segatools/mercuryio/mercuryio.c

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#include <windows.h>
#include <limits.h>
#include <stdint.h>
#include "mercuryio/mercuryio.h"
#include "mercuryio/config.h"
static uint8_t mercury_opbtn;
static uint8_t mercury_gamebtn;
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static struct mercury_io_config mercury_io_cfg;
uint16_t mercury_io_get_api_version(void)
{
return 0x0100;
}
HRESULT mercury_io_init(void)
{
mercury_io_config_load(&mercury_io_cfg, L".\\segatools.ini");
return S_OK;
}
HRESULT mercury_io_poll(void)
{
mercury_opbtn = 0;
mercury_gamebtn = 0;
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if (GetAsyncKeyState(mercury_io_cfg.vk_test)) {
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mercury_opbtn |= MERCURY_IO_OPBTN_TEST;
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}
if (GetAsyncKeyState(mercury_io_cfg.vk_service)) {
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mercury_opbtn |= MERCURY_IO_OPBTN_SERVICE;
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}
if (GetAsyncKeyState(mercury_io_cfg.vk_vol_up)) {
mercury_gamebtn |= MERCURY_IO_GAMEBTN_VOL_UP;
}
if (GetAsyncKeyState(mercury_io_cfg.vk_vol_down)) {
mercury_gamebtn |= MERCURY_IO_GAMEBTN_VOL_DOWN;
}
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return S_OK;
}
void mercury_io_get_opbtns(uint8_t *opbtn)
{
if (opbtn != NULL) {
*opbtn = mercury_opbtn;
}
}
void mercury_io_get_gamebtns(uint8_t *gamebtn)
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{
if (gamebtn != NULL) {
*gamebtn = mercury_gamebtn;
}
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}
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HRESULT mercury_io_touch_init(void)
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{
return S_OK;
}
HRESULT mercury_io_touch_start(void)
{
return S_OK;
}