forked from Dniel97/artemis
Removed Team Rank Scaling and fixed RIval Music Data. Also cleaned up extraneous functions
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35a7525f74
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@ -200,12 +200,30 @@ class ChuniBase:
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return {"type": data["type"], "length": 0, "gameSaleList": []}
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def handle_get_game_setting_api_request(self, data: Dict) -> Dict:
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reboot_start = datetime.strftime(
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datetime.now() - timedelta(hours=4), self.date_time_format
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)
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reboot_end = datetime.strftime(
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datetime.now() - timedelta(hours=3), self.date_time_format
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)
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# if reboot start/end time is not defined use the default behavior of being a few hours ago
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if self.core_cfg.title.reboot_start_time == "" or self.core_cfg.title.reboot_end_time == "":
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reboot_start = datetime.strftime(
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datetime.utcnow() + timedelta(hours=6), self.date_time_format
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)
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reboot_end = datetime.strftime(
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datetime.utcnow() + timedelta(hours=7), self.date_time_format
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)
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else:
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# get current datetime in JST
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current_jst = datetime.now(pytz.timezone('Asia/Tokyo')).date()
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# parse config start/end times into datetime
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reboot_start_time = datetime.strptime(self.core_cfg.title.reboot_start_time, "%H:%M")
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reboot_end_time = datetime.strptime(self.core_cfg.title.reboot_end_time, "%H:%M")
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# offset datetimes with current date/time
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reboot_start_time = reboot_start_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
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reboot_end_time = reboot_end_time.replace(year=current_jst.year, month=current_jst.month, day=current_jst.day, tzinfo=pytz.timezone('Asia/Tokyo'))
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# create strings for use in gameSetting
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reboot_start = reboot_start_time.strftime(self.date_time_format)
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reboot_end = reboot_end_time.strftime(self.date_time_format)
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return {
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"gameSetting": {
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"dataVersion": "1.00.00",
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@ -385,26 +403,24 @@ class ChuniBase:
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}
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def handle_get_user_rival_music_api_request(self, data: Dict) -> Dict:
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m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
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if m is None:
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return {}
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rival_id = data["rivalId"]
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next_index = int(data["nextIndex"])
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max_count = int(data["maxCount"])
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user_rival_music_list = []
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for music in m:
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actual_music_id = self.data.static.get_song(music["musicId"])
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if actual_music_id is None:
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music_id = music["musicId"]
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else:
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music_id = actual_music_id["songId"]
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# Fetch all the rival music entries for the user
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all_entries = self.data.score.get_rival_music(rival_id)
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# Process the entries based on max_count and nextIndex
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for music in all_entries[next_index:]:
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music_id = music["musicId"]
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level = music["level"]
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score = music["score"]
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rank = music["rank"]
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# Find the existing entry for the current musicId in the user_rival_music_list
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# Create a music entry for the current music_id if it's unique
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music_entry = next((entry for entry in user_rival_music_list if entry["musicId"] == music_id), None)
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if music_entry is None:
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# If the entry doesn't exist, create a new entry
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music_entry = {
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"musicId": music_id,
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"length": 0,
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@ -412,52 +428,32 @@ class ChuniBase:
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}
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user_rival_music_list.append(music_entry)
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# Check if the current score is higher than the previous highest score for the level
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level_entry = next(
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(
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entry
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for entry in music_entry["userRivalMusicDetailList"]
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if entry["level"] == level
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),
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None,
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)
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if level_entry is None or score > level_entry["scoreMax"]:
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# If the level entry doesn't exist or the score is higher, update or add the entry
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# Create a level entry for the current level if it's unique or has a higher score
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level_entry = next((entry for entry in music_entry["userRivalMusicDetailList"] if entry["level"] == level), None)
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if level_entry is None:
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level_entry = {
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"level": level,
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"scoreMax": score,
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"scoreRank": rank
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}
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music_entry["userRivalMusicDetailList"].append(level_entry)
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elif score > level_entry["scoreMax"]:
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level_entry["scoreMax"] = score
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level_entry["scoreRank"] = rank
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if level_entry not in music_entry["userRivalMusicDetailList"]:
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music_entry["userRivalMusicDetailList"].append(level_entry)
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# Calculate the length for each "musicId" by counting the unique levels
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for music_entry in user_rival_music_list:
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music_entry["length"] = len(music_entry["userRivalMusicDetailList"])
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# Prepare the result dictionary with user rival music data
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result = {
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"userId": data["userId"],
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"rivalId": data["rivalId"],
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"nextIndex": -1,
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"userRivalMusicList": user_rival_music_list
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"nextIndex": str(next_index + len(all_entries) if len(all_entries) <= len(user_rival_music_list) else -1),
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"userRivalMusicList": user_rival_music_list[:max_count]
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}
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return result
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def handle_get_user_rival_music_api_requestded(self, data: Dict) -> Dict:
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m = self.data.score.get_rival_music(data["rivalId"], data["nextIndex"], data["maxCount"])
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if m is None:
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return {}
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userRivalMusicList = []
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for music in m:
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self.logger.debug(music["point"])
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return {
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"userId": data["userId"],
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"rivalId": data["rivalId"],
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"nextIndex": -1
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}
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def handle_get_user_favorite_item_api_request(self, data: Dict) -> Dict:
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user_fav_item_list = []
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@ -711,11 +707,7 @@ class ChuniBase:
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if team:
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team_id = team["id"]
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team_name = team["teamName"]
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# Determine whether to use scaled ranks, or original system
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if self.game_cfg.team.rank_scale:
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team_rank = self.data.profile.get_team_rank(team["id"])
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else:
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team_rank = self.data.profile.get_team_rank_actual(team["id"])
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team_rank = self.data.profile.get_team_rank(team["id"])
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# Don't return anything if no team name has been defined for defaults and there is no team set for the player
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if not profile["teamId"] and team_name == "":
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@ -888,4 +880,4 @@ class ChuniBase:
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return {
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"userId": data["userId"],
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"userNetBattleData": {"recentNBSelectMusicList": []},
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}
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}
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