segatools/chunihook/config.c
Felix b6f1ca6437 hooklib: Add D3D11 and DXGI graphics hooks
IDZ only supports D3D11 and Ongeki/Unity uses D3D11 by default.

This also includes a window hook and fullscreen fix for problematic
games (I am looking at you IDZ).
2023-02-13 03:07:37 -05:00

61 lines
1.3 KiB
C

#include <windows.h>
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include "amex/amex.h"
#include "amex/config.h"
#include "board/config.h"
#include "board/sg-reader.h"
#include "chunihook/config.h"
#include "hooklib/config.h"
#include "hooklib/gfx/gfx.h"
#include "platform/config.h"
#include "platform/platform.h"
void chuni_dll_config_load(
struct chuni_dll_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
GetPrivateProfileStringW(
L"chuniio",
L"path",
L"",
cfg->path,
_countof(cfg->path),
filename);
}
void slider_config_load(struct slider_config *cfg, const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
cfg->enable = GetPrivateProfileIntW(L"slider", L"enable", 1, filename);
}
void chuni_hook_config_load(
struct chuni_hook_config *cfg,
const wchar_t *filename)
{
assert(cfg != NULL);
assert(filename != NULL);
memset(cfg, 0, sizeof(*cfg));
platform_config_load(&cfg->platform, filename);
amex_config_load(&cfg->amex, filename);
aime_config_load(&cfg->aime, filename);
gfx_config_load(&cfg->gfx, filename);
chuni_dll_config_load(&cfg->dll, filename);
slider_config_load(&cfg->slider, filename);
}