- If the Unity `LoadLibraryW` hook is done too early, then it somehow
interferes with the other DLL and hook table IAT hooks. Workaround
this by moving the Unity `LoadLibraryW` hook initialization after all
other hooks are done.
- Also, correct the platform ID to the ALLS HX
- If the Unity `LoadLibraryW` hook is done too early, then it somehow
interferes with the other DLL and hook table IAT hooks. Workaround
this by moving the Unity `LoadLibraryW` hook initialization after all
other hooks are done.
- Also, correct the platform ID to the ALLS HX
- Unity loads plugin DLLs and Mono dynamically.
- Ongeki uses Criware for videos so hook the Criware plugin DLL so the
path hooks load the videos from the hooked paths.
- Unity loads plugin DLLs and Mono dynamically.
- Ongeki uses Criware for videos so hook the Criware plugin DLL so the
path hooks load the videos from the hooked paths.
Some distributions of MinGW, recent builds included, require
`MINGW_HAS_SECURE_API` to be defined in order to expose `_s` variants of
functions, as defined by Annex K of the C standard, in the headers.
Omitting this definition leads to a bunch of compiler warnings clobbering
the build output, as well as possibly incorrect inference of argument and
return types by the compiler.
It needs to be set to `1` as opposed to simply defined as per
https://sourceforge.net/p/mingw-w64/bugs/714/.
Some distributions of MinGW, recent builds included, require
`MINGW_HAS_SECURE_API` to be defined in order to expose `_s` variants of
functions, as defined by Annex K of the C standard, in the headers.
Omitting this definition leads to a bunch of compiler warnings clobbering
the build output, as well as possibly incorrect inference of argument and
return types by the compiler.
It needs to be set to `1` as opposed to simply defined as per
https://sourceforge.net/p/mingw-w64/bugs/714/.
Optional for now, since not all games or configurations may need it.
It may be better eventually to refactor hooklib/path.c to allow for
static path remapping, to minimize boilerplate code around the functions.
Optional for now, since not all games or configurations may need it.
It may be better eventually to refactor hooklib/path.c to allow for
static path remapping, to minimize boilerplate code around the functions.