forked from Dniel97/artemis
Merge branch 'develop' of https://gitea.tendokyu.moe/Hay1tsme/artemis into develop
This commit is contained in:
commit
60b3bc7750
@ -437,9 +437,11 @@ python dbutils.py --game SDEW upgrade
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```
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### Notes
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- Co-Op (matching) is not supported
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- Defrag Match will crash at loading
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- Co-Op Online is not supported
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- Shop is not functionnal
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- Player title is currently static and cannot be changed in-game
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- QR Card Scanning currently only load a static hero
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### Credits for SAO support:
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@ -720,13 +720,19 @@ class SaoBase:
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if quest_clear_flag is True:
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# Save stage progression - to be revised to avoid saving worse score
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# Reference Episode.csv but Chapter 3,4 and 5 reports id 0
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# Reference Episode.csv but Chapter 2,3,4 and 5 reports id -1, match using /10 + last digits
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if episode_id > 10000 and episode_id < 11000:
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# Starts at 1001
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episode_id = episode_id - 9000
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elif episode_id > 20000 and episode_id < 21000:
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episode_id = episode_id - 19000
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elif episode_id > 30000 and episode_id < 31000:
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episode_id = episode_id - 29000
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elif episode_id > 20000:
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# Starts at 2001
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stage_id = str(episode_id)[-2:]
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episode_id = episode_id / 10
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episode_id = int(episode_id) + int(stage_id)
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# Match episode_id with the questSceneId saved in the DB through sortNo
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questId = self.game_data.static.get_quests_id(episode_id)
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episode_id = questId[2]
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self.game_data.item.put_player_quest(user_id, episode_id, quest_clear_flag, clear_time, combo_num, total_damage, concurrent_destroying_num)
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@ -1154,12 +1160,119 @@ class SaoBase:
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resp = SaoTrialTowerPlayEndResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c90a(self, request: Any) -> bytes: #should be tweaked for proper item unlock
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def handle_c90a(self, request: Any) -> bytes:
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#quest/episode_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
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"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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return resp.make()
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def handle_c91a(self, request: Any) -> bytes: # handler is identical to the episode
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#quest/trial_tower_play_end_unanalyzed_log_fixed
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"ticket_id_size" / Rebuild(Int32ub, len_(this.ticket_id) * 2), # calculates the length of the ticket_id
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"ticket_id" / PaddedString(this.ticket_id_size, "utf_16_le"), # ticket_id is a (zero) padded string
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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with open('titles/sao/data/RewardTable.csv', 'r') as f:
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keys_unanalyzed = next(f).strip().split(',')
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data_unanalyzed = list(DictReader(f, fieldnames=keys_unanalyzed))
