#include #include #include #include #include #include "idacio/backend.h" #include "idacio/config.h" #include "idacio/idacio.h" #include "idacio/shifter.h" #include "idacio/xi.h" #include "util/dprintf.h" static void idac_xi_get_gamebtns(uint8_t *gamebtn_out); static void idac_xi_get_shifter(uint8_t *gear); static void idac_xi_get_analogs(struct idac_io_analog_state *out); static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg); static const struct idac_io_backend idac_xi_backend = { .get_gamebtns = idac_xi_get_gamebtns, .get_shifter = idac_xi_get_shifter, .get_analogs = idac_xi_get_analogs, }; static bool idac_xi_single_stick_steering; HRESULT idac_xi_init(const struct idac_xi_config *cfg, const struct idac_io_backend **backend) { HRESULT hr; assert(cfg != NULL); assert(backend != NULL); hr = idac_xi_config_apply(cfg); if (FAILED(hr)) { return hr; } dprintf("XInput: Using XInput controller\n"); *backend = &idac_xi_backend; return S_OK; } HRESULT idac_io_poll(void) { return S_OK; } static HRESULT idac_xi_config_apply(const struct idac_xi_config *cfg) { dprintf("XInput: --- Begin configuration ---\n"); dprintf("XInput: Single Stick Steering : %i\n", cfg->single_stick_steering); dprintf("XInput: --- End configuration ---\n"); idac_xi_single_stick_steering = cfg->single_stick_steering; return S_OK; } static void idac_xi_get_gamebtns(uint8_t *gamebtn_out) { uint8_t gamebtn; XINPUT_STATE xi; WORD xb; assert(gamebtn_out != NULL); gamebtn = 0; memset(&xi, 0, sizeof(xi)); XInputGetState(0, &xi); xb = xi.Gamepad.wButtons; if (xb & XINPUT_GAMEPAD_DPAD_UP) { gamebtn |= IDAC_IO_GAMEBTN_UP; } if (xb & XINPUT_GAMEPAD_DPAD_DOWN) { gamebtn |= IDAC_IO_GAMEBTN_DOWN; } if (xb & XINPUT_GAMEPAD_DPAD_LEFT) { gamebtn |= IDAC_IO_GAMEBTN_LEFT; } if (xb & XINPUT_GAMEPAD_DPAD_RIGHT) { gamebtn |= IDAC_IO_GAMEBTN_RIGHT; } if (xb & (XINPUT_GAMEPAD_START | XINPUT_GAMEPAD_A)) { gamebtn |= IDAC_IO_GAMEBTN_START; } if (xb & (XINPUT_GAMEPAD_BACK | XINPUT_GAMEPAD_B)) { gamebtn |= IDAC_IO_GAMEBTN_VIEW_CHANGE; } *gamebtn_out = gamebtn; } static void idac_xi_get_shifter(uint8_t *gear) { bool shift_dn; bool shift_up; XINPUT_STATE xi; WORD xb; assert(gear != NULL); memset(&xi, 0, sizeof(xi)); XInputGetState(0, &xi); xb = xi.Gamepad.wButtons; if (xb & XINPUT_GAMEPAD_START) { /* Reset to Neutral when start is pressed */ idac_shifter_set(0); } /* // Alternative shifting mode if (xb & XINPUT_GAMEPAD_X) { // Set to Gear 2 when X is pressed idac_shifter_set(2); } if (xb & XINPUT_GAMEPAD_Y) { // Set to Gear 3 when Y is pressed idac_shifter_set(3); } shift_dn = xb & XINPUT_GAMEPAD_LEFT_SHOULDER; shift_up = xb & XINPUT_GAMEPAD_RIGHT_SHOULDER; */ shift_dn = xb & (XINPUT_GAMEPAD_Y | XINPUT_GAMEPAD_LEFT_SHOULDER); shift_up = xb & (XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_RIGHT_SHOULDER); idac_shifter_update(shift_dn, shift_up); *gear = idac_shifter_current_gear(); } static void idac_xi_get_analogs(struct idac_io_analog_state *out) { XINPUT_STATE xi; int left; int right; assert(out != NULL); memset(&xi, 0, sizeof(xi)); XInputGetState(0, &xi); left = xi.Gamepad.sThumbLX; if (left < -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) { left += XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; } else if (left > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) { left -= XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; } else { left = 0; } right = xi.Gamepad.sThumbRX; if (right < -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) { right += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } else if (right > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) { right -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } else { right = 0; } if (idac_xi_single_stick_steering) { out->wheel = left; } else { out->wheel = (left + right) / 2; } out->accel = xi.Gamepad.bRightTrigger << 8; out->brake = xi.Gamepad.bLeftTrigger << 8; }