#include #include #include #include #include "board/io4.h" #include "mu3hook/mu3-dll.h" #include "util/dprintf.h" static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state); static HRESULT mu3_io4_write_gpio(uint8_t* payload, size_t len); static uint16_t coins; static const struct io4_ops mu3_io4_ops = { .poll = mu3_io4_poll, .write_gpio = mu3_io4_write_gpio, }; HRESULT mu3_io4_hook_init(const struct io4_config *cfg) { HRESULT hr; assert(mu3_dll.init != NULL); hr = io4_hook_init(cfg, &mu3_io4_ops, NULL); if (FAILED(hr)) { return hr; } return mu3_dll.init(); } static HRESULT mu3_io4_poll(void *ctx, struct io4_state *state) { uint8_t opbtn; uint8_t left; uint8_t right; int16_t lever; HRESULT hr; assert(mu3_dll.poll != NULL); assert(mu3_dll.get_opbtns != NULL); assert(mu3_dll.get_gamebtns != NULL); assert(mu3_dll.get_lever != NULL); memset(state, 0, sizeof(*state)); hr = mu3_dll.poll(); if (FAILED(hr)) { return hr; } opbtn = 0; left = 0; right = 0; lever = 0; mu3_dll.get_opbtns(&opbtn); mu3_dll.get_gamebtns(&left, &right); mu3_dll.get_lever(&lever); if (opbtn & MU3_IO_OPBTN_TEST) { state->buttons[0] |= IO4_BUTTON_TEST; } if (opbtn & MU3_IO_OPBTN_SERVICE) { state->buttons[0] |= IO4_BUTTON_SERVICE; } if (opbtn & MU3_IO_OPBTN_COIN) { coins++; } state->chutes[0] = coins << 8; if (left & MU3_IO_GAMEBTN_1) { state->buttons[0] |= 1 << 0; } if (left & MU3_IO_GAMEBTN_2) { state->buttons[0] |= 1 << 5; } if (left & MU3_IO_GAMEBTN_3) { state->buttons[0] |= 1 << 4; } if (right & MU3_IO_GAMEBTN_1) { state->buttons[0] |= 1 << 1; } if (right & MU3_IO_GAMEBTN_2) { state->buttons[1] |= 1 << 0; } if (right & MU3_IO_GAMEBTN_3) { state->buttons[0] |= 1 << 15; } if (left & MU3_IO_GAMEBTN_MENU) { state->buttons[1] |= 1 << 14; } if (right & MU3_IO_GAMEBTN_MENU) { state->buttons[0] |= 1 << 13; } if (!(left & MU3_IO_GAMEBTN_SIDE)) { state->buttons[1] |= 1 << 15; /* L-Side, active-low */ } if (!(right & MU3_IO_GAMEBTN_SIDE)) { state->buttons[0] |= 1 << 14; /* R-Side, active-low */ } /* Lever increases right-to-left, not left-to-right. Use 0x7FFF as the center point instead of 0x8000; the latter would overflow when the lever pos is INT16_MIN. */ state->adcs[0] = 0x7FFF - lever; return S_OK; } static HRESULT mu3_io4_write_gpio(uint8_t* payload, size_t len) { // Just fast fail if there aren't enough bytes in the payload if (len < 3) return S_OK; // This command is used for lights in Ongeki, but it only contains button lights, // and only in the first 3 bytes of the payload; everything else is padding to // make the payload 62 bytes. The rest of the cabinet lights and the side button // lights are handled separately, by the 15093 lights controller. uint32_t lights_data = (uint32_t) ((uint8_t)(payload[0]) << 24 | (uint8_t)(payload[1]) << 16 | (uint8_t)(payload[2]) << 8); // Since Sega uses an odd ordering for the first part of the bitfield, // let's normalize the data and just send over bytes for the receiver // to interpret as RGB values. uint8_t rgb_out[6 * 3] = { lights_data & MU3_IO_LED_L1_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_L1_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_L1_B ? 0xFF : 0x00, lights_data & MU3_IO_LED_L2_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_L2_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_L2_B ? 0xFF : 0x00, lights_data & MU3_IO_LED_L3_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_L3_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_L3_B ? 0xFF : 0x00, lights_data & MU3_IO_LED_R1_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_R1_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_R1_B ? 0xFF : 0x00, lights_data & MU3_IO_LED_R2_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_R2_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_R2_B ? 0xFF : 0x00, lights_data & MU3_IO_LED_R3_R ? 0xFF : 0x00, lights_data & MU3_IO_LED_R3_G ? 0xFF : 0x00, lights_data & MU3_IO_LED_R3_B ? 0xFF : 0x00, }; mu3_dll.led_set_leds(1, rgb_out); return S_OK; }