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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i = 0
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# Create a loop to check if the id is a hero or else try 15 times before closing the loop and sending a dummy hero
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while not heroList:
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if i == 15:
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# Return the dummy hero but not save it
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, 102000070)
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return resp.make()
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i += 1
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randomized_unanalyzed_id = choice(data_unanalyzed)
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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hero_data = self.game_data.item.get_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Avoid having a duplicated card and cause an overwrite
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if not hero_data:
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self.game_data.item.put_hero_log(user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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resp = SaoEpisodePlayEndUnanalyzedLogFixedResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, randomized_unanalyzed_id['CommonRewardId'])
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return resp.make()
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def handle_cd00(self, request: Any) -> bytes:
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#defrag_match/get_defrag_match_basic_data
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resp = SaoGetDefragMatchBasicDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_cd02(self, request: Any) -> bytes:
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#defrag_match/get_defrag_match_ranking_user_data
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resp = SaoGetDefragMatchRankingUserDataResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_cd04(self, request: Any) -> bytes:
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#defrag_match/get_defrag_match_league_point_ranking_list
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resp = SaoGetDefragMatchLeaguePointRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_cd06(self, request: Any) -> bytes:
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#defrag_match/get_defrag_match_league_score_ranking_list
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resp = SaoGetDefragMatchLeagueScoreRankingListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_d404(self, request: Any) -> bytes:
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#other/bnid_serial_code_check
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resp = SaoBnidSerialCodeCheckResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c306(self, request: Any) -> bytes:
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#card/scan_qr_quest_profile_card
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resp = SaoScanQrQuestProfileCardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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@ -8,5 +8,6 @@ class SaoData(Data):
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def __init__(self, cfg: CoreConfig) -> None:
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super().__init__(cfg)
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self.item = SaoItemData(cfg, self.session)
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self.profile = SaoProfileData(cfg, self.session)
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self.static = SaoStaticData(cfg, self.session)
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@ -1661,7 +1661,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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def __init__(self, cmd, randomized_unanalyzed_id) -> None:
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super().__init__(cmd)
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self.result = 1
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self.play_end_unanalyzed_log_reward_data_list_size = 1 # Number of arrays
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@ -1670,7 +1670,7 @@ class SaoEpisodePlayEndUnanalyzedLogFixedResponse(SaoBaseResponse):
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self.common_reward_data_size = 1
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self.common_reward_type_1 = 1
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self.common_reward_id_1 = 102000070
