Similar to O.N.G.E.K.I. and CHUNITHM, with the caveat that the obfuscated endpoint is created using `md5(endpoint + salt)` instead of using PBKDF2 like other games.
Tested and confirmed working on FESTiVAL+.
The current implementation is also affected by #129, so I'm open to ideas.
Reviewed-on: #130
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
Allows setting allnet uri/host response based on things like version, config files, and other factors to accommodate a wider range of potential setups under the same roof. This DOES require all titles to adopt a new structure but it's documented and should hopefully be somewhat intuitive.
Co-authored-by: Hay1tsme <kevin@hay1ts.me>
Reviewed-on: #66
Co-authored-by: Kevin Trocolli <pitok236@gmail.com>
Co-committed-by: Kevin Trocolli <pitok236@gmail.com>
You can leave this option out to disable reboot times, and the games will use the prior mechanism of maintenance always being 4~ hours before current time
- Changed the credits config to the default 370 instead of 360
- Added `start_date` to the events to show new events
- Fixed Card Maker Gachas to only allow "Select Gacha" once
- Fixed the `get_profile_rating_log` database query
- Added CHUNITHM SUN support
- Added first matchmaking support with CPU spawning and messages
- Fixed wrong `next_idx` calculations
- Added `startDate` to events to spawn the correct items
- Fixed login bonus per version
- Added information to docs