platform: make billing type configurable

This commit is contained in:
Hay1tsme 2022-12-10 23:21:54 -05:00 committed by Hay1tsme
parent 809b0d5006
commit 8b58116f25
4 changed files with 19 additions and 2 deletions

View File

@ -326,6 +326,20 @@ Bit values are:
- 3: EXP: Export (for Asian markets)
- 4: CHS: China (Simplified Chinese?)
### `billingType`
Default: `1`
Set the billing "type" for the keychip. The type determins what kind of revenue share,
if any, the game maker has with SEGA. Some games may be picky and require types other
then 1 (ex. Crossbeats requires billing type 2), so this option is provided if this
is an issue. Billing types are:
- 0: No billing?
- 1: Billing type A
- 2: Billing type B1
- 3: Billing type B2
### `systemFlag`
Default: `0x64`

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@ -222,6 +222,7 @@ void nusec_config_load(struct nusec_config *cfg, const wchar_t *filename)
filename);
cfg->region = GetPrivateProfileIntW(L"keychip", L"region", 1, filename);
cfg->region = GetPrivateProfileIntW(L"keychip", L"billingType", 1, filename);
cfg->system_flag = GetPrivateProfileIntW(
L"keychip",
L"systemFlag",

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@ -135,7 +135,8 @@ HRESULT nusec_hook_init(
memcpy(nusec_cfg.platform_id, platform_id, sizeof(nusec_cfg.platform_id));
}
nusec_nearfull = 0x00010200;
// High 16 bits is billing type, low is actual playlimit
nusec_nearfull = (nusec_cfg.billing_type << 16) + 512;
nusec_play_count = 0;
nusec_play_limit = 1024;

View File

@ -14,6 +14,7 @@ struct nusec_config {
uint8_t region;
uint8_t system_flag;
uint32_t subnet;
uint16_t billing_type;
wchar_t billing_ca[MAX_PATH];
wchar_t billing_pub[MAX_PATH];
};