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self.common_reward_id_1 = int(randomized_unanalyzed_id)
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self.common_reward_num_1 = 1
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def make(self) -> bytes:
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@ -1821,8 +1821,8 @@ class SaoCheckYuiMedalGetConditionResponse(SaoBaseResponse):
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super().__init__(cmd)
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self.result = 1
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self.get_flag = 1
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self.elapsed_days = 1
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self.get_yui_medal_num = 1
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self.elapsed_days = 0
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self.get_yui_medal_num = 0
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def make(self) -> bytes:
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# create a resp struct
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@ -2209,5 +2209,505 @@ class SaoSynthesizeEnhancementEquipmentResponse(SaoBaseResponse):
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# finally, rebuild the resp_data
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resp_data = resp_struct.build(resp_data)
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoGetDefragMatchBasicDataRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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class SaoGetDefragMatchBasicDataResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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super().__init__(cmd)
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self.result = 1
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self.defrag_match_basic_user_data_size = 1 # number of arrays
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self.seed_flag = 1
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self.ad_confirm_flag = 1
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self.total_league_point = 0
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self.have_league_score = 0
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self.class_num = 1 # 1 to 6
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self.hall_of_fame_confirm_flag = 0
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def make(self) -> bytes:
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# create a resp struct
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resp_struct = Struct(
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"result" / Int8ul, # result is either 0 or 1
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"defrag_match_basic_user_data_size" / Int32ub, # big endian
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"seed_flag" / Int16ub, #short
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"ad_confirm_flag" / Int8ul, # result is either 0 or 1
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"total_league_point" / Int32ub, #int
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"have_league_score" / Int16ub, #short
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"class_num" / Int16ub, #short
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"hall_of_fame_confirm_flag" / Int8ul, # result is either 0 or 1
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)
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resp_data = resp_struct.build(dict(
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result=self.result,
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defrag_match_basic_user_data_size=self.defrag_match_basic_user_data_size,
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seed_flag=self.seed_flag,
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ad_confirm_flag=self.ad_confirm_flag,
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total_league_point=self.total_league_point,
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have_league_score=self.have_league_score,
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class_num=self.class_num,
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hall_of_fame_confirm_flag=self.hall_of_fame_confirm_flag,
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))
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoGetDefragMatchRankingUserDataRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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class SaoGetDefragMatchRankingUserDataResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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super().__init__(cmd)
