forked from Dniel97/artemis
1083 lines
57 KiB
Python
1083 lines
57 KiB
Python
from datetime import datetime, timedelta
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import json, logging
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from typing import Any, Dict
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import random
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import struct
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from csv import *
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from random import choice
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import random as rand
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from core.data import Data
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from core import CoreConfig
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from .config import SaoConfig
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from .database import SaoData
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from titles.sao.handlers.base import *
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class SaoBase:
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def __init__(self, core_cfg: CoreConfig, game_cfg: SaoConfig) -> None:
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self.core_cfg = core_cfg
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self.game_cfg = game_cfg
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self.core_data = Data(core_cfg)
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self.game_data = SaoData(core_cfg)
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self.version = 0
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self.logger = logging.getLogger("sao")
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def handle_noop(self, request: Any) -> bytes:
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sao_request = request
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sao_id = int(sao_request[:4],16) + 1
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ret = struct.pack("!HHIIIIIIb", sao_id, 0, 0, 5, 1, 1, 5, 0x01000000, 0).hex()
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return bytes.fromhex(ret)
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def handle_c122(self, request: Any) -> bytes:
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#common/get_maintenance_info
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resp = SaoGetMaintResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c12e(self, request: Any) -> bytes:
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#common/ac_cabinet_boot_notification
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resp = SaoCommonAcCabinetBootNotificationResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c100(self, request: Any) -> bytes:
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#common/get_app_versions
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resp = SaoCommonGetAppVersionsRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c102(self, request: Any) -> bytes:
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#common/master_data_version_check
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resp = SaoMasterDataVersionCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c10a(self, request: Any) -> bytes:
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#common/paying_play_start
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resp = SaoCommonPayingPlayStartRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_ca02(self, request: Any) -> bytes:
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#quest_multi_play_room/get_quest_scene_multi_play_photon_server
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resp = SaoGetQuestSceneMultiPlayPhotonServerResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c11e(self, request: Any) -> bytes:
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#common/get_auth_card_data
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"cabinet_type" / Int8ub, # cabinet_type is a byte
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"auth_type" / Int8ub, # auth_type is a byte
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"store_id_size" / Rebuild(Int32ub, len_(this.store_id) * 2), # calculates the length of the store_id
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"store_id" / PaddedString(this.store_id_size, "utf_16_le"), # store_id is a (zero) padded string
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"serial_no_size" / Rebuild(Int32ub, len_(this.serial_no) * 2), # calculates the length of the serial_no
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"serial_no" / PaddedString(this.serial_no_size, "utf_16_le"), # serial_no is a (zero) padded string
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"access_code_size" / Rebuild(Int32ub, len_(this.access_code) * 2), # calculates the length of the access_code
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"access_code" / PaddedString(this.access_code_size, "utf_16_le"), # access_code is a (zero) padded string
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"chip_id_size" / Rebuild(Int32ub, len_(this.chip_id) * 2), # calculates the length of the chip_id
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"chip_id" / PaddedString(this.chip_id_size, "utf_16_le"), # chip_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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access_code = req_data.access_code
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#Check authentication
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user_id = self.core_data.card.get_user_id_from_card( access_code )
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if not user_id:
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user_id = self.core_data.user.create_user() #works
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card_id = self.core_data.card.create_card(user_id, access_code)
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if card_id is None:
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user_id = -1
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self.logger.error("Failed to register card!")
