3
2
forked from Dniel97/artemis
artemis/titles/ongeki/base.py
beerpsi 40a0817009 CHUNITHM & O.N.G.E.K.I.: Handle userRatingBase*List (#113)
These tables are not used by the game, but are useful for anyone wanting to develop a web UI showing what the player's rating consists of. As such, instead of storing them in JSON columns, I've split them out, one row per each entry.

Reviewed-on: Hay1tsme/artemis#113
Co-authored-by: beerpsi <beerpsi@duck.com>
Co-committed-by: beerpsi <beerpsi@duck.com>
2024-03-14 14:44:32 +00:00

1177 lines
39 KiB
Python

from datetime import date, datetime, timedelta
from typing import Any, Dict, List
import json
import logging
from enum import Enum
import pytz
from core.config import CoreConfig
from core.data.cache import cached
from titles.ongeki.const import OngekiConstants
from titles.ongeki.config import OngekiConfig
from titles.ongeki.database import OngekiData
from titles.ongeki.config import OngekiConfig
class OngekiBattleGrade(Enum):
FAILED = 0
DRAW = 1
USUALLY = 2
GOOD = 3
GREAT = 4
EXCELLENT = 5
UNBELIEVABLE_GOLD = 6
UNBELIEVABLE_RAINBOW = 7
class OngekiBattlePointGrade(Enum):
FRESHMAN = 0
KYU10 = 1
KYU9 = 2
KYU8 = 3
KYU7 = 4
KYU6 = 5
KYU5 = 6
KYU4 = 7
KYU3 = 8
KYU2 = 9
KYU1 = 10
DAN1 = 11
DAN2 = 12
DAN3 = 13
DAN4 = 14
DAN5 = 15
DAN6 = 16
DAN7 = 17
DAN8 = 18
DAN9 = 19
DAN10 = 20
SODEN = 21
class OngekiTechnicalGrade(Enum):
D = 0
C = 1
B = 2
BB = 3
BBB = 4
A = 5
AA = 6
AAA = 7
S = 8
SS = 9
SSS = 10
SSSp = 11
class OngekiDifficulty(Enum):
BASIC = 0
ADVANCED = 1
EXPERT = 2
MASTER = 3
LUNATIC = 10
class OngekiGPLogKind(Enum):
NONE = 0
BUY1_START = 1
BUY2_START = 2
BUY3_START = 3
BUY1_ADD = 4
BUY2_ADD = 5
BUY3_ADD = 6
FIRST_PLAY = 7
COMPENSATION = 8
PAY_PLAY = 11
PAY_TIME = 12
PAY_MAS_UNLOCK = 13
PAY_MONEY = 14
class OngekiBase:
def __init__(self, core_cfg: CoreConfig, game_cfg: OngekiConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.data = OngekiData(core_cfg)
self.date_time_format = "%Y-%m-%d %H:%M:%S"
self.date_time_format_ext = (
"%Y-%m-%d %H:%M:%S.%f" # needs to be lopped off at [:-5]
)
self.date_time_format_short = "%Y-%m-%d"
self.logger = logging.getLogger("ongeki")
self.game = OngekiConstants.GAME_CODE
self.version = OngekiConstants.VER_ONGEKI
async def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
# if reboot start/end time is not defined use the default behavior of being a few hours ago
if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
reboot_start = datetime.strftime(
datetime.utcnow() + timedelta(hours=6), self.date_time_format
)
reboot_end = datetime.strftime(
datetime.utcnow() + timedelta(hours=7), self.date_time_format
)
else:
# get current datetime in JST
current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
# parse config start/end times into datetime
reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
# offset datetimes with current date/time
reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
# create strings for use in gameSetting
reboot_start = reboot_start_time.strftime(self.date_time_format)
reboot_end = reboot_end_time.strftime(self.date_time_format)
return {
"gameSetting": {
"dataVersion": "1.00.00",
"onlineDataVersion": "1.00.00",
"isMaintenance": "false",
"requestInterval": 10,
"rebootStartTime": reboot_start,
"rebootEndTime": reboot_end,
"isBackgroundDistribute": "false",
"maxCountCharacter": 50,
"maxCountCard": 300,
"maxCountItem": 300,
"maxCountMusic": 50,
"maxCountMusicItem": 300,
"macCountRivalMusic": 300,
},
"isDumpUpload": "false",
"isAou": "true",
}
async def handle_get_game_idlist_api_request(self, data: Dict) -> Dict:
"""
Gets lists of song IDs, either disabled songs or recomended songs depending on type?
