3
2
forked from Dniel97/artemis
artemis/titles/ongeki/index.py

255 lines
9.0 KiB
Python

from twisted.web.http import Request
import json
import inflection
import yaml
import string
import logging
import coloredlogs
import zlib
from logging.handlers import TimedRotatingFileHandler
from Crypto.Cipher import AES
from Crypto.Util.Padding import pad
from Crypto.Protocol.KDF import PBKDF2
from Crypto.Hash import SHA1
from os import path
from typing import Tuple
from core.config import CoreConfig
from core.utils import Utils
from titles.ongeki.config import OngekiConfig
from titles.ongeki.const import OngekiConstants
from titles.ongeki.base import OngekiBase
from titles.ongeki.plus import OngekiPlus
from titles.ongeki.summer import OngekiSummer
from titles.ongeki.summerplus import OngekiSummerPlus
from titles.ongeki.red import OngekiRed
from titles.ongeki.redplus import OngekiRedPlus
from titles.ongeki.bright import OngekiBright
from titles.ongeki.brightmemory import OngekiBrightMemory
class OngekiServlet:
def __init__(self, core_cfg: CoreConfig, cfg_dir: str) -> None:
self.core_cfg = core_cfg
self.game_cfg = OngekiConfig()
self.hash_table: Dict[Dict[str, str]] = {}
if path.exists(f"{cfg_dir}/{OngekiConstants.CONFIG_NAME}"):
self.game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{OngekiConstants.CONFIG_NAME}"))
)
self.versions = [
OngekiBase(core_cfg, self.game_cfg),
OngekiPlus(core_cfg, self.game_cfg),
OngekiSummer(core_cfg, self.game_cfg),
OngekiSummerPlus(core_cfg, self.game_cfg),
OngekiRed(core_cfg, self.game_cfg),
OngekiRedPlus(core_cfg, self.game_cfg),
OngekiBright(core_cfg, self.game_cfg),
OngekiBrightMemory(core_cfg, self.game_cfg),
]
self.logger = logging.getLogger("ongeki")
if not hasattr(self.logger, "inited"):
log_fmt_str = "[%(asctime)s] Ongeki | %(levelname)s | %(message)s"
log_fmt = logging.Formatter(log_fmt_str)
fileHandler = TimedRotatingFileHandler(
"{0}/{1}.log".format(self.core_cfg.server.log_dir, "ongeki"),
encoding="utf8",
when="d",
backupCount=10,
)
fileHandler.setFormatter(log_fmt)
consoleHandler = logging.StreamHandler()
consoleHandler.setFormatter(log_fmt)
self.logger.addHandler(fileHandler)
self.logger.addHandler(consoleHandler)
self.logger.setLevel(self.game_cfg.server.loglevel)
coloredlogs.install(
level=self.game_cfg.server.loglevel, logger=self.logger, fmt=log_fmt_str
)
self.logger.inited = True
for version, keys in self.game_cfg.crypto.keys.items():
if len(keys) < 3:
continue
self.hash_table[version] = {}
method_list = [
method
for method in dir(self.versions[version])
if not method.startswith("__")
]
for method in method_list:
method_fixed = inflection.camelize(method)[6:-7]
# number of iterations is 64 on Bright Memory
iter_count = 64
hash = PBKDF2(
method_fixed,
bytes.fromhex(keys[2]),
128,
count=iter_count,
hmac_hash_module=SHA1,
)
hashed_name = hash.hex()[:32] # truncate unused bytes like the game does
self.hash_table[version][hashed_name] = method_fixed
self.logger.debug(
f"Hashed v{version} method {method_fixed} with {bytes.fromhex(keys[2])} to get {hash.hex()[:32]}"
)
@classmethod
def get_allnet_info(
cls, game_code: str, core_cfg: CoreConfig, cfg_dir: str
) -> Tuple[bool, str, str]:
game_cfg = OngekiConfig()
if path.exists(f"{cfg_dir}/{OngekiConstants.CONFIG_NAME}"):
game_cfg.update(
yaml.safe_load(open(f"{cfg_dir}/{OngekiConstants.CONFIG_NAME}"))
)
if not game_cfg.server.enable:
return (False, "", "")
if core_cfg.server.is_develop:
return (
True,
f"http://{core_cfg.title.hostname}:{core_cfg.title.port}/{game_code}/$v/",
f"{core_cfg.title.hostname}:{core_cfg.title.port}/",