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# Create profile with 3 basic heroes
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profile_id = self.game_data.profile.create_profile(user_id)
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self.game_data.item.put_hero_log(user_id, 101000010, 1, 0, 101000016, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 102000010, 1, 0, 103000006, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 103000010, 1, 0, 112000009, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_party(user_id, 0, 101000010, 102000010, 103000010)
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
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# Force the tutorial stage to be completed due to potential crash in-game
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self.logger.info(f"User Authenticated: { access_code } | { user_id }")
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#Grab values from profile
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profile_data = self.game_data.profile.get_profile(user_id)
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if user_id and not profile_data:
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profile_id = self.game_data.profile.create_profile(user_id)
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self.game_data.item.put_hero_log(user_id, 101000010, 1, 0, 101000016, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 102000010, 1, 0, 103000006, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_log(user_id, 103000010, 1, 0, 112000009, 0, 30086, 1001, 1002, 1003, 1005)
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self.game_data.item.put_hero_party(user_id, 0, 101000010, 102000010, 103000010)
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self.game_data.item.put_equipment_data(user_id, 101000016, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 103000006, 1, 200, 0, 0, 0)
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self.game_data.item.put_equipment_data(user_id, 112000009, 1, 200, 0, 0, 0)
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self.game_data.item.put_player_quest(user_id, 1001, True, 300, 0, 0, 1)
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# Force the tutorial stage to be completed due to potential crash in-game
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetAuthCardDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c40c(self, request: Any) -> bytes:
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#home/check_ac_login_bonus
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resp = SaoHomeCheckAcLoginBonusResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c104(self, request: Any) -> bytes:
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#common/login
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"cabinet_type" / Int8ub, # cabinet_type is a byte
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"auth_type" / Int8ub, # auth_type is a byte
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"store_id_size" / Rebuild(Int32ub, len_(this.store_id) * 2), # calculates the length of the store_id
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"store_id" / PaddedString(this.store_id_size, "utf_16_le"), # store_id is a (zero) padded string
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"store_name_size" / Rebuild(Int32ub, len_(this.store_name) * 2), # calculates the length of the store_name
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"store_name" / PaddedString(this.store_name_size, "utf_16_le"), # store_name is a (zero) padded string
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"serial_no_size" / Rebuild(Int32ub, len_(this.serial_no) * 2), # calculates the length of the serial_no
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"serial_no" / PaddedString(this.serial_no_size, "utf_16_le"), # serial_no is a (zero) padded string
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"access_code_size" / Rebuild(Int32ub, len_(this.access_code) * 2), # calculates the length of the access_code
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"access_code" / PaddedString(this.access_code_size, "utf_16_le"), # access_code is a (zero) padded string
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"chip_id_size" / Rebuild(Int32ub, len_(this.chip_id) * 2), # calculates the length of the chip_id
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"chip_id" / PaddedString(this.chip_id_size, "utf_16_le"), # chip_id is a (zero) padded string
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"free_ticket_distribution_target_flag" / Int8ub, # free_ticket_distribution_target_flag is a byte
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)
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req_data = req_struct.parse(req)
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access_code = req_data.access_code
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user_id = self.core_data.card.get_user_id_from_card( access_code )
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoCommonLoginResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c404(self, request: Any) -> bytes:
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#home/check_comeback_event
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resp = SaoCheckComebackEventRequest(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c000(self, request: Any) -> bytes:
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#ticket/ticket
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resp = SaoTicketResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c500(self, request: Any) -> bytes:
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#user_info/get_user_basic_data
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetUserBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c600(self, request: Any) -> bytes:
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#have_object/get_hero_log_user_data_list
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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hero_data = self.game_data.item.get_hero_logs(user_id)
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resp = SaoGetHeroLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, hero_data)