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self.result = 1
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self.ranking_user_data_size = 1 # number of arrays
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self.league_point_rank = 1
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self.league_score_rank = 1
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self.nick_name = "PLAYER"
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self.setting_title_id = 20005 # Default saved during profile creation, no changing for those atm
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self.favorite_hero_log_id = 101000010 # Default saved during profile creation
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self.favorite_hero_log_awakening_stage = 0
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self.favorite_support_log_id = 0
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self.favorite_support_log_awakening_stage = 0
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self.total_league_point = 1
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self.have_league_score = 1
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def make(self) -> bytes:
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# create a resp struct
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resp_struct = Struct(
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"result" / Int8ul, # result is either 0 or 1
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"ranking_user_data_size" / Int32ub, # big endian
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"league_point_rank" / Int32ub, #int
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"league_score_rank" / Int32ub, #int
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"nick_name_size" / Int32ub, # big endian
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"nick_name" / Int16ul[len(self.nick_name)],
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"setting_title_id" / Int32ub, #int
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"favorite_hero_log_id" / Int32ub, #int
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"favorite_hero_log_awakening_stage" / Int16ub, #short
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"favorite_support_log_id" / Int32ub, #int
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"favorite_support_log_awakening_stage" / Int16ub, #short
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"total_league_point" / Int32ub, #int
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"have_league_score" / Int16ub, #short
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)
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resp_data = resp_struct.build(dict(
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result=self.result,
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ranking_user_data_size=self.ranking_user_data_size,
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league_point_rank=self.league_point_rank,
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league_score_rank=self.league_score_rank,
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nick_name_size=len(self.nick_name) * 2,
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nick_name=[ord(x) for x in self.nick_name],
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setting_title_id=self.setting_title_id,
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favorite_hero_log_id=self.favorite_hero_log_id,
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favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
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favorite_support_log_id=self.favorite_support_log_id,
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favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
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total_league_point=self.total_league_point,
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have_league_score=self.have_league_score,
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))
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoGetDefragMatchLeaguePointRankingListRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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class SaoGetDefragMatchLeaguePointRankingListResponse(SaoBaseResponse):
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def __init__(self, cmd) -> None:
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super().__init__(cmd)
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self.result = 1