)
return (
True,
f"http://{core_cfg.title.hostname}/{game_code}/$v/",
f"{core_cfg.title.hostname}/",
)
def render_POST(self, request: Request, version: int, url_path: str) -> bytes:
if url_path.lower() == "ping":
return zlib.compress(b'{"returnCode": 1}')
req_raw = request.content.getvalue()
url_split = url_path.split("/")
encrtped = False
internal_ver = 0
endpoint = url_split[len(url_split) - 1]
client_ip = Utils.get_ip_addr(request)
if version < 105: # 1.0
internal_ver = OngekiConstants.VER_ONGEKI
elif version >= 105 and version < 110: # Plus
internal_ver = OngekiConstants.VER_ONGEKI_PLUS
elif version >= 110 and version < 115: # Summer
internal_ver = OngekiConstants.VER_ONGEKI_SUMMER
elif version >= 115 and version < 120: # Summer Plus
internal_ver = OngekiConstants.VER_ONGEKI_SUMMER_PLUS
elif version >= 120 and version < 125: # Red
internal_ver = OngekiConstants.VER_ONGEKI_RED
elif version >= 125 and version < 130: # Red Plus
internal_ver = OngekiConstants.VER_ONGEKI_RED_PLUS
elif version >= 130 and version < 135: # Bright
internal_ver = OngekiConstants.VER_ONGEKI_BRIGHT
elif version >= 135 and version < 140: # Bright Memory
internal_ver = OngekiConstants.VER_ONGEKI_BRIGHT_MEMORY
if all(c in string.hexdigits for c in endpoint) and len(endpoint) == 32:
# If we get a 32 character long hex string, it's a hash and we're
# doing encrypted. The likelyhood of false positives is low but
# technically not 0
if internal_ver not in self.hash_table:
self.logger.error(
f"v{version} does not support encryption or no keys entered"
)
return zlib.compress(b'{"stat": "0"}')
elif endpoint.lower() not in self.hash_table[internal_ver]:
self.logger.error(
f"No hash found for v{version} endpoint {endpoint}"
)
return zlib.compress(b'{"stat": "0"}')
endpoint = self.hash_table[internal_ver][endpoint.lower()]
try:
crypt = AES.new(
bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]),
AES.MODE_CBC,
bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]),
)
req_raw = crypt.decrypt(req_raw)
except Exception as e:
self.logger.error(
f"Failed to decrypt v{version} request to {endpoint} -> {e}"
)
return zlib.compress(b'{"stat": "0"}')
encrtped = True
if (
not encrtped
and self.game_cfg.crypto.encrypted_only
):
self.logger.error(
f"Unencrypted v{version} {endpoint} request, but config is set to encrypted only: {req_raw}"
)
return zlib.compress(b'{"stat": "0"}')
try:
unzip = zlib.decompress(req_raw)
except zlib.error as e:
self.logger.error(
f"Failed to decompress v{version} {endpoint} request -> {e}"
)
return zlib.compress(b'{"stat": "0"}')
req_data = json.loads(unzip)
self.logger.info(
f"v{version} {endpoint} request from {client_ip}"
)
self.logger.debug(req_data)
func_to_find = "handle_" + inflection.underscore(endpoint) + "_request"
if not hasattr(self.versions[internal_ver], func_to_find):
self.logger.warning(f"Unhandled v{version} request {endpoint}")
return zlib.compress(b'{"returnCode": 1}')
try:
handler = getattr(self.versions[internal_ver], func_to_find)
resp = handler(req_data)
except Exception as e:
self.logger.error(f"Error handling v{version} method {endpoint} - {e}")
return zlib.compress(b'{"stat": "0"}')
if resp == None:
resp = {"returnCode": 1}
self.logger.debug(f"Response {resp}")
zipped = zlib.compress(json.dumps(resp, ensure_ascii=False).encode("utf-8"))
if not encrtped:
return zipped
padded = pad(zipped, 16)
crypt = AES.new(
bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][0]),
AES.MODE_CBC,
bytes.fromhex(self.game_cfg.crypto.keys[internal_ver][1]),
)
return crypt.encrypt(padded)