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return resp.make()
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def handle_c602(self, request: Any) -> bytes:
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#have_object/get_equipment_user_data_list
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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equipment_data = self.game_data.item.get_user_equipments(user_id)
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resp = SaoGetEquipmentUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, equipment_data)
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return resp.make()
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def handle_c604(self, request: Any) -> bytes:
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#have_object/get_item_user_data_list
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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item_data = self.game_data.item.get_user_items(user_id)
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resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, item_data)
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return resp.make()
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def handle_c606(self, request: Any) -> bytes:
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#have_object/get_support_log_user_data_list
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supportIdsData = self.game_data.static.get_support_log_ids(0, True)
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resp = SaoGetSupportLogUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, supportIdsData)
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return resp.make()
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def handle_c800(self, request: Any) -> bytes:
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#custom/get_title_user_data_list
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titleIdsData = self.game_data.static.get_title_ids(0, True)
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resp = SaoGetTitleUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, titleIdsData)
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return resp.make()
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def handle_c608(self, request: Any) -> bytes:
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#have_object/get_episode_append_data_list
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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profile_data = self.game_data.profile.get_profile(user_id)
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resp = SaoGetEpisodeAppendDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
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return resp.make()
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def handle_c804(self, request: Any) -> bytes:
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#custom/get_party_data_list
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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hero_party = self.game_data.item.get_hero_party(user_id, 0)
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hero1_data = self.game_data.item.get_hero_log(user_id, hero_party[3])
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hero2_data = self.game_data.item.get_hero_log(user_id, hero_party[4])
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hero3_data = self.game_data.item.get_hero_log(user_id, hero_party[5])
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resp = SaoGetPartyDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, hero1_data, hero2_data, hero3_data)
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return resp.make()
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def handle_c902(self, request: Any) -> bytes: # for whatever reason, having all entries empty or filled changes nothing
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#quest/get_quest_scene_prev_scan_profile_card
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resp = SaoGetQuestScenePrevScanProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c124(self, request: Any) -> bytes:
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#common/get_resource_path_info
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resp = SaoGetResourcePathInfoResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c900(self, request: Any) -> bytes:
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#quest/get_quest_scene_user_data_list // QuestScene.csv
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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quest_data = self.game_data.item.get_quest_logs(user_id)
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resp = SaoGetQuestSceneUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, quest_data)
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return resp.make()
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def handle_c400(self, request: Any) -> bytes:
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#home/check_yui_medal_get_condition
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resp = SaoCheckYuiMedalGetConditionResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c402(self, request: Any) -> bytes:
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#home/get_yui_medal_bonus_user_data
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resp = SaoGetYuiMedalBonusUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c40a(self, request: Any) -> bytes:
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#home/check_profile_card_used_reward
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c814(self, request: Any) -> bytes:
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#custom/synthesize_enhancement_hero_log
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"origin_user_hero_log_id_size" / Rebuild(Int32ub, len_(this.origin_user_hero_log_id) * 2), # calculates the length of the origin_user_hero_log_id
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"origin_user_hero_log_id" / PaddedString(this.origin_user_hero_log_id_size, "utf_16_le"), # origin_user_hero_log_id is a (zero) padded string
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Padding(3),
