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forked from Dniel97/artemis
artemis/titles/pokken/base.py

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from datetime import datetime, timedelta
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import json, logging
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from typing import Any, Dict
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import random
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from core.data import Data
from core import CoreConfig
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from titles.pokken.config import PokkenConfig
from titles.pokken.proto import jackal_pb2
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class PokkenBase:
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def __init__(self, core_cfg: CoreConfig, game_cfg: PokkenConfig) -> None:
self.core_cfg = core_cfg
self.game_cfg = game_cfg
self.version = 0
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self.logger = logging.getLogger("pokken")
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self.data = Data(core_cfg)
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def handle_noop(self, request: Any) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = request.type
return res.SerializeToString()
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def handle_ping(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.PING
return res.SerializeToString()
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def handle_register_pcb(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.REGISTER_PCB
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self.logger.info(f"Register PCB {request.register_pcb.pcb_id}")
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regist_pcb = jackal_pb2.RegisterPcbResponseData()
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regist_pcb.server_time = int(datetime.now().timestamp())
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biwa_setting = {
"MatchingServer": {
"host": f"https://{self.game_cfg.server.hostname}",
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"port": self.game_cfg.server.port,
"url": "/SDAK/100/matching",
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},
"StunServer": {
"addr": self.game_cfg.server.hostname,
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"port": self.game_cfg.server.port_stun,
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},
"TurnServer": {
"addr": self.game_cfg.server.hostname,
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"port": self.game_cfg.server.port_turn,
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},
"AdmissionUrl": f"ws://{self.game_cfg.server.hostname}:{self.game_cfg.server.port_admission}",
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"locationId": 123,
"logfilename": "JackalMatchingLibrary.log",
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"biwalogfilename": "./biwa.log",
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}
regist_pcb.bnp_baseuri = f"{self.core_cfg.title.hostname}/bna"
regist_pcb.biwa_setting = json.dumps(biwa_setting)
res.register_pcb.CopyFrom(regist_pcb)
return res.SerializeToString()
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def handle_save_ads(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SAVE_ADS
return res.SerializeToString()
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def handle_save_client_log(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SAVE_CLIENT_LOG
return res.SerializeToString()
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def handle_check_diagnosis(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.CHECK_DIAGNOSIS
return res.SerializeToString()
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def handle_load_client_settings(
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self, request: jackal_pb2.Request
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) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_CLIENT_SETTINGS
settings = jackal_pb2.LoadClientSettingsResponseData()
settings.money_magnification = 0
settings.continue_bonus_exp = 100
settings.continue_fight_money = 100
settings.event_bonus_exp = 100
settings.level_cap = 999
settings.op_movie_flag = 0xFFFFFFFF
settings.lucky_bonus_rate = 1
settings.fail_support_num = 10
settings.chara_open_flag = 0xFFFFFFFF
settings.chara_open_date = int(datetime.now().timestamp() / 1000)
settings.chara_pre_open_date = int(datetime.now().timestamp() / 1000)
settings.search_id = 123
res.load_client_settings.CopyFrom(settings)
return res.SerializeToString()
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def handle_load_ranking(self, request: jackal_pb2.Request) -> bytes:
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res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_RANKING
ranking = jackal_pb2.LoadRankingResponseData()
ranking.ranking_id = 1
ranking.ranking_start = 0
ranking.ranking_end = 1
ranking.event_end = True
ranking.modify_date = int(datetime.now().timestamp() / 1000)
res.load_ranking.CopyFrom(ranking)
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return res.SerializeToString()
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def handle_load_user(self, request: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.LOAD_USER
access_code = request.load_user.access_code
user_id = self.data.card.get_user_id_from_card(access_code)
if user_id is None: # TODO: Toggle auto-register
user_id = self.data.user.create_user()
card_id = self.data.card.create_card(user_id, access_code)
self.logger.info(f"Register new card {access_code} (UserId {user_id}, CardId {card_id})")
# TODO: Check for user data. For now just treat ever card-in as a new user
load_usr = jackal_pb2.LoadUserResponseData()
load_usr.commidserv_result = 1
load_usr.load_hash = 1
load_usr.cardlock_status = False
load_usr.banapass_id = user_id
load_usr.access_code = access_code
load_usr.new_card_flag = True
load_usr.precedent_release_flag = 0xFFFFFFFF
load_usr.navi_newbie_flag = True
load_usr.navi_enable_flag = True
load_usr.pad_vibrate_flag = True
load_usr.home_region_code = 0
load_usr.home_loc_name = ""
load_usr.pref_code = 0
load_usr.trainer_name = "Newb" + str(random.randint(1111,999999))
load_usr.trainer_rank_point = 0
load_usr.wallet = 0
load_usr.fight_money = 0
load_usr.score_point = 0
load_usr.grade_max_num = 0
load_usr.total_play_days = 0
load_usr.play_date_time = 0
load_usr.lucky_box_fail_num = 0
load_usr.event_reward_get_flag = 0
load_usr.rank_pvp_all = 0
load_usr.rank_pvp_loc = 0
load_usr.rank_cpu_all = 0
load_usr.rank_cpu_loc = 0
load_usr.rank_event = 0
load_usr.awake_num = 0
load_usr.use_support_num = 0
load_usr.rankmatch_flag = 0
load_usr.title_text_id = 0
load_usr.title_plate_id = 0
load_usr.title_decoration_id = 0
load_usr.navi_trainer = 0
load_usr.navi_version_id = 0
load_usr.aid_skill = 0
load_usr.comment_text_id = 0
load_usr.comment_word_id = 0
load_usr.latest_use_pokemon = 0
load_usr.ex_ko_num = 0
load_usr.wko_num = 0
load_usr.timeup_win_num = 0
load_usr.cool_ko_num = 0
load_usr.perfect_ko_num = 0
load_usr.record_flag = 0
load_usr.site_register_status = 0
load_usr.continue_num = 0
load_usr.event_state = 0
load_usr.event_id = 0
load_usr.sp_bonus_category_id_1 = 0
load_usr.sp_bonus_key_value_1 = 0
load_usr.sp_bonus_category_id_2 = 0
load_usr.sp_bonus_key_value_2 = 0
res.load_user.CopyFrom(load_usr)
return res.SerializeToString()
def handle_set_bnpassid_lock(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
def handle_save_ingame_log(self, data: jackal_pb2.Request) -> bytes:
res = jackal_pb2.Response()
res.result = 1
res.type = jackal_pb2.MessageType.SET_BNPASSID_LOCK
return res.SerializeToString()
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def handle_matching_noop(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}
def handle_matching_start_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}
def handle_matching_is_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
"""
"sessionId":"12345678",
"A":{
"pcb_id": data["data"]["must"]["pcb_id"],
"gip": client_ip
},
"list":[]
"""
return {}
def handle_matching_stop_matching(self, data: Dict = {}, client_ip: str = "127.0.0.1") -> Dict:
return {}