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self.ranking_user_data_size = 1 # number of arrays
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||||
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self.rank = 1
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self.user_id = "1"
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self.store_id = "123"
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self.store_name = "ARTEMiS"
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self.nick_name = "PLAYER"
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||||
self.setting_title_id = 20005
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||||
self.favorite_hero_log_id = 101000010
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||||
self.favorite_hero_log_awakening_stage = 0
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||||
self.favorite_support_log_id = 0
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||||
self.favorite_support_log_awakening_stage = 0
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||||
self.class_num = 1
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||||
self.total_league_point = 1
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||||
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||||
def make(self) -> bytes:
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# create a resp struct
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||||
resp_struct = Struct(
|
||||
"result" / Int8ul, # result is either 0 or 1
|
||||
"ranking_user_data_size" / Int32ub, # big endian
|
||||
|
||||
"rank" / Int32ub, #int
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||||
"user_id_size" / Int32ub, # big endian
|
||||
"user_id" / Int16ul[len(self.user_id)],
|
||||
"store_id_size" / Int32ub, # big endian
|
||||
"store_id" / Int16ul[len(self.store_id)],
|
||||
"store_name_size" / Int32ub, # big endian
|
||||
"store_name" / Int16ul[len(self.store_name)],
|
||||
"nick_name_size" / Int32ub, # big endian
|
||||
"nick_name" / Int16ul[len(self.nick_name)],
|
||||
"setting_title_id" / Int32ub, #int
|
||||
"favorite_hero_log_id" / Int32ub, #int
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||||
"favorite_hero_log_awakening_stage" / Int16ub, #short
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||||
"favorite_support_log_id" / Int32ub, #int
|
||||
"favorite_support_log_awakening_stage" / Int16ub, #short
|
||||
"class_num" / Int16ub, #short
|
||||
"total_league_point" / Int32ub, #int
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||||
)
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||||
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||||
resp_data = resp_struct.build(dict(
|
||||
result=self.result,
|
||||
ranking_user_data_size=self.ranking_user_data_size,
|
||||
|
||||
rank=self.rank,
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||||
user_id_size=len(self.user_id) * 2,
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||||
user_id=[ord(x) for x in self.user_id],
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||||
store_id_size=len(self.store_id) * 2,
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||||
store_id=[ord(x) for x in self.store_id],
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||||
store_name_size=len(self.store_name) * 2,
|
||||
store_name=[ord(x) for x in self.store_name],
|
||||
nick_name_size=len(self.nick_name) * 2,
|
||||
nick_name=[ord(x) for x in self.nick_name],
|
||||
setting_title_id=self.setting_title_id,
|
||||
favorite_hero_log_id=self.favorite_hero_log_id,
|
||||
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
|
||||
favorite_support_log_id=self.favorite_support_log_id,
|
||||
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
|
||||
class_num=self.class_num,
|
||||
total_league_point=self.total_league_point,
|
||||
))
|
||||
|
||||
self.length = len(resp_data)
|
||||
return super().make() + resp_data
|
||||
|
||||
class SaoGetDefragMatchLeagueScoreRankingListRequest(SaoBaseRequest):
|
||||
def __init__(self, data: bytes) -> None:
|
||||
super().__init__(data)
|
||||
|
||||
class SaoGetDefragMatchLeagueScoreRankingListResponse(SaoBaseResponse):
|
||||
def __init__(self, cmd) -> None:
|
||||
super().__init__(cmd)
|
||||
self.result = 1
|
||||
self.ranking_user_data_size = 1 # number of arrays
|
||||
|
||||
self.rank = 1
|
||||
self.user_id = "1"
|
||||
self.store_id = "123"
|
||||
self.store_name = "ARTEMiS"
|
||||
self.nick_name = "PLAYER"
|
||||
self.setting_title_id = 20005
|
||||
self.favorite_hero_log_id = 101000010
|
||||
self.favorite_hero_log_awakening_stage = 0
|
||||
self.favorite_support_log_id = 0
|
||||
self.favorite_support_log_awakening_stage = 0
|
||||
self.class_num = 1
|