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"material_common_reward_user_data_list_length" / Rebuild(Int8ub, len_(this.material_common_reward_user_data_list)), # material_common_reward_user_data_list is a byte,
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"material_common_reward_user_data_list" / Array(this.material_common_reward_user_data_list_length, Struct(
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"common_reward_type" / Int16ub, # team_no is a byte
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"user_common_reward_id_size" / Rebuild(Int32ub, len_(this.user_common_reward_id) * 2), # calculates the length of the user_common_reward_id
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"user_common_reward_id" / PaddedString(this.user_common_reward_id_size, "utf_16_le"), # user_common_reward_id is a (zero) padded string
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)),
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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synthesize_hero_log_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.origin_user_hero_log_id)
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|
|
for i in range(0,req_data.material_common_reward_user_data_list_length):
|
|
|
|
itemList = self.game_data.static.get_item_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
heroList = self.game_data.static.get_hero_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
equipmentList = self.game_data.static.get_equipment_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if itemList:
|
|
hero_exp = 2000 + int(synthesize_hero_log_data["log_exp"])
|
|
self.game_data.item.remove_item(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if equipmentList:
|
|
equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
hero_exp = int(equipment_data["enhancement_exp"]) + int(synthesize_hero_log_data["log_exp"])
|
|
self.game_data.item.remove_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if heroList:
|
|
hero_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
hero_exp = int(hero_data["log_exp"]) + int(synthesize_hero_log_data["log_exp"])
|
|
self.game_data.item.remove_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
self.game_data.item.put_hero_log(
|
|
user_id,
|
|
int(req_data.origin_user_hero_log_id),
|
|
synthesize_hero_log_data["log_level"],
|
|
hero_exp,
|
|
synthesize_hero_log_data["main_weapon"],
|
|
synthesize_hero_log_data["sub_equipment"],
|
|
synthesize_hero_log_data["skill_slot1_skill_id"],
|
|
synthesize_hero_log_data["skill_slot2_skill_id"],
|
|
synthesize_hero_log_data["skill_slot3_skill_id"],
|
|
synthesize_hero_log_data["skill_slot4_skill_id"],
|
|
synthesize_hero_log_data["skill_slot5_skill_id"]
|
|
)
|
|
|
|
profile = self.game_data.profile.get_profile(req_data.user_id)
|
|
new_col = int(profile["own_col"]) - 100
|
|
|
|
# Update profile
|
|
|
|
self.game_data.profile.put_profile(
|
|
req_data.user_id,
|
|
profile["user_type"],
|
|
profile["nick_name"],
|
|
profile["rank_num"],
|
|
profile["rank_exp"],
|
|
new_col,
|
|
profile["own_vp"],
|
|
profile["own_yui_medal"],
|
|
profile["setting_title_id"]
|
|
)
|
|
|
|
# Load the item again to push to the response handler
|
|
synthesize_hero_log_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.origin_user_hero_log_id)
|
|
|
|
resp = SaoSynthesizeEnhancementHeroLogResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, synthesize_hero_log_data)
|
|
return resp.make()
|
|
|
|
def handle_c816(self, request: Any) -> bytes:
|
|
#custom/synthesize_enhancement_equipment
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(20),
|
|
"ticket_id" / Bytes(1), # needs to be parsed as an int
|
|
Padding(1),
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
"origin_user_equipment_id_size" / Rebuild(Int32ub, len_(this.origin_user_equipment_id) * 2), # calculates the length of the origin_user_equipment_id
|
|
"origin_user_equipment_id" / PaddedString(this.origin_user_equipment_id_size, "utf_16_le"), # origin_user_equipment_id is a (zero) padded string
|
|
Padding(3),
|
|
"material_common_reward_user_data_list_length" / Rebuild(Int8ub, len_(this.material_common_reward_user_data_list)), # material_common_reward_user_data_list is a byte,
|
|
"material_common_reward_user_data_list" / Array(this.material_common_reward_user_data_list_length, Struct(
|
|
"common_reward_type" / Int16ub, # team_no is a byte
|
|
"user_common_reward_id_size" / Rebuild(Int32ub, len_(this.user_common_reward_id) * 2), # calculates the length of the user_common_reward_id
|
|
"user_common_reward_id" / PaddedString(this.user_common_reward_id_size, "utf_16_le"), # user_common_reward_id is a (zero) padded string
|
|
)),
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
|
|
user_id = req_data.user_id
|
|
synthesize_equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.origin_user_equipment_id)
|
|
|
|
for i in range(0,req_data.material_common_reward_user_data_list_length):
|
|
|
|
itemList = self.game_data.static.get_item_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
heroList = self.game_data.static.get_hero_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
equipmentList = self.game_data.static.get_equipment_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if itemList:
|
|
equipment_exp = 2000 + int(synthesize_equipment_data["enhancement_exp"])
|
|
self.game_data.item.remove_item(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if equipmentList:
|
|
equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
equipment_exp = int(equipment_data["enhancement_exp"]) + int(synthesize_equipment_data["enhancement_exp"])
|
|
self.game_data.item.remove_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
if heroList:
|
|
hero_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
equipment_exp = int(hero_data["log_exp"]) + int(synthesize_equipment_data["enhancement_exp"])
|
|
self.game_data.item.remove_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
|
|
|
|
self.game_data.item.put_equipment_data(req_data.user_id, int(req_data.origin_user_equipment_id), synthesize_equipment_data["enhancement_value"], equipment_exp, 0, 0, 0)
|
|
|
|
profile = self.game_data.profile.get_profile(req_data.user_id)
|
|
new_col = int(profile["own_col"]) - 100