"""
# type - int
# id - int
return {"type": data["type"], "length": 0, "gameIdlistList": []}
async def handle_get_game_ranking_api_request(self, data: Dict) -> Dict:
game_ranking_list = await self.data.static.get_ranking_list(self.version)
ranking_list = []
for music in game_ranking_list:
tmp = music._asdict()
ranking_list.append(tmp)
if ranking_list is None:
return {"length": 0, "gameRankingList": []}
return {
"type": data["type"],
"gameRankingList": ranking_list,
}
async def handle_get_game_point_api_request(self, data: Dict) -> Dict:
get_game_point = await self.data.static.get_static_game_point()
game_point = []
if not get_game_point:
self.logger.info(f"GP table is empty, inserting defaults")
await self.data.static.put_static_game_point_defaults()
get_game_point = await self.data.static.get_static_game_point()
for gp in get_game_point:
tmp = gp._asdict()
game_point.append(tmp)
return {
"length": len(game_point),
"gamePointList": game_point,
}
for gp in get_game_point:
tmp = gp._asdict()
game_point.append(tmp)
return {
"length": len(game_point),
"gamePointList": game_point,
}
async def handle_game_login_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "gameLogin"}
async def handle_game_logout_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "gameLogout"}
async def handle_extend_lock_time_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "ExtendLockTimeApi"}
async def handle_get_game_reward_api_request(self, data: Dict) -> Dict:
get_game_rewards = await self.data.static.get_reward_list(self.version)
reward_list = []
for reward in get_game_rewards:
tmp = reward._asdict()
tmp.pop("id")
tmp.pop("version")
tmp.pop("rewardname")
reward_list.append(tmp)
if reward_list is None:
return {"length": 0, "gameRewardList": []}
return {
"length": len(reward_list),
"gameRewardList": reward_list,
}
async def handle_get_game_present_api_request(self, data: Dict) -> Dict:
get_present = await self.data.static.get_present_list(self.version)
present_list = []
for present in get_present:
tmp = present._asdict()
tmp.pop("id")
tmp.pop("version")
present_list.append(tmp)
if present_list is None:
return {"length": 0, "gamePresentList": []}
return {
"length": len(present_list),
"gamePresentList": present_list,
}
async def handle_get_game_message_api_request(self, data: Dict) -> Dict:
return {"length": 0, "gameMessageList": []}
async def handle_get_game_sale_api_request(self, data: Dict) -> Dict:
return {"length": 0, "gameSaleList": []}
async def handle_get_game_tech_music_api_request(self, data: Dict) -> Dict:
music_list = await self.data.static.get_tech_music(self.version)
prep_music_list = []
for music in music_list:
tmp = music._asdict()
tmp.pop("id")
tmp.pop("version")
prep_music_list.append(tmp)
if prep_music_list is None:
return {"length": 0, "gameTechMusicList": []}
return {
"length": len(prep_music_list),
"gameTechMusicList": prep_music_list,
}
async def handle_upsert_client_setting_api_request(self, data: Dict) -> Dict:
if self.core_cfg.server.is_develop:
return {"returnCode": 1, "apiName": "UpsertClientSettingApi"}
client_id = data["clientId"]
client_setting_data = data["clientSetting"]
cab = await self.data.arcade.get_machine(client_id)
if cab is not None:
await self.data.static.put_client_setting_data(cab['id'], client_setting_data)
return {"returnCode": 1, "apiName": "UpsertClientSettingApi"}
async def handle_upsert_client_testmode_api_request(self, data: Dict) -> Dict:
if self.core_cfg.server.is_develop:
return {"returnCode": 1, "apiName": "UpsertClientTestmodeApi"}
region_id = data["regionId"]
client_testmode_data = data["clientTestmode"]
await self.data.static.put_client_testmode_data(region_id, client_testmode_data)
return {"returnCode": 1, "apiName": "UpsertClientTestmodeApi"}
