Added customization unlock overrides
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@ -360,7 +360,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["mapIconId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["mapIconId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("map_icons"):
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item = dict()
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item["id"] = row["mapIconId"]
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item["name"] = row["name"]
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@ -375,7 +377,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["voiceId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["voiceId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("system_voices"):
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item = dict()
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item["id"] = row["voiceId"]
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item["name"] = row["name"]
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@ -390,7 +394,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["nameplateId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["nameplateId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("nameplates"):
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item = dict()
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item["id"] = row["nameplateId"]
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item["name"] = row["name"]
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@ -405,7 +411,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["trophyId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["trophyId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("trophies"):
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item = dict()
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item["id"] = row["trophyId"]
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item["name"] = row["name"]
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@ -420,7 +428,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["characterId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["characterId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("character_icons"):
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item = dict()
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item["id"] = row["characterId"]
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item["name"] = row["name"]
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@ -435,7 +445,9 @@ class ChuniFrontend(FE_Base):
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if rows:
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for row in rows:
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# Only include items that are either available by default or in the user unlocked list
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if row["defaultHave"] or row["avatarAccessoryId"] in user_unlocked_items:
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if row["defaultHave"] or \
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row["avatarAccessoryId"] in user_unlocked_items or \
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self.game_cfg.mods.forced_item_unlocks("avatar_accessories"):
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item = dict()
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item["id"] = row["avatarAccessoryId"]
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item["name"] = row["name"]
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