|
|
|
|
# Update profile
|
|
|
|
self.game_data.profile.put_profile(
|
|
req_data.user_id,
|
|
profile["user_type"],
|
|
profile["nick_name"],
|
|
profile["rank_num"],
|
|
profile["rank_exp"],
|
|
new_col,
|
|
profile["own_vp"],
|
|
profile["own_yui_medal"],
|
|
profile["setting_title_id"]
|
|
)
|
|
|
|
# Load the item again to push to the response handler
|
|
synthesize_equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.origin_user_equipment_id)
|
|
|
|
resp = SaoSynthesizeEnhancementEquipmentResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, synthesize_equipment_data)
|
|
return resp.make()
|
|
|
|
def handle_c806(self, request: Any) -> bytes:
|
|
#custom/change_party
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(20),
|
|
"ticket_id" / Bytes(1), # needs to be parsed as an int
|
|
Padding(1),
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
"act_type" / Int8ub, # play_mode is a byte
|
|
Padding(3),
|
|
"party_data_list_length" / Rebuild(Int8ub, len_(this.party_data_list)), # party_data_list is a byte,
|
|
"party_data_list" / Array(this.party_data_list_length, Struct(
|
|
"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
|
|
"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
|
|
"team_no" / Int8ub, # team_no is a byte
|
|
Padding(3),
|
|
"party_team_data_list_length" / Rebuild(Int8ub, len_(this.party_team_data_list)), # party_team_data_list is a byte
|
|
"party_team_data_list" / Array(this.party_team_data_list_length, Struct(
|
|
"user_party_team_id_size" / Rebuild(Int32ub, len_(this.user_party_team_id) * 2), # calculates the length of the user_party_team_id
|
|
"user_party_team_id" / PaddedString(this.user_party_team_id_size, "utf_16_le"), # user_party_team_id is a (zero) padded string
|
|
"arrangement_num" / Int8ub, # arrangement_num is a byte
|
|
"user_hero_log_id_size" / Rebuild(Int32ub, len_(this.user_hero_log_id) * 2), # calculates the length of the user_hero_log_id
|
|
"user_hero_log_id" / PaddedString(this.user_hero_log_id_size, "utf_16_le"), # user_hero_log_id is a (zero) padded string
|
|
"main_weapon_user_equipment_id_size" / Rebuild(Int32ub, len_(this.main_weapon_user_equipment_id) * 2), # calculates the length of the main_weapon_user_equipment_id
|
|
"main_weapon_user_equipment_id" / PaddedString(this.main_weapon_user_equipment_id_size, "utf_16_le"), # main_weapon_user_equipment_id is a (zero) padded string
|
|
"sub_equipment_user_equipment_id_size" / Rebuild(Int32ub, len_(this.sub_equipment_user_equipment_id) * 2), # calculates the length of the sub_equipment_user_equipment_id
|
|
"sub_equipment_user_equipment_id" / PaddedString(this.sub_equipment_user_equipment_id_size, "utf_16_le"), # sub_equipment_user_equipment_id is a (zero) padded string
|
|
"skill_slot1_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
|
|
"skill_slot2_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
|
|
"skill_slot3_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
|
|
"skill_slot4_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
|
|
"skill_slot5_skill_id" / Int32ub, # skill_slot1_skill_id is a int,
|
|
)),
|
|
)),
|
|
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
user_id = req_data.user_id
|
|
|
|
for party_team in req_data.party_data_list[0].party_team_data_list:
|
|
hero_data = self.game_data.item.get_hero_log(user_id, party_team["user_hero_log_id"])
|
|
hero_level = 1
|
|
hero_exp = 0
|
|
|
|
if hero_data:
|
|
hero_level = hero_data["log_level"]
|
|
hero_exp = hero_data["log_exp"]
|
|
|
|
self.game_data.item.put_hero_log(
|
|
user_id,
|
|
party_team["user_hero_log_id"],
|
|
hero_level,
|
|
hero_exp,
|
|
party_team["main_weapon_user_equipment_id"],
|
|
party_team["sub_equipment_user_equipment_id"],
|
|
party_team["skill_slot1_skill_id"],
|
|
party_team["skill_slot2_skill_id"],
|
|
party_team["skill_slot3_skill_id"],
|
|
party_team["skill_slot4_skill_id"],
|
|
party_team["skill_slot5_skill_id"]
|
|
)
|
|
|
|
resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
|
|
return resp.make()
|
|
|
|
def handle_c904(self, request: Any) -> bytes:
|
|
#quest/episode_play_start
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(20),
|
|
"ticket_id" / Bytes(1), # needs to be parsed as an int
|
|
Padding(1),
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
"episode_id" / Int32ub, # episode_id is a int,
|
|
"play_mode" / Int8ub, # play_mode is a byte
|
|
Padding(3),
|
|
"play_start_request_data_length" / Rebuild(Int8ub, len_(this.play_start_request_data)), # play_start_request_data_length is a byte,
|
|
"play_start_request_data" / Array(this.play_start_request_data_length, Struct(
|
|
"user_party_id_size" / Rebuild(Int32ub, len_(this.user_party_id) * 2), # calculates the length of the user_party_id
|
|
"user_party_id" / PaddedString(this.user_party_id_size, "utf_16_le"), # user_party_id is a (zero) padded string
|
|
"appoint_leader_resource_card_code_size" / Rebuild(Int32ub, len_(this.appoint_leader_resource_card_code) * 2), # calculates the length of the total_damage
|
|
"appoint_leader_resource_card_code" / PaddedString(this.appoint_leader_resource_card_code_size, "utf_16_le"), # total_damage is a (zero) padded string
|
|
"use_profile_card_code_size" / Rebuild(Int32ub, len_(this.use_profile_card_code) * 2), # calculates the length of the total_damage
|
|
"use_profile_card_code" / PaddedString(this.use_profile_card_code_size, "utf_16_le"), # use_profile_card_code is a (zero) padded string
|
|
"quest_drop_boost_apply_flag" / Int8ub, # quest_drop_boost_apply_flag is a byte
|
|
)),
|
|
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
|
|
user_id = req_data.user_id
|
|
profile_data = self.game_data.profile.get_profile(user_id)
|
|
|
|
self.game_data.item.create_session(
|
|
user_id,
|
|
int(req_data.play_start_request_data[0].user_party_id),
|
|
req_data.episode_id,
|
|
req_data.play_mode,
|
|
req_data.play_start_request_data[0].quest_drop_boost_apply_flag
|
|
)
|
|
|
|
resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
|
|
return resp.make()
|
|
|
|
def handle_c908(self, request: Any) -> bytes: # Level calculation missing for the profile and heroes
|
|
#quest/episode_play_end
|
|
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(20),
|
|
"ticket_id" / Bytes(1), # needs to be parsed as an int
|
|