async def handle_upsert_client_bookkeeping_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientBookkeeping"}
async def handle_upsert_client_develop_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientDevelop"}
async def handle_upsert_client_error_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "upsertClientError"}
async def handle_upsert_user_gplog_api_request(self, data: Dict) -> Dict:
user = data["userId"]
if user >= 200000000000000: # Account for guest play
user = None
await self.data.log.put_gp_log(
user,
data["usedCredit"],
data["placeName"],
data["userGplog"]["trxnDate"],
data["userGplog"]["placeId"],
data["userGplog"]["kind"],
data["userGplog"]["pattern"],
data["userGplog"]["currentGP"],
)
return {"returnCode": 1, "apiName": "UpsertUserGplogApi"}
async def handle_extend_lock_time_api_request(self, data: Dict) -> Dict:
return {"returnCode": 1, "apiName": "ExtendLockTimeApi"}
async def handle_get_game_event_api_request(self, data: Dict) -> Dict:
evts = await self.data.static.get_enabled_events(self.version)
if evts is None:
return {
"type": data["type"],
"length": 0,
"gameEventList": [],
}
evt_list = []
for event in evts:
evt_list.append(
{
"type": event["type"],
"id": event["eventId"],
# actually use the startDate from the import so it
# properly shows all the events when new ones are imported
"startDate": datetime.strftime(event["startDate"], "%Y-%m-%d %H:%M:%S.0"),
#"endDate": "2099-12-31 00:00:00.0",
"endDate": datetime.strftime(event["endDate"], "%Y-%m-%d %H:%M:%S.0"),
}
)
return {
"type": data["type"],
"length": len(evt_list),
"gameEventList": evt_list,
}
async def handle_get_game_id_list_api_request(self, data: Dict) -> Dict:
game_idlist: List[str, Any] = [] # 1 to 230 & 8000 to 8050
if data["type"] == 1:
for i in range(1, 231):
game_idlist.append({"type": 1, "id": i})
return {
"type": data["type"],
"length": len(game_idlist),
"gameIdlistList": game_idlist,
}
elif data["type"] == 2:
for i in range(8000, 8051):
game_idlist.append({"type": 2, "id": i})
return {
"type": data["type"],
"length": len(game_idlist),
"gameIdlistList": game_idlist,
}
async def handle_get_user_region_api_request(self, data: Dict) -> Dict:
return {"userId": data["userId"], "length": 0, "userRegionList": []}
async def handle_get_user_preview_api_request(self, data: Dict) -> Dict:
profile = await self.data.profile.get_profile_preview(data["userId"], self.version)
if profile is None:
return {
"userId": data["userId"],
"isLogin": False,
"lastLoginDate": "0000-00-00 00:00:00",
"userName": "",
"reincarnationNum": 0,
"level": 0,
"exp": 0,
"playerRating": 0,
"lastGameId": "",
"lastRomVersion": "",
"lastDataVersion": "",
"lastPlayDate": "",
"nameplateId": 0,
"trophyId": 0,
"cardId": 0,
"dispPlayerLv": 0,
"dispRating": 0,
"dispBP": 0,
"headphone": 0,
"banStatus": 0,
"isWarningConfirmed": True,
}
return {
"userId": data["userId"],
"isLogin": False,
"lastLoginDate": profile["lastPlayDate"],
"userName": profile["userName"],
"reincarnationNum": profile["reincarnationNum"],
"level": profile["level"],
"exp": profile["exp"],
"playerRating": profile["playerRating"],
"lastGameId": profile["lastGameId"],
"lastRomVersion": profile["lastRomVersion"],
"lastDataVersion": profile["lastDataVersion"],
"lastPlayDate": profile["lastPlayDate"],
"nameplateId": profile["nameplateId"],
"trophyId": profile["trophyId"],
"cardId": profile["cardId"],
"dispPlayerLv": profile["dispPlayerLv"],
"dispRating": profile["dispRating"],
"dispBP": profile["dispBP"],
"headphone": profile["headphone"],
"banStatus": profile["banStatus"],
"isWarningConfirmed": True,
}
async def handle_get_user_tech_count_api_request(self, data: Dict) -> Dict:
"""
Gets the number of AB and ABPs a player has per-difficulty (7, 7+, 8, etc)
