From f3e31fc2ae0c9c4fe8e23c2d8eb7e4784e5c03cf Mon Sep 17 00:00:00 2001 From: Dniel97 Date: Sun, 30 Jun 2024 19:37:04 +0200 Subject: [PATCH] improved doc --- doc/config/common.md | 2 +- segatools.md | 456 ------------------------------------------- 2 files changed, 1 insertion(+), 457 deletions(-) delete mode 100644 segatools.md diff --git a/doc/config/common.md b/doc/config/common.md index 59ec2e1..ad9e348 100644 --- a/doc/config/common.md +++ b/doc/config/common.md @@ -352,7 +352,7 @@ Enable keychip emulation. Disable to use a real keychip. Default: `A69E-01A88888888` Keychip serial number. Keychip serials observed in the wild follow this -pattern: `A6xE-01Ayyyyyyyy`. +pattern: `A\d{2}(E|X)-(01|20)[ABCDU]\d{8}`. ### `gameId` diff --git a/segatools.md b/segatools.md deleted file mode 100644 index 51b97e0..0000000 --- a/segatools.md +++ /dev/null @@ -1,456 +0,0 @@ -# Segatools common configuration settings - -This file describes configuration settings for Segatools that are common to -all games. - -Keyboard binding settings use -[Virtual-Key Codes](https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes). - -## `[aimeio]` - -Controls the card reader driver. - -### `path` - -Specify a path for a third-party card reader driver DLL. Default is empty -(use built-in emulation based on text files and keyboard input). - -In previous versions of Segatools this was accomplished by replacing the -AIMEIO.DLL file that came with Segatools. Segatools no longer ships with a -separate AIMEIO.DLL file (its functionality is now built into the various hook -DLLs). - -## `[aime]` - -Controls emulation of the Aime card reader assembly. - -### `enable` - -Default: `1` - -Enable Aime card reader assembly emulation. Disable to use a real SEGA Aime -reader (COM port number varies by game). - -### `aimePath` - -Default: `DEVICE\aime.txt` - -Path to a text file containing a classic Aime IC card ID. **This does not -currently work**. - -### `felicaPath` - -Default: `DEVICE\felica.txt` - -Path to a text file containing a FeliCa e-cash card IDm serial number. - -### `felicaGen` - -Default: `1` - -Whether to generate a random FeliCa ID if the file at `felicaPath` does not -exist. - -### `scan` - -Default: `0x0D` (`VK_RETURN`) - -Virtual-key code. If this button is **held** then the emulated IC card reader -emulates an IC card in its proximity. A variety of different IC cards can be -emulated; the exact choice of card that is emulated depends on the presence or -absence of the configured card ID files. - -## `[amvideo]` - -Controls the `amvideo.dll` stub built into Segatools. This is a DLL that is -normally present on the SEGA operating system image which is responsible for -changing screen resolution and orientation. - -### `enable` - -Default: `1` - -Enable stub `amvideo.dll`. Disable to use a real `amvideo.dll` build. Note that -you must have the correct registry settings installed and you must use the -version of `amvideo.dll` that matches your GPU vendor (since these DLLs make -use of vendor-specific APIs). - -## `[clock]` - -Controls hooks for Windows time-of-day APIs. - -### `timezone` - -Default: `1` - -Make the system time zone appear to be JST. SEGA games malfunction in strange -ways if the system time zone is not JST. There should not be any reason to -disable this hook other than possible implementation bugs, but the option is -provided if you need it. - -### `timewarp` - -Default: `0` - -Experimental time-of-day warping hook that skips over the hardcoded server -maintenance period. Causes an incorrect in-game time-of-day to be reported. -Better solutions for this problem exist and this feature will probably be -removed soon. - -### `writeable` - -Default: `0` - -Allow game to adjust system clock and time zone settings. This should normally -be left at `0`, but the option is provided if you need it. - -## `[dns]` - -Controls redirection of network server hostname lookups - -### `default` - -Default: `localhost` - -Controls hostname of all of the common network services servers, unless -overriden by a specific setting below. Most users will only need to change this -setting. Also, loopback addresses are specifically checked for and rejected by -the games themselves; this needs