Padding(1),
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
Padding(2),
|
|
"episode_id" / Int16ub, # episode_id is a short,
|
|
Padding(3),
|
|
"play_end_request_data" / Int8ub, # play_end_request_data is a byte
|
|
Padding(1),
|
|
"play_result_flag" / Int8ub, # play_result_flag is a byte
|
|
Padding(2),
|
|
"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
|
|
"base_get_data" / Array(this.base_get_data_length, Struct(
|
|
"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
|
|
"get_col" / Int32ub, # get_num is a short
|
|
)),
|
|
Padding(3),
|
|
"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
|
|
"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
|
|
"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
|
|
"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
|
|
"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
|
|
"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
|
|
"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
|
|
"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
|
|
"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
|
|
)),
|
|
Padding(3),
|
|
"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
|
|
"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
|
|
"event_item_id" / Int32ub, # event_item_id is an int
|
|
"get_num" / Int16ub, # get_num is a short
|
|
)),
|
|
Padding(3),
|
|
"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
|
|
"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
|
|
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
|
|
"destroy_num" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
|
|
"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
|
|
"boss_type" / Int8ub, # boss_type is a byte
|
|
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
|
|
"destroy_num" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
|
|
"mission_data_list" / Array(this.mission_data_list_length, Struct(
|
|
"mission_id" / Int32ub, # enemy_kind_id is an int
|
|
"clear_flag" / Int8ub, # boss_type is a byte
|
|
"mission_difficulty_id" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
|
|
"score_data" / Array(this.score_data_length, Struct(
|
|
"clear_time" / Int32ub, # clear_time is an int
|
|
"combo_num" / Int32ub, # boss_type is a int
|
|
"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
|
|
"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
|
|
"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
|
|
"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
|
|
"ko_chara_num" / Int8ub, # ko_chara_num is a byte
|
|
"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
|
|
"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
|
|
"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
|
|
"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
|
|
"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
|
|
"continue_cnt" / Int16ub, # continue_cnt is a short
|
|
"total_loss_num" / Int16ub, # total_loss_num is a short
|
|
)),
|
|
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
|
|
# Add stage progression to database
|
|
user_id = req_data.user_id
|
|
episode_id = req_data.episode_id
|
|
quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
|
|
clear_time = req_data.score_data[0].clear_time
|
|
combo_num = req_data.score_data[0].combo_num
|
|
total_damage = req_data.score_data[0].total_damage
|
|
concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
|
|
|
|
if quest_clear_flag is True:
|
|
# Save stage progression - to be revised to avoid saving worse score
|
|
self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
|
|
|
|
# Update the profile
|
|
profile = self.game_data.profile.get_profile(user_id)
|
|
|
|
exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
|
|
col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
|
|
|
|
# Calculate level based off experience and the CSV list
|
|
with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
|
|
csv_reader = csv.reader(csv_file, delimiter=',')
|
|
line_count = 0
|
|
data = []
|
|
rowf = False
|
|
for row in csv_reader:
|
|
if rowf==False:
|
|
rowf=True
|
|
else:
|
|
data.append(row)
|
|
|
|
for i in range(0,len(data)):
|
|
if exp>=int(data[i][1]) and exp<int(data[i+1][1]):
|
|
player_level = int(data[i][0])
|
|
break
|
|
|
|
# Update profile
|
|
updated_profile = self.game_data.profile.put_profile(
|
|
user_id,
|
|
profile["user_type"],
|
|
profile["nick_name"],
|
|
player_level,
|
|
exp,
|
|
col,
|
|
profile["own_vp"],
|
|
profile["own_yui_medal"],
|
|
profile["setting_title_id"]
|
|
)
|
|
|
|
# Update heroes from the used party
|
|
play_session = self.game_data.item.get_session(user_id)
|
|
session_party = self.game_data.item.get_hero_party(user_id, play_session["user_party_team_id"])
|
|
|
|
hero_list = []
|
|
hero_list.append(session_party["user_hero_log_id_1"])
|
|
hero_list.append(session_party["user_hero_log_id_2"])
|
|
hero_list.append(session_party["user_hero_log_id_3"])
|
|
|
|
for i in range(0,len(hero_list)):
|
|
hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
|
|
|
|
log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
|
|
|
|
self.game_data.item.put_hero_log(
|
|
user_id,
|
|
hero_data["user_hero_log_id"],
|
|
hero_data["log_level"],
|
|
log_exp,
|
|
hero_data["main_weapon"],
|
|
hero_data["sub_equipment"],
|
|
hero_data["skill_slot1_skill_id"],
|
|
hero_data["skill_slot2_skill_id"],
|
|
hero_data["skill_slot3_skill_id"],
|
|
hero_data["skill_slot4_skill_id"],
|
|
hero_data["skill_slot5_skill_id"]
|
|
)
|
|
|
|
# Grab the rare loot from the table, match it with the right item and then push to the player profile
|
|
for r in range(0,req_data.get_rare_drop_data_list_length):
|
|
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
|
|
commonRewardId = rewardList["commonRewardId"]
|
|
|
|
heroList = self.game_data.static.get_hero_id(commonRewardId)
|
|
equipmentList = self.game_data.static.get_equipment_id(commonRewardId)
|
|
itemList = self.game_data.static.get_item_id(commonRewardId)
|
|
|
|
if heroList:
|
|
self.game_data.item.put_hero_log(user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
|
if equipmentList:
|
|
self.game_data.item.put_equipment_data(user_id, commonRewardId, 1, 200, 0, 0, 0)
|
|
if itemList:
|
|
self.game_data.item.put_item(user_id, commonRewardId)
|
|
|
|