The game sends this in upsert so we don't have to calculate it all out thankfully
"""
utcl = await self.data.score.get_tech_count(data["userId"])
userTechCountList = []
for tc in utcl:
tc.pop("id")
tc.pop("user")
userTechCountList.append(tc)
return {
"userId": data["userId"],
"length": len(userTechCountList),
"userTechCountList": userTechCountList,
}
async def handle_get_user_tech_event_api_request(self, data: Dict) -> Dict:
user_tech_event_list = await self.data.item.get_tech_event(self.version, data["userId"])
if user_tech_event_list is None:
return {}
tech_evt = []
for evt in user_tech_event_list:
tmp = evt._asdict()
tmp.pop("id")
tmp.pop("user")
tmp.pop("version")
tech_evt.append(tmp)
return {
"userId": data["userId"],
"length": len(tech_evt),
"userTechEventList": tech_evt,
}
async def handle_get_user_tech_event_ranking_api_request(self, data: Dict) -> Dict:
user_tech_event_ranks = await self.data.item.get_tech_event_ranking(self.version, data["userId"])
if user_tech_event_ranks is None:
return {
"userId": data["userId"],
"length": 0,
"userTechEventRankingList": [],
}
# collect the whole table and clear other players, to preserve proper ranking
evt_ranking = []
for evt in user_tech_event_ranks:
tmp = evt._asdict()
if tmp["user"] != data["userId"]:
tmp.clear()
else:
tmp.pop("id")
tmp.pop("user")
evt_ranking.append(tmp)
return {
"userId": data["userId"],
"length": len(evt_ranking),
"userTechEventRankingList": evt_ranking,
}
async def handle_get_user_kop_api_request(self, data: Dict) -> Dict:
kop_list = await self.data.profile.get_kop(data["userId"])
if kop_list is None:
return {}
for kop in kop_list:
kop.pop("user")
kop.pop("id")
return {
"userId": data["userId"],
"length": len(kop_list),
"userKopList": kop_list,
}
async def handle_get_user_music_api_request(self, data: Dict) -> Dict:
song_list = await self.util_generate_music_list(data["userId"])
max_ct = data["maxCount"]
next_idx = data["nextIndex"]
start_idx = next_idx
end_idx = max_ct + start_idx
if len(song_list[start_idx:]) > max_ct:
next_idx += max_ct
else:
next_idx = -1
return {
"userId": data["userId"],
"length": len(song_list[start_idx:end_idx]),
"nextIndex": next_idx,
"userMusicList": song_list[start_idx:end_idx],
}
async def handle_get_user_item_api_request(self, data: Dict) -> Dict:
kind = data["nextIndex"] / 10000000000
p = await self.data.item.get_items(data["userId"], kind)
if p is None:
return {
"userId": data["userId"],
"nextIndex": -1,
"itemKind": kind,
"userItemList": [],
}
items: List[Dict[str, Any]] = []
for i in range(data["nextIndex"] % 10000000000, len(p)):
if len(items) > data["maxCount"]:
break
tmp = p[i]._asdict()
tmp.pop("user")
tmp.pop("id")
items.append(tmp)
xout = kind * 10000000000 + (data["nextIndex"] % 10000000000) + len(items)
if len(items) < data["maxCount"] or data["maxCount"] == 0:
nextIndex = 0
else:
nextIndex = xout
return {
"userId": data["userId"],
"nextIndex": int(nextIndex),
"itemKind": int(kind),
"length": len(items),
"userItemList": items,
}
async def handle_get_user_option_api_request(self, data: Dict) -> Dict:
o = await self.data.profile.get_profile_options(data["userId"])
if o is None:
return {}
# get the dict representation of the row so we can modify values
user_opts = o._asdict()
# remove the values the game doesn't want
user_opts.pop("id")
user_opts.pop("user")
return {"userId": data["userId"], "userOption": user_opts}
async def handle_get_user_data_api_request(self, data: Dict) -> Dict:
p = await self.data.profile.get_profile_data(data["userId"], self.version)
if p is None:
return {}
cards = await self.data.card.get_user_cards(data["userId"])
if cards is None or len(cards) == 0:
# This should never happen
self.logger.error(
