forked from Dniel97/segatools
9c83a38208
SEGA games are unplayable between 03:00 and 07:00 local time due to a network maintenance period that is hard-coded into the games themselves (no, guest play is not available). Deal with this by slowing down time to avoid 02:00 (the time when a warning appears and new credits eventually start being rejected), then jump forward to sync up with real time when 07:00 hits.
94 lines
1.8 KiB
C
94 lines
1.8 KiB
C
#include <windows.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include "chunihook/jvs.h"
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#include "chunihook/slider.h"
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#include "hook/process.h"
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#include "hooklib/serial.h"
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#include "nu/ds.h"
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#include "nu/eeprom.h"
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#include "nu/gpio.h"
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#include "nu/jvs.h"
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#include "nu/hwmon.h"
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#include "nu/nusec.h"
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#include "nu/sram.h"
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#include "util/clock.h"
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#include "util/dprintf.h"
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#include "util/gfx.h"
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#include "util/spike.h"
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static process_entry_t chuni_startup;
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static DWORD CALLBACK chuni_pre_startup(void)
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{
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HMODULE d3dc;
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dprintf("--- Begin chuni_pre_startup ---\n");
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/* Pin the D3D shader compiler. This makes startup much faster. */
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d3dc = LoadLibraryW(L"D3DCompiler_43.dll");
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if (d3dc != NULL) {
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dprintf("Pinned shader compiler, hMod=%p\n", d3dc);
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} else {
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dprintf("Failed to load shader compiler!\n");
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}
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/* Hook Win32 APIs */
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clock_set_hook_init();
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clock_skew_hook_init();
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gfx_hook_init();
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serial_hook_init();
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/* Initialize Nu emulation */
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eeprom_hook_init();
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sram_hook_init();
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ds_hook_init();
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gpio_hook_init();
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jvs_hook_init();
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hwmon_hook_init();
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nusec_hook_init();
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/* Initialize Chunithm board emulation */
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slider_hook_init();
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chunithm_jvs_init();
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/* Initialize debug helpers */
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spike_hook_init("chunispike.txt");
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gfx_set_windowed();
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dprintf("--- End chuni_pre_startup ---\n");
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/* Jump to EXE start address */
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return chuni_startup();
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}
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BOOL WINAPI DllMain(HMODULE mod, DWORD cause, void *ctx)
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{
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HRESULT hr;
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if (cause != DLL_PROCESS_ATTACH) {
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return TRUE;
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}
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hr = process_hijack_startup(chuni_pre_startup, &chuni_startup);
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if (!SUCCEEDED(hr)) {
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dprintf("Failed to hijack process startup: %x\n", (int) hr);
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}
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return SUCCEEDED(hr);
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}
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