||||
self.have_league_score = 1
|
||||
|
||||
def make(self) -> bytes:
|
||||
# create a resp struct
|
||||
resp_struct = Struct(
|
||||
"result" / Int8ul, # result is either 0 or 1
|
||||
"ranking_user_data_size" / Int32ub, # big endian
|
||||
|
||||
"rank" / Int32ub, #int
|
||||
"user_id_size" / Int32ub, # big endian
|
||||
"user_id" / Int16ul[len(self.user_id)],
|
||||
"store_id_size" / Int32ub, # big endian
|
||||
"store_id" / Int16ul[len(self.store_id)],
|
||||
"store_name_size" / Int32ub, # big endian
|
||||
"store_name" / Int16ul[len(self.store_name)],
|
||||
"nick_name_size" / Int32ub, # big endian
|
||||
"nick_name" / Int16ul[len(self.nick_name)],
|
||||
"setting_title_id" / Int32ub, #int
|
||||
"favorite_hero_log_id" / Int32ub, #int
|
||||
"favorite_hero_log_awakening_stage" / Int16ub, #short
|
||||
"favorite_support_log_id" / Int32ub, #int
|
||||
"favorite_support_log_awakening_stage" / Int16ub, #short
|
||||
"class_num" / Int16ub, #short
|
||||
"have_league_score" / Int16ub, #short
|
||||
)
|
||||
|
||||
resp_data = resp_struct.build(dict(
|
||||
result=self.result,
|
||||
ranking_user_data_size=self.ranking_user_data_size,
|
||||
|
||||
rank=self.rank,
|
||||
user_id_size=len(self.user_id) * 2,
|
||||
user_id=[ord(x) for x in self.user_id],
|
||||
store_id_size=len(self.store_id) * 2,
|
||||
store_id=[ord(x) for x in self.store_id],
|
||||
store_name_size=len(self.store_name) * 2,
|
||||
store_name=[ord(x) for x in self.store_name],
|
||||
nick_name_size=len(self.nick_name) * 2,
|
||||
nick_name=[ord(x) for x in self.nick_name],
|
||||
setting_title_id=self.setting_title_id,
|
||||
favorite_hero_log_id=self.favorite_hero_log_id,
|
||||
favorite_hero_log_awakening_stage=self.favorite_hero_log_awakening_stage,
|
||||
favorite_support_log_id=self.favorite_support_log_id,
|
||||
favorite_support_log_awakening_stage=self.favorite_support_log_awakening_stage,
|
||||
class_num=self.class_num,
|
||||
have_league_score=self.have_league_score,
|
||||
))
|
||||
|
||||
self.length = len(resp_data)
|
||||
return super().make() + resp_data
|
||||
|
||||
class SaoBnidSerialCodeCheckRequest(SaoBaseRequest):
|
||||
def __init__(self, data: bytes) -> None:
|
||||
super().__init__(data)
|
||||
|
||||
class SaoBnidSerialCodeCheckResponse(SaoBaseResponse):
|
||||
def __init__(self, cmd) -> None:
|
||||
super().__init__(cmd)
|
||||
|
||||
self.result = 1
|
||||
self.bnid_item_id = "130050"
|
||||
self.use_status = 0
|
||||
|
||||
def make(self) -> bytes:
|
||||
# create a resp struct
|
||||
resp_struct = Struct(
|
||||
"result" / Int8ul, # result is either 0 or 1
|
||||
"bnid_item_id_size" / Int32ub, # big endian
|
||||
"bnid_item_id" / Int16ul[len(self.bnid_item_id)],
|
||||
"use_status" / Int8ul, # result is either 0 or 1
|
||||
)
|
||||
|
||||
resp_data = resp_struct.build(dict(
|
||||
result=self.result,
|
||||
bnid_item_id_size=len(self.bnid_item_id) * 2,
|
||||
bnid_item_id=[ord(x) for x in self.bnid_item_id],
|
||||
use_status=self.use_status,
|
||||
))
|
||||
|
||||
self.length = len(resp_data)
|
||||
return super().make() + resp_data
|
||||
|
||||
class SaoScanQrQuestProfileCardRequest(SaoBaseRequest):
|
||||
def __init__(self, data: bytes) -> None:
|
||||
super().__init__(data)
|
||||
|
||||
class SaoScanQrQuestProfileCardResponse(SaoBaseResponse):
|
||||
def __init__(self, cmd) -> None:
|
||||
super().__init__(cmd)
|
||||
self.result = 1
|
||||
|
||||
# read_profile_card_data
|
||||
self.profile_card_code = "1234123412341234123" # ID of the QR code
|
||||
self.nick_name = "PLAYER"
|
||||
self.rank_num = 1 #short
|
||||
self.setting_title_id = 20005 #int
|
||||
self.skill_id = 0 #short
|
||||
self.hero_log_hero_log_id = 118000230 #int
|
||||
self.hero_log_log_level = 1 #short
|
||||
self.hero_log_awakening_stage = 1 #short
|
||||
|
||||
self.hero_log_property1_property_id = 0 #int
|
||||
self.hero_log_property1_value1 = 0 #int
|
||||
self.hero_log_property1_value2 = 0 #int
|
||||
self.hero_log_property2_property_id = 0 #int
|
||||
self.hero_log_property2_value1 = 0 #int
|
||||
self.hero_log_property2_value2 = 0 #int
|
||||
self.hero_log_property3_property_id = 0 #int
|
||||
self.hero_log_property3_value1 = 0 #int
|
||||
self.hero_log_property3_value2 = 0 #int
|
||||
self.hero_log_property4_property_id = 0 #int
|
||||
self.hero_log_property4_value1 = 0 #int
|
||||
self.hero_log_property4_value2 = 0 #int
|
||||
|
||||
self.main_weapon_equipment_id = 0 #int
|
||||
self.main_weapon_enhancement_value = 0 #short
|
||||
self.main_weapon_awakening_stage = 0 #short
|
||||
|
||||
self.main_weapon_property1_property_id = 0 #int
|
||||
self.main_weapon_property1_value1 = 0 #int
|
||||
self.main_weapon_property1_value2 = 0 #int