f"handle_get_user_data_api_request: Internal error - No cards found for user id {data['userId']}"
)
return {}
# get the dict representation of the row so we can modify values
user_data = p._asdict()
# remove the values the game doesn't want
user_data.pop("id")
user_data.pop("user")
user_data.pop("version")
# TODO: replace datetime objects with strings
# add access code that we don't store
user_data["accessCode"] = cards[0]["access_code"]
return {"userId": data["userId"], "userData": user_data}
async def handle_get_user_event_ranking_api_request(self, data: Dict) -> Dict:
user_event_ranking_list = await self.data.item.get_ranking_event_ranks(self.version, data["userId"])
if user_event_ranking_list is None:
return {}
# We collect the whole ranking table, and clear out any not needed data, this way we preserve the proper ranking
# In official spec this should be done server side, in maintenance period
prep_event_ranking = []
for evt in user_event_ranking_list:
tmp = evt._asdict()
if tmp["user"] != data["userId"]:
tmp.clear()
else:
tmp.pop("id")
tmp.pop("user")
prep_event_ranking.append(tmp)
return {
"userId": data["userId"],
"length": len(prep_event_ranking),
"userEventRankingList": prep_event_ranking,
}
async def handle_get_user_login_bonus_api_request(self, data: Dict) -> Dict:
user_login_bonus_list = await self.data.item.get_login_bonuses(data["userId"])
if user_login_bonus_list is None:
return {}
login_bonuses = []
for scenerio in user_login_bonus_list:
tmp = scenerio._asdict()
tmp.pop("id")
tmp.pop("user")
login_bonuses.append(tmp)
return {
"userId": data["userId"],
"length": len(login_bonuses),
"userLoginBonusList": login_bonuses,
}
async def handle_get_user_bp_base_request(self, data: Dict) -> Dict:
p = await self.data.profile.get_profile(
self.game, self.version, user_id=data["userId"]
)
if p is None:
return {}
profile = json.loads(p["data"])
return {
"userId": data["userId"],
"length": len(profile["userBpBaseList"]),
"userBpBaseList": profile["userBpBaseList"],
}
async def handle_get_user_recent_rating_api_request(self, data: Dict) -> Dict:
recent_rating = await self.data.profile.get_profile_recent_rating(data["userId"])
if recent_rating is None:
return {
"userId": data["userId"],
"length": 0,
"userRecentRatingList": [],
}
userRecentRatingList = recent_rating["recentRating"]
return {
"userId": data["userId"],
"length": len(userRecentRatingList),
"userRecentRatingList": userRecentRatingList,
}
async def handle_get_user_activity_api_request(self, data: Dict) -> Dict:
activity = await self.data.profile.get_profile_activity(data["userId"], data["kind"])
if activity is None:
return {}
user_activity = []
for act in activity:
user_activity.append(
{
"kind": act["kind"],
"id": act["activityId"],
"sortNumber": act["sortNumber"],
"param1": act["param1"],
"param2": act["param2"],
"param3": act["param3"],
"param4": act["param4"],
}
)
return {
"userId": data["userId"],
"length": len(user_activity),
"kind": data["kind"],
"userActivityList": user_activity,
}
async def handle_get_user_story_api_request(self, data: Dict) -> Dict:
user_stories = await self.data.item.get_stories(data["userId"])
if user_stories is None:
return {}
story_list = []
for story in user_stories:
tmp = story._asdict()
tmp.pop("id")
tmp.pop("user")
story_list.append(tmp)
return {
"userId": data["userId"],
"length": len(story_list),
"userStoryList": story_list,
}
async def handle_get_user_chapter_api_request(self, data: Dict) -> Dict:
user_chapters = await self.data.item.get_chapters(data["userId"])
if user_chapters is None:
return {}
chapter_list = []
for chapter in user_chapters:
tmp = chapter._asdict()
tmp.pop("id")
tmp.pop("user")
chapter_list.append(tmp)
return {
"userId": data["userId"],