# Generate random hero(es) based off the response
|
|
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
|
|
|
|
with open('titles/sao/data/RewardTable.csv', 'r') as f:
|
|
keys_unanalyzed = next(f).strip().split(',')
|
|
data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
|
|
|
|
randomized_unanalyzed_id = choice(data_unanalyzed)
|
|
while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
|
|
randomized_unanalyzed_id = choice(data_unanalyzed)
|
|
|
|
heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
|
|
equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
|
|
itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
|
|
if heroList:
|
|
self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
|
if equipmentList:
|
|
self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
|
|
if itemList:
|
|
self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
|
|
|
|
# Send response
|
|
|
|
resp = SaoEpisodePlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
|
|
return resp.make()
|
|
|
|
def handle_c914(self, request: Any) -> bytes:
|
|
#quest/trial_tower_play_start
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(16),
|
|
"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
|
|
"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
"trial_tower_id" / Int32ub, # trial_tower_id is an int
|
|
"play_mode" / Int8ub, # play_mode is a byte
|
|
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
|
|
user_id = req_data.user_id
|
|
floor_id = req_data.trial_tower_id
|
|
profile_data = self.game_data.profile.get_profile(user_id)
|
|
|
|
resp = SaoEpisodePlayStartResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, profile_data)
|
|
return resp.make()
|
|
|
|
def handle_c918(self, request: Any) -> bytes:
|
|
#quest/trial_tower_play_end
|
|
req = bytes.fromhex(request)[24:]
|
|
|
|
req_struct = Struct(
|
|
Padding(20),
|
|
"ticket_id" / Bytes(1), # needs to be parsed as an int
|
|
Padding(1),
|
|
"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
|
|
"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
|
|
Padding(2),
|
|
"trial_tower_id" / Int16ub, # trial_tower_id is a short,
|
|
Padding(3),
|
|
"play_end_request_data" / Int8ub, # play_end_request_data is a byte
|
|
Padding(1),
|
|
"play_result_flag" / Int8ub, # play_result_flag is a byte
|
|
Padding(2),
|
|
"base_get_data_length" / Rebuild(Int8ub, len_(this.base_get_data)), # base_get_data_length is a byte,
|
|
"base_get_data" / Array(this.base_get_data_length, Struct(
|
|
"get_hero_log_exp" / Int32ub, # get_hero_log_exp is an int
|
|
"get_col" / Int32ub, # get_num is a short
|
|
)),
|
|
Padding(3),
|
|
"get_player_trace_data_list_length" / Rebuild(Int8ub, len_(this.get_player_trace_data_list)), # get_player_trace_data_list_length is a byte
|
|
"get_player_trace_data_list" / Array(this.get_player_trace_data_list_length, Struct(
|
|
"user_quest_scene_player_trace_id" / Int32ub, # user_quest_scene_player_trace_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_rare_drop_data_list)), # get_rare_drop_data_list_length is a byte
|
|
"get_rare_drop_data_list" / Array(this.get_rare_drop_data_list_length, Struct(
|
|
"quest_rare_drop_id" / Int32ub, # quest_rare_drop_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_special_rare_drop_data_list_length" / Rebuild(Int8ub, len_(this.get_special_rare_drop_data_list)), # get_special_rare_drop_data_list_length is a byte
|
|
"get_special_rare_drop_data_list" / Array(this.get_special_rare_drop_data_list_length, Struct(
|
|
"quest_special_rare_drop_id" / Int32ub, # quest_special_rare_drop_id is an int
|
|
)),
|
|
Padding(3),
|
|
"get_unanalyzed_log_tmp_reward_data_list_length" / Rebuild(Int8ub, len_(this.get_unanalyzed_log_tmp_reward_data_list)), # get_unanalyzed_log_tmp_reward_data_list_length is a byte
|
|
"get_unanalyzed_log_tmp_reward_data_list" / Array(this.get_unanalyzed_log_tmp_reward_data_list_length, Struct(
|
|
"unanalyzed_log_grade_id" / Int32ub, # unanalyzed_log_grade_id is an int,
|
|
)),
|
|
Padding(3),
|
|
"get_event_item_data_list_length" / Rebuild(Int8ub, len_(this.get_event_item_data_list)), # get_event_item_data_list_length is a byte,
|
|
"get_event_item_data_list" / Array(this.get_event_item_data_list_length, Struct(
|
|
"event_item_id" / Int32ub, # event_item_id is an int
|
|
"get_num" / Int16ub, # get_num is a short
|
|
)),
|
|
Padding(3),
|
|
"discovery_enemy_data_list_length" / Rebuild(Int8ub, len_(this.discovery_enemy_data_list)), # discovery_enemy_data_list_length is a byte
|
|
"discovery_enemy_data_list" / Array(this.discovery_enemy_data_list_length, Struct(
|
|
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
|
|
"destroy_num" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"destroy_boss_data_list_length" / Rebuild(Int8ub, len_(this.destroy_boss_data_list)), # destroy_boss_data_list_length is a byte
|
|
"destroy_boss_data_list" / Array(this.destroy_boss_data_list_length, Struct(
|
|
"boss_type" / Int8ub, # boss_type is a byte
|
|
"enemy_kind_id" / Int32ub, # enemy_kind_id is an int
|
|
"destroy_num" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"mission_data_list_length" / Rebuild(Int8ub, len_(this.mission_data_list)), # mission_data_list_length is a byte
|
|
"mission_data_list" / Array(this.mission_data_list_length, Struct(
|
|
"mission_id" / Int32ub, # enemy_kind_id is an int
|
|
"clear_flag" / Int8ub, # boss_type is a byte
|
|
"mission_difficulty_id" / Int16ub, # destroy_num is a short
|
|
)),
|
|
Padding(3),
|
|
"score_data_length" / Rebuild(Int8ub, len_(this.score_data)), # score_data_length is a byte
|
|
"score_data" / Array(this.score_data_length, Struct(
|
|
"clear_time" / Int32ub, # clear_time is an int
|
|
"combo_num" / Int32ub, # boss_type is a int
|
|
"total_damage_size" / Rebuild(Int32ub, len_(this.total_damage) * 2), # calculates the length of the total_damage
|
|
"total_damage" / PaddedString(this.total_damage_size, "utf_16_le"), # total_damage is a (zero) padded string
|
|
"concurrent_destroying_num" / Int16ub, # concurrent_destroying_num is a short
|
|
"reaching_skill_level" / Int16ub, # reaching_skill_level is a short
|
|
"ko_chara_num" / Int8ub, # ko_chara_num is a byte
|
|
"acceleration_invocation_num" / Int16ub, # acceleration_invocation_num is a short
|
|
"boss_destroying_num" / Int16ub, # boss_destroying_num is a short
