forked from Dniel97/artemis
Item progression and synthesize of hero and equipment done
This commit is contained in:
parent
cf6cfdbd3b
commit
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@ -436,6 +436,12 @@ Always make sure your database (tables) are up-to-date, to do so go to the `core
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python dbutils.py --game SDEW upgrade
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```
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### Notes
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- Stages are currently force unlocked, no progression
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- Co-Op (matching) is not supported
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- Shop is not functionnal
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- Player title is currently static and cannot be changed in-game
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### Credits for SAO support:
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- Midorica - Limited Network Support
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@ -165,9 +165,21 @@ class SaoBase:
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def handle_c604(self, request: Any) -> bytes:
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#have_object/get_item_user_data_list
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itemIdsData = self.game_data.static.get_item_ids(0, True)
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resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, itemIdsData)
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#itemIdsData = self.game_data.static.get_item_ids(0, True)
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(16),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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item_data = self.game_data.item.get_user_items(user_id)
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resp = SaoGetItemUserDataListResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, item_data)
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#resp = SaoNoopResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c606(self, request: Any) -> bytes:
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@ -244,7 +256,89 @@ class SaoBase:
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resp = SaoCheckProfileCardUsedRewardResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1)
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return resp.make()
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def handle_c816(self, request: Any) -> bytes: # not fully done yet
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def handle_c814(self, request: Any) -> bytes:
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#custom/synthesize_enhancement_hero_log
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req = bytes.fromhex(request)[24:]
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req_struct = Struct(
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Padding(20),
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"ticket_id" / Bytes(1), # needs to be parsed as an int
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Padding(1),
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"user_id_size" / Rebuild(Int32ub, len_(this.user_id) * 2), # calculates the length of the user_id
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"user_id" / PaddedString(this.user_id_size, "utf_16_le"), # user_id is a (zero) padded string
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"origin_user_hero_log_id_size" / Rebuild(Int32ub, len_(this.origin_user_hero_log_id) * 2), # calculates the length of the origin_user_hero_log_id
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"origin_user_hero_log_id" / PaddedString(this.origin_user_hero_log_id_size, "utf_16_le"), # origin_user_hero_log_id is a (zero) padded string
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Padding(3),
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"material_common_reward_user_data_list_length" / Rebuild(Int8ub, len_(this.material_common_reward_user_data_list)), # material_common_reward_user_data_list is a byte,
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"material_common_reward_user_data_list" / Array(this.material_common_reward_user_data_list_length, Struct(
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"common_reward_type" / Int16ub, # team_no is a byte
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"user_common_reward_id_size" / Rebuild(Int32ub, len_(this.user_common_reward_id) * 2), # calculates the length of the user_common_reward_id
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"user_common_reward_id" / PaddedString(this.user_common_reward_id_size, "utf_16_le"), # user_common_reward_id is a (zero) padded string
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)),
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)
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req_data = req_struct.parse(req)
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user_id = req_data.user_id
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synthesize_hero_log_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.origin_user_hero_log_id)
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for i in range(0,req_data.material_common_reward_user_data_list_length):
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itemList = self.game_data.static.get_item_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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heroList = self.game_data.static.get_hero_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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equipmentList = self.game_data.static.get_equipment_id(req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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if itemList:
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hero_exp = 2000 + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_item(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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if equipmentList:
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equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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hero_exp = int(equipment_data["enhancement_exp"]) + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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if heroList:
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hero_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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hero_exp = int(hero_data["log_exp"]) + int(synthesize_hero_log_data["log_exp"])
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self.game_data.item.remove_hero_log(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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self.game_data.item.put_hero_log(
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user_id,
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int(req_data.origin_user_hero_log_id),
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synthesize_hero_log_data["log_level"],
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hero_exp,
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synthesize_hero_log_data["main_weapon"],
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synthesize_hero_log_data["sub_equipment"],
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synthesize_hero_log_data["skill_slot1_skill_id"],
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synthesize_hero_log_data["skill_slot2_skill_id"],
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synthesize_hero_log_data["skill_slot3_skill_id"],
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synthesize_hero_log_data["skill_slot4_skill_id"],
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synthesize_hero_log_data["skill_slot5_skill_id"]
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)
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profile = self.game_data.profile.get_profile(req_data.user_id)
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new_col = int(profile["own_col"]) - 100
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# Update profile
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self.game_data.profile.put_profile(
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req_data.user_id,
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profile["user_type"],
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profile["nick_name"],
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profile["rank_num"],
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profile["rank_exp"],
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new_col,
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profile["own_vp"],
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profile["own_yui_medal"],
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profile["setting_title_id"]
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)
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# Load the item again to push to the response handler
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synthesize_hero_log_data = self.game_data.item.get_hero_log(req_data.user_id, req_data.origin_user_hero_log_id)
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resp = SaoSynthesizeEnhancementHeroLogResponse(int.from_bytes(bytes.fromhex(request[:4]), "big")+1, synthesize_hero_log_data)
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return resp.make()
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def handle_c816(self, request: Any) -> bytes:
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#custom/synthesize_enhancement_equipment
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req = bytes.fromhex(request)[24:]
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@ -278,7 +372,7 @@ class SaoBase:
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if itemList:
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equipment_exp = 2000 + int(synthesize_equipment_data["enhancement_exp"])
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# Then delete the used item, function for items progression is not done yet...