"length": len(chapter_list),
"userChapterList": chapter_list,
}
async def handle_get_user_training_room_by_key_api_request(self, data: Dict) -> Dict:
return {
"userId": data["userId"],
"length": 0,
"userTrainingRoomList": [],
}
async def handle_get_user_character_api_request(self, data: Dict) -> Dict:
user_characters = await self.data.item.get_characters(data["userId"])
if user_characters is None:
return {}
character_list = []
for character in user_characters:
tmp = character._asdict()
tmp.pop("id")
tmp.pop("user")
character_list.append(tmp)
return {
"userId": data["userId"],
"length": len(character_list),
"userCharacterList": character_list,
}
async def handle_get_user_card_api_request(self, data: Dict) -> Dict:
user_cards = await self.data.item.get_cards(data["userId"])
if user_cards is None:
return {}
card_list = []
for card in user_cards:
tmp = card._asdict()
tmp.pop("id")
tmp.pop("user")
card_list.append(tmp)
return {
"userId": data["userId"],
"length": len(card_list),
"userCardList": card_list,
}
async def handle_get_user_deck_by_key_api_request(self, data: Dict) -> Dict:
# Auth key doesn't matter, it just wants all the decks
decks = await self.data.item.get_decks(data["userId"])
if decks is None:
return {}
deck_list = []
for deck in decks:
tmp = deck._asdict()
tmp.pop("user")
tmp.pop("id")
deck_list.append(tmp)
return {
"userId": data["userId"],
"length": len(deck_list),
"userDeckList": deck_list,
}
async def handle_get_user_trade_item_api_request(self, data: Dict) -> Dict:
user_trade_items = await self.data.item.get_trade_items(data["userId"])
if user_trade_items is None:
return {}
trade_item_list = []
for trade_item in user_trade_items:
tmp = trade_item._asdict()
tmp.pop("id")
tmp.pop("user")
trade_item_list.append(tmp)
return {
"userId": data["userId"],
"length": len(trade_item_list),
"userTradeItemList": trade_item_list,
}
async def handle_get_user_scenario_api_request(self, data: Dict) -> Dict:
user_scenerio = await self.data.item.get_scenerios(data["userId"])
if user_scenerio is None:
return {}
scenerio_list = []
for scenerio in user_scenerio:
tmp = scenerio._asdict()
tmp.pop("id")
tmp.pop("user")
scenerio_list.append(tmp)
return {
"userId": data["userId"],
"length": len(scenerio_list),
"userScenarioList": scenerio_list,
}
async def handle_get_user_ratinglog_api_request(self, data: Dict) -> Dict:
rating_log = await self.data.profile.get_profile_rating_log(data["userId"])
if rating_log is None:
return {}
userRatinglogList = []
for rating in rating_log:
tmp = rating._asdict()
tmp.pop("id")
tmp.pop("user")
userRatinglogList.append(tmp)
return {
"userId": data["userId"],
"length": len(userRatinglogList),
"userRatinglogList": userRatinglogList,
}
async def handle_get_user_mission_point_api_request(self, data: Dict) -> Dict:
user_mission_point_list = await self.data.item.get_mission_points(self.version, data["userId"])
if user_mission_point_list is None:
return {}
mission_point_list = []
for evt_music in user_mission_point_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
tmp.pop("version")
mission_point_list.append(tmp)
return {
"userId": data["userId"],
"length": len(mission_point_list),
"userMissionPointList": mission_point_list,
}
async def handle_get_user_event_point_api_request(self, data: Dict) -> Dict:
user_event_point_list = await self.data.item.get_event_points(data["userId"])
if user_event_point_list is None:
return {}
event_point_list = []
for evt_music in user_event_point_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
# pop other stuff event_point doesn't want
tmp.pop("rank")
tmp.pop("type")
tmp.pop("date")
event_point_list.append(tmp)
return {
"userId": data["userId"],
"length": len(event_point_list),