|
|
"synchro_skill_used_flag" / Int8ub, # synchro_skill_used_flag is a byte
|
|
"used_friend_skill_id" / Int32ub, # used_friend_skill_id is an int
|
|
"friend_skill_used_flag" / Int8ub, # friend_skill_used_flag is a byte
|
|
"continue_cnt" / Int16ub, # continue_cnt is a short
|
|
"total_loss_num" / Int16ub, # total_loss_num is a short
|
|
)),
|
|
|
|
)
|
|
|
|
req_data = req_struct.parse(req)
|
|
|
|
# Add tower progression to database
|
|
user_id = req_data.user_id
|
|
trial_tower_id = req_data.trial_tower_id
|
|
next_tower_id = 0
|
|
quest_clear_flag = bool(req_data.score_data[0].boss_destroying_num)
|
|
clear_time = req_data.score_data[0].clear_time
|
|
combo_num = req_data.score_data[0].combo_num
|
|
total_damage = req_data.score_data[0].total_damage
|
|
concurrent_destroying_num = req_data.score_data[0].concurrent_destroying_num
|
|
|
|
if quest_clear_flag is True:
|
|
# Save tower progression - to be revised to avoid saving worse score
|
|
if trial_tower_id == 10:
|
|
trial_tower_id = 10001
|
|
next_tower_id = 3011
|
|
elif trial_tower_id == 20:
|
|
trial_tower_id = 10002
|
|
next_tower_id = 3021
|
|
elif trial_tower_id == 30:
|
|
trial_tower_id = 10003
|
|
next_tower_id = 3031
|
|
elif trial_tower_id == 40:
|
|
trial_tower_id = 10004
|
|
next_tower_id = 3041
|
|
elif trial_tower_id == 50:
|
|
trial_tower_id = 10005
|
|
next_tower_id = 3051
|
|
else:
|
|
trial_tower_id = trial_tower_id + 3000
|
|
next_tower_id = trial_tower_id + 1
|
|
|
|
self.game_data.item.put_player_quest(user_id, trial_tower_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
|
|
self.game_data.item.put_player_quest(user_id, next_tower_id, 0, 0, 0, 0, 0)
|
|
|
|
# Update the profile
|
|
profile = self.game_data.profile.get_profile(user_id)
|
|
|
|
exp = int(profile["rank_exp"]) + 100 #always 100 extra exp for some reason
|
|
col = int(profile["own_col"]) + int(req_data.base_get_data[0].get_col)
|
|
|
|
# Calculate level based off experience and the CSV list
|
|
with open(r'titles/sao/data/PlayerRank.csv') as csv_file:
|
|
csv_reader = csv.reader(csv_file, delimiter=',')
|
|
line_count = 0
|
|
data = []
|
|
rowf = False
|
|
for row in csv_reader:
|
|
if rowf==False:
|
|
rowf=True
|
|
else:
|
|
data.append(row)
|
|
|
|
for i in range(0,len(data)):
|
|
if exp>=int(data[i][1]) and exp<int(data[i+1][1]):
|
|
player_level = int(data[i][0])
|
|
break
|
|
|
|
updated_profile = self.game_data.profile.put_profile(
|
|
user_id,
|
|
profile["user_type"],
|
|
profile["nick_name"],
|
|
player_level,
|
|
exp,
|
|
col,
|
|
profile["own_vp"],
|
|
profile["own_yui_medal"],
|
|
profile["setting_title_id"]
|
|
)
|
|
|
|
# Update heroes from the used party
|
|
play_session = self.game_data.item.get_session(user_id)
|
|
session_party = self.game_data.item.get_hero_party(user_id, play_session["user_party_team_id"])
|
|
|
|
hero_list = []
|
|
hero_list.append(session_party["user_hero_log_id_1"])
|
|
hero_list.append(session_party["user_hero_log_id_2"])
|
|
hero_list.append(session_party["user_hero_log_id_3"])
|
|
|
|
for i in range(0,len(hero_list)):
|
|
hero_data = self.game_data.item.get_hero_log(user_id, hero_list[i])
|
|
|
|
log_exp = int(hero_data["log_exp"]) + int(req_data.base_get_data[0].get_hero_log_exp)
|
|
|
|
self.game_data.item.put_hero_log(
|
|
user_id,
|
|
hero_data["user_hero_log_id"],
|
|
hero_data["log_level"],
|
|
log_exp,
|
|
hero_data["main_weapon"],
|
|
hero_data["sub_equipment"],
|
|
hero_data["skill_slot1_skill_id"],
|
|
hero_data["skill_slot2_skill_id"],
|
|
hero_data["skill_slot3_skill_id"],
|
|
hero_data["skill_slot4_skill_id"],
|
|
hero_data["skill_slot5_skill_id"]
|
|
)
|
|
|
|
# Grab the rare loot from the table, match it with the right item and then push to the player profile
|
|
for r in range(0,req_data.get_rare_drop_data_list_length):
|
|
rewardList = self.game_data.static.get_rare_drop_id(int(req_data.get_rare_drop_data_list[r].quest_rare_drop_id))
|
|
commonRewardId = rewardList["commonRewardId"]
|
|
|
|
heroList = self.game_data.static.get_hero_id(commonRewardId)
|
|
equipmentList = self.game_data.static.get_equipment_id(commonRewardId)
|
|
itemList = self.game_data.static.get_item_id(commonRewardId)
|
|
|
|
if heroList:
|
|
self.game_data.item.put_hero_log(user_id, commonRewardId, 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
|
|
if equipmentList:
|
|
self.game_data.item.put_equipment_data(user_id, commonRewardId, 1, 200, 0, 0, 0)
|
|
if itemList:
|
|
self.game_data.item.put_item(user_id, commonRewardId)
|
|
|
|
# Generate random hero(es) based off the response
|
|
for a in range(0,req_data.get_unanalyzed_log_tmp_reward_data_list_length):
|
|
|
|
with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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while int(randomized_unanalyzed_id['UnanalyzedLogGradeId']) != req_data.get_unanalyzed_log_tmp_reward_data_list[a].unanalyzed_log_grade_id:
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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if heroList:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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self.game_data.item.put_equipment_data(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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self.game_data.item.put_item(user_id, randomized_unanalyzed_id['CommonRewardId'])
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|
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# Send response
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|
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resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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|
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def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
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#quest/episode_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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|
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def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
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|
#quest/trial_tower_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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