to be a LAN or WAN IP (or a hostname that -resolves to one). - -### `router` - -Default: Empty string (i.e. use value from `default` setting) - -Overrides the target of the `tenporouter.loc` and `bbrouter.loc` hostname -lookups. - -### `startup` - -Default: Empty string (i.e. use value from `default` setting) - -Overrides the target of the `naominet.jp` host lookup. - -### `billing` - -Default: Empty string (i.e. use value from `default` setting) - -Overrides the target of the `ib.naominet.jp` host lookup. - -### `aimedb` - -Default: Empty string (i.e. use value from `default` setting) - -Overrides the target of the `aime.naominet.jp` host lookup. - -## `[ds]` - -Controls emulation of the "DS (Dallas Semiconductor) EEPROM" chip on the AMEX -PCIe board. This is a small (32 byte) EEPROM that contains serial number and -region code information. It is not normally written to outside of inital -factory provisioning of a Sega Nu. - -### `enable` - -Default: `1` - -Enable DS EEPROM emulation. Disable to use the DS EEPROM chip on a real AMEX. - -### `region` - -Default: `1` - -AMEX Board region code. This appears to be a bit mask? - -- `1`: Japan -- `2`: USA? (Dead code, not used) -- `4`: Export -- `8`: China - -### `serialNo` - -Default `AAVE-01A99999999` - -"MAIN ID" serial number. First three characters are hardware series: - -- `AAV`: Nu-series -- `AAW`: NuSX-series -- `ACA`: ALLS-series - -## `[eeprom]` - -Controls emulation of the bulk EEPROM on the AMEX PCIe board. This chip stores -status and configuration information. - -### `enable` - -Default: `1` - -Enable bulk EEPROM emulation. Disable to use the bulk EEPROM chip on a real -AMEX. - -### `path` - -Default: `DEVICE\eeprom.bin` - -Path to the storage file for EEPROM emulation. This file is automatically -created and initialized with a suitable number of zero bytes if it does not -already exist. - -## `[gpio]` - -Configure emulation of the AMEX PCIe GPIO (General Purpose Input Output) -controller. - -### `enable` - -Default: `1` - -Enable GPIO emulation. Disable to use the GPIO controller on a real AMEX. - -### `sw1` - -Default `0x70` (`VK_F1`) - -Keyboard binding for Nu chassis SW1 button (alternative Test) - -### `sw2` - -Default `0x71` (`VK_F2`) - -Keyboard binding for Nu chassis SW2 button (alternative Service) - -### `dipsw1` .. `dipsw8` - -Defaults: `1`, `0`, `0`, `0`, `0`, `0`, `0`, `0` - -Nu chassis DIP switch settings: - -- Switch 1: Game-specific, but usually controls the "distribution server" - setting. Exactly one arcade machine on a cabinet router must be set to the - Server setting. - - `0`: Client - - `1`: Server -- Switch 2,3: Game-specific. - - Used by Mario&Sonic to configure cabinet ID, possibly other games. -- Switch 4: Screen orientation. Only used by the Nu system startup program. - - `0`: YOKO/Horizontal - - `1`: TATE/Vertical -- Switch 5,6,7: Screen resolution. Only used by the Nu system startup program. - - `000`: No change - - `100`: 640x480 - - `010`: 1024x600 - - `110`: 1024x768 - - `001`: 1280x720 - - `101`: 1280x1024 - - `110`: 1360x768 - - `111`: 1920x1080 -- Switch 8: Game-specific. Not used in any shipping game. - -## `[hwmon]` - -Configure stub implementation of the platform hardware monitor driver. The -real implementation of this driver monitors CPU temperatures by reading from -Intel Model Specific Registers, which is an action that is only permitted from -kernel mode. - -### `enable` - -Default `1` - -Enable hwmon emulation. Disable to use the real hwmon driver. - -## `[jvs]` - -Configure emulation of the AMEX PCIe JVS *controller* (not IO board!) - -### `enable` - -Default `1` - -Enable JVS port emulation. Disable to use the JVS port on a real AMEX. - -## `[keychip]` - -Configure keychip emulation. - -### `enable` - -Enable keychip emulation. Disable to use a real keychip. - -### `id` - -Default: `A69E-01A88888888` - -Keychip serial number. Keychip serials observed in the wild follow this -pattern: `A\d{2}(E01|X20)[ABCDU]\d{8}`. - -### `gameId` - -Default: (Varies depending on game) - -Override the game's four-character model code. Changing this from the game's -expected value will probably just cause a system error. - -### `platformId` - -Default: (Varies depending on