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self.game_data.item.remove_item(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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if equipmentList:
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equipment_data = self.game_data.item.get_user_equipment(req_data.user_id, req_data.material_common_reward_user_data_list[i].user_common_reward_id)
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@ -595,10 +689,13 @@ class SaoBase:
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heroList = self.game_data.static.get_hero_id(randomized_unanalyzed_id['CommonRewardId'])
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equipmentList = self.game_data.static.get_equipment_id(randomized_unanalyzed_id['CommonRewardId'])
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itemList = self.game_data.static.get_item_id(randomized_unanalyzed_id['CommonRewardId'])
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if heroList:
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self.game_data.item.put_hero_log(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 0, 101000016, 0, 30086, 1001, 1002, 0, 0)
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if equipmentList:
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self.game_data.item.put_equipment_data(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'], 1, 200, 0, 0, 0)
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if itemList:
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self.game_data.item.put_item(req_data.user_id, randomized_unanalyzed_id['CommonRewardId'])
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# Send response
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@ -816,13 +816,18 @@ class SaoGetItemUserDataListRequest(SaoBaseRequest):
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super().__init__(data)
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class SaoGetItemUserDataListResponse(SaoBaseResponse):
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def __init__(self, cmd, itemIdsData) -> None:
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def __init__(self, cmd, item_data) -> None:
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super().__init__(cmd)
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self.result = 1
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self.user_item_id = []
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for i in range(len(item_data)):
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self.user_item_id.append(item_data[i][2])
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# item_user_data_list
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self.user_item_id = list(map(str,itemIdsData)) #str
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self.item_id = itemIdsData #int
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self.user_item_id = list(map(str,self.user_item_id)) #str
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self.item_id = list(map(int,self.user_item_id)) #int
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self.protect_flag = 0 #byte
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self.get_date = "20230101120000" #str
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@ -1776,6 +1781,161 @@ class SaoCheckProfileCardUsedRewardResponse(SaoBaseResponse):
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoSynthesizeEnhancementHeroLogRequest(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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class SaoSynthesizeEnhancementHeroLogResponse(SaoBaseResponse):
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def __init__(self, cmd, hero_data) -> None:
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super().__init__(cmd)
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self.result = 1
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# Calculate level based off experience and the CSV list
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with open(r'titles/sao/data/HeroLogLevel.csv') as csv_file:
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csv_reader = csv.reader(csv_file, delimiter=',')
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line_count = 0
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data = []
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rowf = False
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for row in csv_reader:
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if rowf==False:
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rowf=True
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else:
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data.append(row)
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exp = hero_data[4]
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for e in range(0,len(data)):
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if exp>=int(data[e][1]) and exp<int(data[e+1][1]):
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hero_level = int(data[e][0])
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break
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# hero_log_user_data_list
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self.user_hero_log_id = str(hero_data[2])
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self.hero_log_id = int(self.user_hero_log_id) #int
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self.log_level = hero_level
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self.max_log_level_extended_num = hero_level #short
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self.log_exp = hero_data[4]
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self.possible_awakening_flag = 0 #byte
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self.awakening_stage = 0 #short
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self.awakening_exp = 0 #int
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self.skill_slot_correction_value = 0 #byte
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self.last_set_skill_slot1_skill_id = hero_data[7] #short
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self.last_set_skill_slot2_skill_id = hero_data[8] #short
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self.last_set_skill_slot3_skill_id = hero_data[9] #short
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self.last_set_skill_slot4_skill_id = hero_data[10] #short
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self.last_set_skill_slot5_skill_id = hero_data[11] #short
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self.property1_property_id = 0 #int