|
||||
self.main_weapon_property2_property_id = 0 #int
|
||||
self.main_weapon_property2_value1 = 0 #int
|
||||
self.main_weapon_property2_value2 = 0 #int
|
||||
self.main_weapon_property3_property_id = 0 #int
|
||||
self.main_weapon_property3_value1 = 0 #int
|
||||
self.main_weapon_property3_value2 = 0 #int
|
||||
self.main_weapon_property4_property_id = 0 #int
|
||||
self.main_weapon_property4_value1 = 0 #int
|
||||
self.main_weapon_property4_value2 = 0 #int
|
||||
|
||||
self.sub_equipment_equipment_id = 0 #int
|
||||
self.sub_equipment_enhancement_value = 0 #short
|
||||
self.sub_equipment_awakening_stage = 0 #short
|
||||
|
||||
self.sub_equipment_property1_property_id = 0 #int
|
||||
self.sub_equipment_property1_value1 = 0 #int
|
||||
self.sub_equipment_property1_value2 = 0 #int
|
||||
self.sub_equipment_property2_property_id = 0 #int
|
||||
self.sub_equipment_property2_value1 = 0 #int
|
||||
self.sub_equipment_property2_value2 = 0 #int
|
||||
self.sub_equipment_property3_property_id = 0 #int
|
||||
self.sub_equipment_property3_value1 = 0 #int
|
||||
self.sub_equipment_property3_value2 = 0 #int
|
||||
self.sub_equipment_property4_property_id = 0 #int
|
||||
self.sub_equipment_property4_value1 = 0 #int
|
||||
self.sub_equipment_property4_value2 = 0 #int
|
||||
|
||||
self.holographic_flag = 1 #byte
|
||||
|
||||
def make(self) -> bytes:
|
||||
#new stuff
|
||||
|
||||
read_profile_card_data_struct = Struct(
|
||||
"profile_card_code_size" / Int32ub, # big endian
|
||||
"profile_card_code" / Int16ul[len(self.profile_card_code)],
|
||||
"nick_name_size" / Int32ub, # big endian
|
||||
"nick_name" / Int16ul[len(self.nick_name)],
|
||||
"rank_num" / Int16ub, #short
|
||||
"setting_title_id" / Int32ub, #int
|
||||
"skill_id" / Int16ub, #short
|
||||
"hero_log_hero_log_id" / Int32ub, #int
|
||||
"hero_log_log_level" / Int16ub, #short
|
||||
"hero_log_awakening_stage" / Int16ub, #short
|
||||
|
||||
"hero_log_property1_property_id" / Int32ub, #int
|
||||
"hero_log_property1_value1" / Int32ub, #int
|
||||
"hero_log_property1_value2" / Int32ub, #int
|
||||
"hero_log_property2_property_id" / Int32ub, #int
|
||||
"hero_log_property2_value1" / Int32ub, #int
|
||||
"hero_log_property2_value2" / Int32ub, #int
|
||||
"hero_log_property3_property_id" / Int32ub, #int
|
||||
"hero_log_property3_value1" / Int32ub, #int
|
||||
"hero_log_property3_value2" / Int32ub, #int
|
||||
"hero_log_property4_property_id" / Int32ub, #int
|
||||
"hero_log_property4_value1" / Int32ub, #int
|
||||
"hero_log_property4_value2" / Int32ub, #int
|
||||
|
||||
"main_weapon_equipment_id" / Int32ub, #int
|
||||
"main_weapon_enhancement_value" / Int16ub, #short
|
||||
"main_weapon_awakening_stage" / Int16ub, #short
|
||||
|
||||
"main_weapon_property1_property_id" / Int32ub, #int
|
||||
"main_weapon_property1_value1" / Int32ub, #int
|
||||
"main_weapon_property1_value2" / Int32ub, #int
|
||||
"main_weapon_property2_property_id" / Int32ub, #int
|
||||
"main_weapon_property2_value1" / Int32ub, #int
|
||||
"main_weapon_property2_value2" / Int32ub, #int
|
||||
"main_weapon_property3_property_id" / Int32ub, #int
|
||||
"main_weapon_property3_value1" / Int32ub, #int
|
||||
"main_weapon_property3_value2" / Int32ub, #int
|
||||
"main_weapon_property4_property_id" / Int32ub, #int
|
||||
"main_weapon_property4_value1" / Int32ub, #int
|
||||
"main_weapon_property4_value2" / Int32ub, #int
|
||||
|
||||
"sub_equipment_equipment_id" / Int32ub, #int
|
||||
"sub_equipment_enhancement_value" / Int16ub, #short
|
||||
"sub_equipment_awakening_stage" / Int16ub, #short
|
||||
|
||||
"sub_equipment_property1_property_id" / Int32ub, #int
|
||||
"sub_equipment_property1_value1" / Int32ub, #int
|
||||
"sub_equipment_property1_value2" / Int32ub, #int
|
||||
"sub_equipment_property2_property_id" / Int32ub, #int
|
||||
"sub_equipment_property2_value1" / Int32ub, #int
|
||||
"sub_equipment_property2_value2" / Int32ub, #int
|
||||
"sub_equipment_property3_property_id" / Int32ub, #int
|
||||
"sub_equipment_property3_value1" / Int32ub, #int
|
||||
"sub_equipment_property3_value2" / Int32ub, #int
|
||||
"sub_equipment_property4_property_id" / Int32ub, #int
|
||||
"sub_equipment_property4_value1" / Int32ub, #int
|
||||
"sub_equipment_property4_value2" / Int32ub, #int
|
||||
|
||||
"holographic_flag" / Int8ul, # result is either 0 or 1
|
||||
|
||||
)
|
||||
|
||||
# create a resp struct
|
||||
resp_struct = Struct(
|
||||
"result" / Int8ul, # result is either 0 or 1
|
||||
"read_profile_card_data_size" / Rebuild(Int32ub, len_(this.read_profile_card_data)), # big endian
|
||||
"read_profile_card_data" / Array(this.read_profile_card_data_size, read_profile_card_data_struct),
|
||||
)