"userEventPointList": event_point_list,
}
async def handle_get_user_music_item_api_request(self, data: Dict) -> Dict:
user_music_item_list = await self.data.item.get_music_items(data["userId"])
if user_music_item_list is None:
return {}
music_item_list = []
for evt_music in user_music_item_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
music_item_list.append(tmp)
return {
"userId": data["userId"],
"length": len(music_item_list),
"userMusicItemList": music_item_list,
}
async def handle_get_user_event_music_api_request(self, data: Dict) -> Dict:
user_evt_music_list = await self.data.item.get_event_music(data["userId"])
if user_evt_music_list is None:
return {}
evt_music_list = []
for evt_music in user_evt_music_list:
tmp = evt_music._asdict()
tmp.pop("id")
tmp.pop("user")
evt_music_list.append(tmp)
return {
"userId": data["userId"],
"length": len(evt_music_list),
"userEventMusicList": evt_music_list,
}
async def handle_get_user_boss_api_request(self, data: Dict) -> Dict:
p = await self.data.item.get_bosses(data["userId"])
if p is None:
return {}
boss_list = []
for boss in p:
tmp = boss._asdict()
tmp.pop("id")
tmp.pop("user")
boss_list.append(tmp)
return {
"userId": data["userId"],
"length": len(boss_list),
"userBossList": boss_list,
}
async def handle_upsert_user_all_api_request(self, data: Dict) -> Dict:
upsert = data["upsertUserAll"]
user_id = data["userId"]
# The isNew fields are new as of Red and up. We just won't use them for now.
if "userData" in upsert and len(upsert["userData"]) > 0:
await self.data.profile.put_profile_data(
user_id, self.version, upsert["userData"][0]
)
if "userOption" in upsert and len(upsert["userOption"]) > 0:
await self.data.profile.put_profile_options(user_id, upsert["userOption"][0])
if "userPlaylogList" in upsert:
for playlog in upsert["userPlaylogList"]:
await self.data.score.put_playlog(user_id, playlog)
if "userActivityList" in upsert:
for act in upsert["userActivityList"]:
await self.data.profile.put_profile_activity(
user_id,
act["kind"],
act["id"],
act["sortNumber"],
act["param1"],
act["param2"],
act["param3"],
act["param4"],
)
if "userRecentRatingList" in upsert:
await self.data.profile.put_profile_recent_rating(
user_id, upsert["userRecentRatingList"]
)
if "userBpBaseList" in upsert:
await self.data.profile.put_profile_bp_list(user_id, upsert["userBpBaseList"])
if "userMusicDetailList" in upsert:
for x in upsert["userMusicDetailList"]:
await self.data.score.put_best_score(user_id, x)
if "userCharacterList" in upsert:
for x in upsert["userCharacterList"]:
await self.data.item.put_character(user_id, x)
if "userCardList" in upsert:
for x in upsert["userCardList"]:
await self.data.item.put_card(user_id, x)
if "userDeckList" in upsert:
for x in upsert["userDeckList"]:
await self.data.item.put_deck(user_id, x)
if "userTrainingRoomList" in upsert:
for x in upsert["userTrainingRoomList"]:
await self.data.profile.put_training_room(user_id, x)
if "userStoryList" in upsert:
for x in upsert["userStoryList"]:
await self.data.item.put_story(user_id, x)
if "userChapterList" in upsert:
for x in upsert["userChapterList"]:
await self.data.item.put_chapter(user_id, x)
if "userMemoryChapterList" in upsert:
for x in upsert["userMemoryChapterList"]:
await self.data.item.put_memorychapter(user_id, x)
if "userItemList" in upsert:
for x in upsert["userItemList"]:
await self.data.item.put_item(user_id, x)
if "userMusicItemList" in upsert:
for x in upsert["userMusicItemList"]:
await self.data.item.put_music_item(user_id, x)
if "userLoginBonusList" in upsert:
for x in upsert["userLoginBonusList"]:
await self.data.item.put_login_bonus(user_id, x)
if "userEventPointList" in upsert:
for x in upsert["userEventPointList"]:
await self.data.item.put_event_point(user_id, self.version, x)