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self.property1_value1 = 0 #int
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self.property1_value2 = 0 #int
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self.property2_property_id = 0 #int
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self.property2_value1 = 0 #int
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self.property2_value2 = 0 #int
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self.property3_property_id = 0 #int
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self.property3_value1 = 0 #int
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self.property3_value2 = 0 #int
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self.property4_property_id = 0 #int
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self.property4_value1 = 0 #int
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self.property4_value2 = 0 #int
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self.converted_card_num = 0 #short
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self.shop_purchase_flag = 1 #byte
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self.protect_flag = 0 #byte
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self.get_date = "20230101120000" #str
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def make(self) -> bytes:
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#new stuff
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hero_log_user_data_list_struct = Struct(
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"user_hero_log_id_size" / Int32ub, # big endian
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"user_hero_log_id" / Int16ul[9], #string
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"hero_log_id" / Int32ub, #int
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"log_level" / Int16ub, #short
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"max_log_level_extended_num" / Int16ub, #short
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"log_exp" / Int32ub, #int
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"possible_awakening_flag" / Int8ul, # result is either 0 or 1
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"awakening_stage" / Int16ub, #short
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"awakening_exp" / Int32ub, #int
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"skill_slot_correction_value" / Int8ul, # result is either 0 or 1
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"last_set_skill_slot1_skill_id" / Int16ub, #short
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"last_set_skill_slot2_skill_id" / Int16ub, #short
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"last_set_skill_slot3_skill_id" / Int16ub, #short
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"last_set_skill_slot4_skill_id" / Int16ub, #short
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"last_set_skill_slot5_skill_id" / Int16ub, #short
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"property1_property_id" / Int32ub,
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"property1_value1" / Int32ub,
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"property1_value2" / Int32ub,
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"property2_property_id" / Int32ub,
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"property2_value1" / Int32ub,
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"property2_value2" / Int32ub,
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"property3_property_id" / Int32ub,
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"property3_value1" / Int32ub,
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"property3_value2" / Int32ub,
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"property4_property_id" / Int32ub,
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"property4_value1" / Int32ub,
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"property4_value2" / Int32ub,
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"converted_card_num" / Int16ub,
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"shop_purchase_flag" / Int8ul, # result is either 0 or 1
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"protect_flag" / Int8ul, # result is either 0 or 1
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"get_date_size" / Int32ub, # big endian
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"get_date" / Int16ul[len(self.get_date)],
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)
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# create a resp struct
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resp_struct = Struct(
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"result" / Int8ul, # result is either 0 or 1
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"hero_log_user_data_list_size" / Rebuild(Int32ub, len_(this.hero_log_user_data_list)), # big endian
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"hero_log_user_data_list" / Array(this.hero_log_user_data_list_size, hero_log_user_data_list_struct),
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)
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resp_data = resp_struct.parse(resp_struct.build(dict(
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result=self.result,
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hero_log_user_data_list_size=0,
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hero_log_user_data_list=[],
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)))
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hero_data = dict(
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user_hero_log_id_size=len(self.user_hero_log_id) * 2,
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user_hero_log_id=[ord(x) for x in self.user_hero_log_id],
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hero_log_id=self.hero_log_id,
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log_level=self.log_level,
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max_log_level_extended_num=self.max_log_level_extended_num,
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log_exp=self.log_exp,
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possible_awakening_flag=self.possible_awakening_flag,
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awakening_stage=self.awakening_stage,
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awakening_exp=self.awakening_exp,
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skill_slot_correction_value=self.skill_slot_correction_value,
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last_set_skill_slot1_skill_id=self.last_set_skill_slot1_skill_id,
