setting base_schema_ver to {self.schema_ver_latest}") self.base.set_schema_ver(self.schema_ver_latest) self.logger.info( f"Setting user auto_incrememnt to {self.config.database.user_table_autoincrement_start}" ) self.user.reset_autoincrement( self.config.database.user_table_autoincrement_start ) def recreate_database(self): self.logger.info("Dropping all databases...") self.base.execute("SET FOREIGN_KEY_CHECKS=0") try: metadata.drop_all(self.__engine.connect()) except SQLAlchemyError as e: self.logger.error(f"Failed to drop databases! {e}") return for root, dirs, files in os.walk("./titles"): for dir in dirs: if not dir.startswith("__"): try: mod = importlib.import_module(f"titles.{dir}") try: if hasattr(mod, "database"): mod.database(self.config) metadata.drop_all(self.__engine.connect()) except Exception as e: self.logger.warning( f"Could not load database schema from {dir} - {e}" ) except ImportError as e: self.logger.warning( f"Failed to load database schema dir {dir} - {e}" ) break self.base.execute("SET FOREIGN_KEY_CHECKS=1") self.create_database() def migrate_database(self, game: str, version: int, action: str) -> None: old_ver = self.base.get_schema_ver(game) sql = "" if old_ver is None: self.logger.error( f"Schema for game {game} does not exist, did you run the creation script?" ) return if old_ver == version: self.logger.info( f"Schema for game {game} is already version {old_ver}, nothing to do" ) return if action == "upgrade": for x in range(old_ver, version): if not os.path.exists( f"core/data/schema/versions/{game.upper()}_{x + 1}_{action}.sql" ): self.logger.error( f"Could not find {action} script {game.upper()}_{x + 1}_{action}.sql in core/data/schema/versions folder" ) return with open( f"core/data/schema/versions/{game.upper()}_{x + 1}_{action}.sql", "r", encoding="utf-8", ) as f: sql = f.read() result = self.base.execute(sql) if result is None: self.logger.error("Error execuing sql script!") return None else: for x in range(old_ver, version, -1): if not os.path.exists( f"core/data/schema/versions/{game.upper()}_{x - 1}_{action}.sql" ): self.logger.error( f"Could not find {action} script {game.upper()}_{x - 1}_{action}.sql in core/data/schema/versions folder" ) return with open( f"core/data/schema/versions/{game.upper()}_{x - 1}_{action}.sql", "r", encoding="utf-8", ) as f: sql = f.read() result = self.base.execute(sql) if result is None: self.logger.error("Error execuing sql script!") return None result = self.base.set_schema_ver(version, game) if result is None: self.logger.error("Error setting version in schema_version table!") return None self.logger.info(f"Successfully migrated {game} to schema version {version}") def create_owner(self, email: Optional[str] = None) -> None: pw = "".join( secrets.choice(string.ascii_letters + string.digits) for i in range(20) ) hash = bcrypt.hashpw(pw.encode(), bcrypt.gensalt()) user_id = self.user.create_user(email=email, permission=255, password=hash) if user_id is None: self.logger.error(f"Failed to create owner with email {email}") return card_id = self.card.create_card(user_id, "00000000000000000000") if card_id is None: self.logger.error(f"Failed to create card for owner with id {user_id}") return self.logger.warn( f"Successfully created owner with email {email}, access code 00000000000000000000, and password {pw} Make sure to change this password and assign a real card ASAP!" ) def migrate_card(self, old_ac: str, new_ac: str, should_force: bool) -> None: if old_ac == new_ac: self.logger.error("Both access codes are the same!") return new_card = self.card.get_card_by_access_code(new_ac) if new_card is None: self.card.update_access_code(old_ac, new_ac) return if not should_force: self.logger.warn( f"Card already exists for access code {new_ac} (id {new_card['id']}). If you wish to continue, rerun with the '--force' flag." f" All exiting data on the target card {new_ac} will be perminently erased and replaced with data from card {old_ac}." ) return self.logger.info( f"All exiting data on the target card {new_ac} will be perminently erased and replaced with data from card {old_ac}." ) self.card.delete_card(new_card["id"]) self.card.update_access_code(old_ac, new_ac) hanging_user = self.user.get_user(new_card["user"]) if hanging_user["password"] is None: self.logger.info(f"Delete hanging user {hanging_user['id']}") self.user.delete_user(hanging_user["id"]) def delete_hanging_users(self) -> None: """ Finds and deletes users that have not registered for the webui that have no cards assocated with them. """ unreg_users = self.user.get_unregistered_users() if unreg_users is None: self.logger.error("Error occoured finding unregistered users") for user in unreg_users: cards = self.card.get_user_cards(user["id"]) if cards is None: self.logger.error(f"Error getting cards for user {user['id']}") continue if not cards: self.logger.info(f"Delete hanging user {user['id']}") self.user.delete_user(user["id"]) def autoupgrade(self) -> None: all_games = self.base.get_all_schema_vers() if all_games is None: self.logger.warn("Failed to get schema versions") for x in all_games: game = x["game"].upper() update_ver = 1 for y in range(2, 100): if os.path.exists(f"core/data/schema/versions/{game}_{y}_upgrade.sql"): update_ver = y else: break self.migrate_database(game, update_ver, "upgrade")