game) - -Override the game's four-character platform code (e.g. `AAV2` for Nu 2). This -is actually supposed to be a separate three-character `platformId` and -integer `modelType` setting, but they are combined here for convenience. Valid -values include: - -- `AAV0`: Nu 1 (Project DIVA) -- `AAV1`: Nu 1.1 (Chunithm) -- `AAV2`: Nu 2 (Initial D Zero) -- `AAW0`: NuSX 1 -- `AAW1`: NuSX 1.1 -- `ACA0`: ALLS UX -- `ACA1`: ALLS HX -- `ACA2`: ALLS UX (without dedicated GPU) -- `ACA4`: ALLS MX - -### `region` - -Default: `1` - -Override the keychip's region code. Most games seem to pay attention to the -DS EEPROM region code and not the keychip region code, and this seems to be -a bit mask that controls which Nu PCB region codes this keychip is authorized -for. So it probably only affects the system software and not the game software. -Bit values are: - -- 1: JPN: Japan -- 2: USA (unused) -- 3: EXP: Export (for Asian markets) -- 4: CHS: China (Simplified Chinese?) - -### `systemFlag` - -Default: `0x64` - -An 8-bit bitfield of unclear meaning. The least significant bit indicates a -developer dongle, I think? Changing this doesn't seem to have any effect on -anything other than Project DIVA. - -Other values observed in the wild: - -- `0x04`: SDCH, SDCA -- `0x20`: SDCA - -### `subnet` - -Default `192.168.100.0` - -The LAN IP range that the game will expect. The prefix length is hardcoded into -the game program: for some games this is `/24`, for others it is `/20`. - -## `[netenv]` - -Configure network environment virtualization. This module helps bypass various -restrictions placed upon the game's LAN environment. - -### `enable` - -Default `1` - -Enable network environment virtualization. You may need to disable this if -you want to do any head-to-head play on your LAN. - -Note: The virtualized LAN IP range is taken from the emulated keychip's -`subnet` setting. - -### `addrSuffix` - -Default: `11` - -The final octet of the local host's IP address on the virtualized subnet (so, -if the keychip subnet is `192.168.32.0` and this value is set to `11`, then the -local host's virtualized LAN IP is `192.168.32.11`). - -### `routerSuffix` - -Default: `1` - -The final octet of the default gateway's IP address on the virtualized subnet. - -### `macAddr` - -Default: `01:02:03:04:05:06` - -The MAC address of the virtualized Ethernet adapter. The exact value shouldn't -ever matter. - -## `[pcbid]` - -Configure Windows host name virtualization. The ALLS-series platform no longer -has an AMEX board, so the MAIN ID serial number is stored in the Windows -hostname. - -### `enable` - -Default: `1` - -Enable Windows host name virtualization. This is only needed for ALLS-platform -games (since the ALLS lacks an AMEX and therefore has no DS EEPROM, so it needs -another way to store the PCB serial), but it does no harm on games that run on -earlier hardware. - -### `serialNo` - -Default: `ACAE01A99999999` - -Set the Windows host name. This should be an ALLS MAIN ID, without the -hyphen (which is not a valid character in a Windows host name). - -## `[sram]` - -Configure emulation of the AMEX PCIe battery-backed SRAM. This stores -bookkeeping state and settings. This file is automatically created and -initialized with a suitable number of zero bytes if it does not already exist. - -### `enable` - -Default `1` - -Enable SRAM emulation. Disable to use the SRAM on a real AMEX. - -### `path` - -Default `DEVICE\sram.bin` - -Path to the storage file for SRAM emulation. - -## `[vfs]` - -Configure Windows path redirection hooks. - -### `enable` - -Default: `1` - -Enable path redirection. - -### `amfs` - -Default: Empty string (causes a startup error) - -Configure the location of the SEGA AMFS volume. Stored on the `E` partition on -real hardware. - -### `appdata` - -Default: Empty string (causes a startup error) - -Configure the location of the SEGA "APPDATA" volume (nothing to do with the -Windows user's `%APPDATA%` directory). Stored on the `Y` partition on real -hardware. - -### `option` - -Default: Empty string - -Configure the location of the "Option" data mount point. This mount point is -optional (hence the name, probably) and contains directories which contain -minor over-the-air content updates.