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last_set_skill_slot2_skill_id=self.last_set_skill_slot2_skill_id,
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last_set_skill_slot3_skill_id=self.last_set_skill_slot3_skill_id,
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last_set_skill_slot4_skill_id=self.last_set_skill_slot4_skill_id,
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last_set_skill_slot5_skill_id=self.last_set_skill_slot5_skill_id,
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property1_property_id=self.property1_property_id,
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property1_value1=self.property1_value1,
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property1_value2=self.property1_value2,
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property2_property_id=self.property2_property_id,
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property2_value1=self.property2_value1,
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property2_value2=self.property2_value2,
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property3_property_id=self.property3_property_id,
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property3_value1=self.property3_value1,
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property3_value2=self.property3_value2,
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property4_property_id=self.property4_property_id,
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property4_value1=self.property4_value1,
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property4_value2=self.property4_value2,
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converted_card_num=self.converted_card_num,
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shop_purchase_flag=self.shop_purchase_flag,
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protect_flag=self.protect_flag,
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get_date_size=len(self.get_date) * 2,
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get_date=[ord(x) for x in self.get_date],
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)
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resp_data.hero_log_user_data_list.append(hero_data)
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# finally, rebuild the resp_data
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resp_data = resp_struct.build(resp_data)
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self.length = len(resp_data)
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return super().make() + resp_data
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class SaoSynthesizeEnhancementEquipment(SaoBaseRequest):
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def __init__(self, data: bytes) -> None:
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super().__init__(data)
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@ -28,6 +28,21 @@ equipment_data = Table(
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mysql_charset="utf8mb4",
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)
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item_data = Table(
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"sao_item_data",
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metadata,
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Column("id", Integer, primary_key=True, nullable=False),
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Column(
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"user",
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ForeignKey("aime_user.id", ondelete="cascade", onupdate="cascade"),
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nullable=False,
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),
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Column("item_id", Integer, nullable=False),
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Column("get_date", TIMESTAMP, nullable=False, server_default=func.now()),
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UniqueConstraint("user", "item_id", name="sao_item_data_uk"),
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mysql_charset="utf8mb4",
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)
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hero_log_data = Table(
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"sao_hero_log_data",
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metadata,
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@ -104,6 +119,25 @@ class SaoItemData(BaseData):
|
||||
self.logger.error(f"Failed to create SAO session for user {user_id}!")
|
||||
return None
|
||||
return result.lastrowid
|
||||
|
||||
def put_item(self, user_id: int, item_id: int) -> Optional[int]:
|
||||
sql = insert(item_data).values(
|
||||
user=user_id,
|
||||
item_id=item_id,
|
||||
)
|
||||
|
||||
conflict = sql.on_duplicate_key_update(
|
||||
item_id=item_id,
|
||||
)
|
||||
|
||||
result = self.execute(conflict)
|
||||
if result is None:
|
||||
self.logger.error(
|
||||
f"{__name__} failed to insert item! user: {user_id}, item_id: {item_id}"
|
||||
)
|
||||
return None
|
||||
|
||||
return result.lastrowid
|
||||
|
||||
def put_equipment_data(self, user_id: int, equipment_id: int, enhancement_value: int, enhancement_exp: int, awakening_exp: int, awakening_stage: int, possible_awakening_flag: int) -> Optional[int]:
|
||||
sql = insert(equipment_data).values(
|
||||
@ -218,6 +252,23 @@ class SaoItemData(BaseData):
|
||||
return None
|
||||
return result.fetchall()
|
||||
|
||||
def get_user_items(
|
||||
self, user_id: int
|
||||
) -> Optional[List[Row]]:
|
||||
"""
|
||||
A catch-all items lookup given a profile
|
||||
"""
|
||||
sql = item_data.select(
|
||||
and_(
|
||||
item_data.c.user == user_id,
|
||||
)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
return None
|
||||
return result.fetchall()
|
||||
|
||||
def get_hero_log(
|
||||
self, user_id: int, user_hero_log_id: int = None
|
||||
) -> Optional[List[Row]]:
|
||||
@ -309,4 +360,16 @@ class SaoItemData(BaseData):
|
||||
self.logger.error(
|
||||
f"{__name__} failed to remove equipment! profile: {user_id}, equipment_id: {equipment_id}"
|
||||
)
|
||||
return None
|
||||
|
||||
def remove_item(self, user_id: int, item_id: int) -> None:
|
||||
sql = item_data.delete(
|
||||
and_(item_data.c.user == user_id, item_data.c.item_id == item_id)
|
||||
)
|
||||
|
||||
result = self.execute(sql)
|
||||
if result is None:
|
||||
self.logger.error(
|
||||
f"{__name__} failed to remove item! profile: {user_id}, item_id: {item_id}"
|
||||
)
|
||||
return None
|
Loading…
Reference in New Issue
Block a user