forked from Dniel97/artemis
chuni: revert changes to udpHolePunchUri and reflectorUri
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b4b40869c1
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01591a0456
@ -28,7 +28,5 @@ crypto:
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matching:
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matching:
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enable: False
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enable: False
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stun_uri: "stun:stunserver.stunprotocol.org:3478"
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turn_uri: "turn:stunserver.stunprotocol.org:3478"
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match_time_limit: 60
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match_time_limit: 60
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match_error_limit: 9999
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match_error_limit: 9999
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@ -99,18 +99,6 @@ class ChuniMatchingConfig:
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self.__config, "chuni", "matching", "enable", default=False
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self.__config, "chuni", "matching", "enable", default=False
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)
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)
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@property
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def stun_uri(self) -> str:
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return CoreConfig.get_config_field(
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self.__config, "chuni", "matching", "stun_uri", default="stun:stunserver.stunprotocol.org:3478"
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)
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@property
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def turn_uri(self) -> str:
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return CoreConfig.get_config_field(
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self.__config, "chuni", "matching", "turn_uri", default="turn:stunserver.stunprotocol.org:3478"
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)
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@property
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@property
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def match_time_limit(self) -> int:
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def match_time_limit(self) -> int:
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return CoreConfig.get_config_field(
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return CoreConfig.get_config_field(
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@ -82,12 +82,11 @@ class ChuniNew(ChuniBase):
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"matchErrorLimit": self.game_cfg.matching.match_error_limit,
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"matchErrorLimit": self.game_cfg.matching.match_error_limit,
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"romVersion": self.game_cfg.version.version(self.version)["rom"],
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"romVersion": self.game_cfg.version.version(self.version)["rom"],
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"dataVersion": self.game_cfg.version.version(self.version)["data"],
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"dataVersion": self.game_cfg.version.version(self.version)["data"],
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"matchingUri": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/" if self.game_cfg.matching.enable else "",
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"matchingUri": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"matchingUriX": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/" if self.game_cfg.matching.enable else "",
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"matchingUriX": f"http://{self.core_cfg.title.hostname}:{t_port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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# might be really important for online battle to connect the cabs via UDP port 50201
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# might be really important for online battle to connect the cabs via UDP port 50201
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# Hay1tsme 01/08/2023: Pretty sure this is a stun and turn server respectivly...
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"udpHolePunchUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"udpHolePunchUri": self.game_cfg.matching.stun_uri if self.game_cfg.matching.enable else "",
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"reflectorUri": f"http://{self.core_cfg.title.hostname}:{self.core_cfg.title.port}/SDHD/{self._interal_ver_to_intver()}/ChuniServlet/",
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"reflectorUri": self.game_cfg.matching.turn_uri if self.game_cfg.matching.enable else "",
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},
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},
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"isDumpUpload": False,
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"isDumpUpload": False,
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"isAou": False,
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"isAou": False,
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