if "userMissionPointList" in upsert:
for x in upsert["userMissionPointList"]:
await self.data.item.put_mission_point(user_id, self.version, x)
if "userRatinglogList" in upsert:
for x in upsert["userRatinglogList"]:
await self.data.profile.put_profile_rating_log(
user_id, x["dataVersion"], x["highestRating"]
)
if "userBossList" in upsert:
for x in upsert["userBossList"]:
await self.data.item.put_boss(user_id, x)
if "userTechCountList" in upsert:
for x in upsert["userTechCountList"]:
await self.data.score.put_tech_count(user_id, x)
if "userScenerioList" in upsert:
for x in upsert["userScenerioList"]:
await self.data.item.put_scenerio(user_id, x)
if "userTradeItemList" in upsert:
for x in upsert["userTradeItemList"]:
await self.data.item.put_trade_item(user_id, x)
if "userEventMusicList" in upsert:
for x in upsert["userEventMusicList"]:
await self.data.item.put_event_music(user_id, x)
if "userTechEventList" in upsert:
for x in upsert["userTechEventList"]:
await self.data.item.put_tech_event(user_id, self.version, x)
# This should be updated once a day in maintenance window, but for time being we will push the update on each upsert
await self.data.item.put_tech_event_ranking(user_id, self.version, x)
if "userKopList" in upsert:
for x in upsert["userKopList"]:
await self.data.profile.put_kop(user_id, x)
for rating_type in {
"userRatingBaseBestList",
"userRatingBaseBestNewList",
"userRatingBaseHotList",
"userRatingBaseNextList",
"userRatingBaseNextNewList",
"userRatingBaseHotNextList",
}:
if rating_type not in upsert:
continue
await self.data.profile.put_profile_rating(
user_id,
self.version,
rating_type,
upsert[rating_type],
)
return {"returnCode": 1, "apiName": "upsertUserAll"}
async def handle_get_user_rival_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rival_list = []
user_rivals = await self.data.profile.get_rivals(data["userId"])
for rival in user_rivals:
tmp = {}
tmp["rivalUserId"] = rival[0]
rival_list.append(tmp)
if user_rivals is None or len(rival_list) < 1:
return {
"userId": data["userId"],
"length": 0,
"userRivalList": [],
}
return {
"userId": data["userId"],
"length": len(rival_list),
"userRivalList": rival_list,
}
async def handle_get_user_rival_data_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rivals = []
for rival in data["userRivalList"]:
name = await self.data.profile.get_profile_name(
rival["rivalUserId"], self.version
)
if name is None:
continue
rivals.append({"rivalUserId": rival["rivalUserId"], "rivalUserName": name})
return {
"userId": data["userId"],
"length": len(rivals),
"userRivalDataList": rivals,
}
async def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
"""
Added in Bright
"""
rival_id = data["rivalUserId"]
next_idx = data["nextIndex"]
max_ct = data["maxCount"]
music = self.handle_get_user_music_api_request(
{"userId": rival_id, "nextIndex": next_idx, "maxCount": max_ct}
)
for song in music["userMusicList"]:
song["userRivalMusicDetailList"] = song["userMusicDetailList"]
song.pop("userMusicDetailList")
return {
"userId": data["userId"],
"rivalUserId": rival_id,
"length": music["length"],
"nextIndex": music["nextIndex"],
"userRivalMusicList": music["userMusicList"],
}
@cached(2)
async def util_generate_music_list(self, user_id: int) -> List:
music_detail = await self.data.score.get_best_scores(user_id)
song_list = []
for md in music_detail:
found = False
tmp = md._asdict()
tmp.pop("user")
tmp.pop("id")
for song in song_list:
if song["userMusicDetailList"][0]["musicId"] == tmp["musicId"]:
found = True
song["userMusicDetailList"].append(tmp)
song["length"] = len(song["userMusicDetailList"])
break
if not found:
song_list.append({"length": 1, "userMusicDetailList": [tmp]})
return song_list