|
||||
|
||||
resp_data = resp_struct.parse(resp_struct.build(dict(
|
||||
result=self.result,
|
||||
read_profile_card_data_size=0,
|
||||
read_profile_card_data=[],
|
||||
)))
|
||||
|
||||
hero_data = dict(
|
||||
profile_card_code_size=len(self.profile_card_code) * 2,
|
||||
profile_card_code=[ord(x) for x in self.profile_card_code],
|
||||
nick_name_size=len(self.nick_name) * 2,
|
||||
nick_name=[ord(x) for x in self.nick_name],
|
||||
|
||||
rank_num=self.rank_num,
|
||||
setting_title_id=self.setting_title_id,
|
||||
skill_id=self.skill_id,
|
||||
hero_log_hero_log_id=self.hero_log_hero_log_id,
|
||||
hero_log_log_level=self.hero_log_log_level,
|
||||
hero_log_awakening_stage=self.hero_log_awakening_stage,
|
||||
|
||||
hero_log_property1_property_id=self.hero_log_property1_property_id,
|
||||
hero_log_property1_value1=self.hero_log_property1_value1,
|
||||
hero_log_property1_value2=self.hero_log_property1_value2,
|
||||
hero_log_property2_property_id=self.hero_log_property2_property_id,
|
||||
hero_log_property2_value1=self.hero_log_property2_value1,
|
||||
hero_log_property2_value2=self.hero_log_property2_value2,
|
||||
hero_log_property3_property_id=self.hero_log_property3_property_id,
|
||||
hero_log_property3_value1=self.hero_log_property3_value1,
|
||||
hero_log_property3_value2=self.hero_log_property3_value2,
|
||||
hero_log_property4_property_id=self.hero_log_property4_property_id,
|
||||
hero_log_property4_value1=self.hero_log_property4_value1,
|
||||
hero_log_property4_value2=self.hero_log_property4_value2,
|
||||
|
||||
main_weapon_equipment_id=self.main_weapon_equipment_id,
|
||||
main_weapon_enhancement_value=self.main_weapon_enhancement_value,
|
||||
main_weapon_awakening_stage=self.main_weapon_awakening_stage,
|
||||
|
||||
main_weapon_property1_property_id=self.main_weapon_property1_property_id,
|
||||
main_weapon_property1_value1=self.main_weapon_property1_value1,
|
||||
main_weapon_property1_value2=self.main_weapon_property1_value2,
|
||||
main_weapon_property2_property_id=self.main_weapon_property2_property_id,
|
||||
main_weapon_property2_value1=self.main_weapon_property2_value1,
|
||||
main_weapon_property2_value2=self.main_weapon_property2_value2,
|
||||
main_weapon_property3_property_id=self.main_weapon_property3_property_id,
|
||||
main_weapon_property3_value1=self.main_weapon_property3_value1,
|
||||
main_weapon_property3_value2=self.main_weapon_property3_value2,
|
||||
main_weapon_property4_property_id=self.main_weapon_property4_property_id,
|
||||
main_weapon_property4_value1=self.main_weapon_property4_value1,
|
||||
main_weapon_property4_value2=self.main_weapon_property4_value2,
|
||||
|
||||
sub_equipment_equipment_id=self.sub_equipment_equipment_id,
|
||||
sub_equipment_enhancement_value=self.sub_equipment_enhancement_value,
|
||||
sub_equipment_awakening_stage=self.sub_equipment_awakening_stage,
|
||||
|
||||
sub_equipment_property1_property_id=self.sub_equipment_property1_property_id,
|
||||
sub_equipment_property1_value1=self.sub_equipment_property1_value1,
|
||||
sub_equipment_property1_value2=self.sub_equipment_property1_value2,
|
||||
sub_equipment_property2_property_id=self.sub_equipment_property2_property_id,
|
||||
sub_equipment_property2_value1=self.sub_equipment_property2_value1,
|
||||
sub_equipment_property2_value2=self.sub_equipment_property2_value2,
|
||||
sub_equipment_property3_property_id=self.sub_equipment_property3_property_id,
|
||||
sub_equipment_property3_value1=self.sub_equipment_property3_value1,
|
||||
sub_equipment_property3_value2=self.sub_equipment_property3_value2,
|
||||
sub_equipment_property4_property_id=self.sub_equipment_property4_property_id,
|
||||
sub_equipment_property4_value1=self.sub_equipment_property4_value1,
|
||||
sub_equipment_property4_value2=self.sub_equipment_property4_value2,
|
||||
|
||||
holographic_flag=self.holographic_flag,
|
||||
)
|
||||
|
||||
resp_data.read_profile_card_data.append(hero_data)
|
||||
|
||||
# finally, rebuild the resp_data
|
||||
resp_data = resp_struct.build(resp_data)
|
||||
|
||||
self.length = len(resp_data)
|
||||
return super().make() + resp_data
|
@ -267,6 +267,14 @@ class SaoStaticData(BaseData):
|
||||
return None
|
||||
return result.lastrowid
|
||||
|
||||
def get_quests_id(self, sortNo: int) -> Optional[Dict]:
|
||||
sql = quest.select(quest.c.sortNo == sortNo)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchone()
|
||||
|
||||
def get_quests_ids(self, version: int, enabled: bool) -> Optional[List[Dict]]:
|
||||
sql = quest.select(quest.c.version == version and quest.c.enabled == enabled).order_by(
|
||||
quest.c.questSceneId.asc()
|
||||
|
Loading…
Reference in New Issue
Block a user